Royal_Blade
Smash Apprentice
could you put up a list of animations that you have or work? That could help if I plan on modifying ideas for the movelist.
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That's great news.EDIT: Okay, I just found Aerial Demon Fang.
You could have the Tenebrae-enhanced Demon Fang for grounded Neutral B. It would seem like the perfect opportunity to use the Darkness property.^Well, first of all, we don't have the animations for Raging heaven and raining fangs. Fiend fusion for downB isn't a bad idea. But for Demon fang, the Lloyd project has it for Neutral B, and I'd rather not have it as Emil's as well. I think it'll be fine as side tilt.
Barbatos said:So, it is completely stupid to make them activated randomly because if I take the randomness of Luigi side B. What does it do in the two cases? You still travel a distance and hit those who you encounter.
But, with Emil's moves, it is absolutely not the case!
Demon fang is a projectile, but in centurion mode, it is no longer one. So, players want to send a projectile, and because of a very bad luck, it is not what they wanted that is done... It is stupid!
An other exemple, you want to raise your mobility, you use fiend fusion, and this is the centurion mode attacks that is used, it is not what you wanted and this is a problem!
You want to eject someone upward, so you use raining fang in order to do this, because the centurion mode attacks eject up, what happens if it is not the centurion attack that is activated?
Emil gameplay is not based on luck... I can understand if the character was Patty Fleur, but not Emil... You will never be able to make a correct strategy because his moves are so random...
And besides, his skills about centurions, originally, he can choose if he use them or not. They don't come randomly! But if they come, they come definitely for a fight! So they don't have to be limited in time and they can't, centurion attacks can be used, or not, but not during a certain time during a fight. This is what I think.
I have both versions, (English and Japanese) for both Ratatosk and Emil.I have the English voices if we want them.
Whoa, we can access the other players' position variables? Didn't know that. O.oThen why not have the elemental artes vary through situation?
Like if demon fang were to be used, two things could occur:
1.) Releases a single shockwave along the ground or in the air. (Can only happen if no one is around Emil front area.)
2.) Releases a wave of darkness in front of himself, hitting multiple times. (Can only happen if someone is close by to Emil.)
Could that work?
Well, you could have it so that if the person is behind and/or above Emil (not a lot, just close enough) then Emil will use Ignis. Ignis will bring airborne character downward closer, or if they're behind, move them more in front of Emil to get hit by the actual dive.)The problem I foresee is that not all his altered artes have different optimal situations. Havoc Strike and Blazing Havoc, for example, do exactly the same thing. Blazing is simply better.
EDIT: Ok, Blazing is better for hitting behind Emil than the regular but that's just because it has a larger hitbox overall.
I thought that was because Luigi's Up-B has a hitbox that is only out for one or two frames before switching to sourspotted hitboxes for the rest of the attack's duration. If the opponent is in the hitbox, KREEEEENG! That wouldn't be due to PSA distance detection, but then again, I can't say for sure if PSA can calculate square roots for distance calculations...Luigi has it. (During his Up B) If your close enough Luigi will perform "Fire Jump Punch" instead of "Super Jump Punch".
So if the person it close enough, he could use Tenebrae. if no one is within close-range, he'll instead use a normal Demon Fang.
I believe I have the english voices on hand if you are interested.
So do I and I definitely offered before Whisel.
Remember, i'm also working on one. So i could have it work in mine.The demon fang thing doesn't make much sense. In Barbatos' moveset, it isn't activated by distance, I believe it activates at a certain percentage. I don't think something like that would fit EMil well, but I've never played the game, so feel free to correct me.
Also! If you want the english voices, you'll have to do them yourselves.
Ah... That's what you meant. Aren't you guys gonna be changing Sound Effects (for his artes) for Emil though?^I know...... You'll have to hex them in Brawl yourselves if you want them........
Okay. I could get someone to help translate Emil's lines to fit the English ones. (I'll probably do that once I have free time and the right program.)Yes, but in Japanese. If you want English, you'll have to do it yourself.
In theory he should get Ain Soph Aur, preferably with a quote that actually makes sense with it.This is just a random question not exactly pertinent to the project, but is he planned to receive a Final Smash, as well?