Shokio
Netplay 4 Days
To begin, I don't even play Lucas.
Ok now that that is out of the way, why in the world is there 1000 frames of endlag when Lucas cuts off his charge? The charging process was made longer, which is a nerf I agree with, but because of that he should be allowed to move out of charging fairly quickly. Not instantly, not too safely, but reasonably quickly. The animation he does when canceling the charge is just atrocious and highly unnecessary.
I feel that a Lucas should be able to throw someone, charge, and be able to cut it off and move before the opponent can get back at them. Literally, he's interrupted charging is highly punishable, it's silly.
Again, I don't play Lucas, so maybe there's something I don't know, and I don't necessarily know if the endlag was intentional or not by the Dev Team, but as of right now I think it needs to be reduced, definitely. Thoughts?
Ok now that that is out of the way, why in the world is there 1000 frames of endlag when Lucas cuts off his charge? The charging process was made longer, which is a nerf I agree with, but because of that he should be allowed to move out of charging fairly quickly. Not instantly, not too safely, but reasonably quickly. The animation he does when canceling the charge is just atrocious and highly unnecessary.
I feel that a Lucas should be able to throw someone, charge, and be able to cut it off and move before the opponent can get back at them. Literally, he's interrupted charging is highly punishable, it's silly.
Again, I don't play Lucas, so maybe there's something I don't know, and I don't necessarily know if the endlag was intentional or not by the Dev Team, but as of right now I think it needs to be reduced, definitely. Thoughts?
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