Sharky
Smash Master
Hey guys! It's me, the Guide Guy (hehe, Guide Guy.) Now I know I'm usually just the one to document stuff, not come up with it, but this one came to me on accident. Well, actually it's come to me on accident on several occasions, and gimped me too, but this time I decided to get down to what caused it. It's probably happened to more of a few of you before, as well. Anywho, let's get down to business. Note, this is basically wavebouncing.
Egg Throw Reversal
So we all know that normally, Yoshi's Egg Throw (Up-B) gives Yoshi a bit of a vertical boost, and keeps Yoshi moving in the direction he's traveling. That also normally means that he'd have to wait til his direction's changed in order to go in the other direction. Well, there's been a few occasions where, near the edge, I've wanted to back up a bit, then throw an egg. I roll the control stick up and to the direction I want to go, then roll back towards the stage, hitting B somewhere in the process, and by some strange reason I turned the other way with all the momentum I had going towards the stage! Naturally, I was caught off guard, and ended up dying. Now just today, I've figured out how to control this to your advantage. For the most part.
The Process (two ways)
1. ETR with turnaround (end facing the other way):
Start in the air, moving in one direction, control stick pegged in that direction. Make a quick semi-circle, hitting B in the middle. Make sure you don't hit B too late, or you'll fall to your doom in an egg roll. Also make sure you're actually making the semi-circle, not cheating but cutting corners, as, so far, it seems to mess it up. You'll turn around, throw the egg, and keep whatever forward momentum you had prior to the egg throw, except in the opposite direction you were moving prior to the ETR. I am doing this with Tap-Jump off, I cannot guarantee success with it on, if you want to double jump afterward. The process is similar to that of a wavebounce done with other character's Down-B moves.
2. ETR without turnaround (end facing forward):
This is a bit trickier, and will probably take a bit longer to master, but it's overall more useful, I think. Instead of making a full semi-circle with the control stick, make two quick quarter-circle rotations. Press B on the second quarter circle. Done correctly, you'll reverse your momentum, but remain facing forward.
Possible Applications
Note: I have not had actual match experience playing with this, as of yet. This is all theoretical.
Recovery: expect an opponent to come out to edgeguard you? Normally, your safest bet would be to air dodge or double jump. Now you can use this as a sort of aerial counter attack, first dodging the attack, then hitting them with an egg. If you're a little close to the edge and someone is waiting there for you, you can get away from them quickly, in the same spirit as the above. You can DTR multiple times, although you cannot DTR forward when you're already facing forward, thus the "reverse" in the name. =P
Approaching: You can fake an aerial approach by short-hopping forward, and DTRing away. You could trick the opponent into attacking, and perhaps rush in for a grab in the end lag. This could also trick him into approaching, and if you throw your egg right, it will land in his face.
Enjoy, fellow Yoshis! I'll be doing more testing with this over the weekend. Perhaps you guys could help me out and do the same. =D
EDIT: I don't have recording equipment here. I could meet with someone on wifi who does to do it, or someone else can make something themselves. I'm alright with both, I'm not gonna be greedy or anything, I just want everyone to see it and be able to use it if they need to.
DOUBLE EDIT: The selfish nameitaftermyself name shall be The_Reversinator aka the Sharky Egg XD
Egg Throw Reversal
So we all know that normally, Yoshi's Egg Throw (Up-B) gives Yoshi a bit of a vertical boost, and keeps Yoshi moving in the direction he's traveling. That also normally means that he'd have to wait til his direction's changed in order to go in the other direction. Well, there's been a few occasions where, near the edge, I've wanted to back up a bit, then throw an egg. I roll the control stick up and to the direction I want to go, then roll back towards the stage, hitting B somewhere in the process, and by some strange reason I turned the other way with all the momentum I had going towards the stage! Naturally, I was caught off guard, and ended up dying. Now just today, I've figured out how to control this to your advantage. For the most part.
The Process (two ways)
1. ETR with turnaround (end facing the other way):
Start in the air, moving in one direction, control stick pegged in that direction. Make a quick semi-circle, hitting B in the middle. Make sure you don't hit B too late, or you'll fall to your doom in an egg roll. Also make sure you're actually making the semi-circle, not cheating but cutting corners, as, so far, it seems to mess it up. You'll turn around, throw the egg, and keep whatever forward momentum you had prior to the egg throw, except in the opposite direction you were moving prior to the ETR. I am doing this with Tap-Jump off, I cannot guarantee success with it on, if you want to double jump afterward. The process is similar to that of a wavebounce done with other character's Down-B moves.
2. ETR without turnaround (end facing forward):
This is a bit trickier, and will probably take a bit longer to master, but it's overall more useful, I think. Instead of making a full semi-circle with the control stick, make two quick quarter-circle rotations. Press B on the second quarter circle. Done correctly, you'll reverse your momentum, but remain facing forward.
Possible Applications
Note: I have not had actual match experience playing with this, as of yet. This is all theoretical.
Recovery: expect an opponent to come out to edgeguard you? Normally, your safest bet would be to air dodge or double jump. Now you can use this as a sort of aerial counter attack, first dodging the attack, then hitting them with an egg. If you're a little close to the edge and someone is waiting there for you, you can get away from them quickly, in the same spirit as the above. You can DTR multiple times, although you cannot DTR forward when you're already facing forward, thus the "reverse" in the name. =P
Approaching: You can fake an aerial approach by short-hopping forward, and DTRing away. You could trick the opponent into attacking, and perhaps rush in for a grab in the end lag. This could also trick him into approaching, and if you throw your egg right, it will land in his face.
Enjoy, fellow Yoshis! I'll be doing more testing with this over the weekend. Perhaps you guys could help me out and do the same. =D
EDIT: I don't have recording equipment here. I could meet with someone on wifi who does to do it, or someone else can make something themselves. I'm alright with both, I'm not gonna be greedy or anything, I just want everyone to see it and be able to use it if they need to.
DOUBLE EDIT: The selfish nameitaftermyself name shall be The_Reversinator aka the Sharky Egg XD