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Ever since the ol’ 64 times, Smash games have had a tendency to diminish its stock format from one installment to the next. Smash 64 had five stocks, Melee had four, Brawl had three and finally Smash 4 is ruled by a two stock regime.
However, a common topic of debate within the community is the possible change of this trend by sticking to a three stock system in Smash 4. This debate is somewhat…smashing; that’s why we brought it to the round table of the Smashing Debate!
As always, we bring you he Issue, The Perspectives and Our Opinions; and as always, we include a friendly warning and disclaimer.
WARNING
Excessive use of salt may cause damage to your kidneys, aorta, friendships, or image in the community; if you are sensitive to opposing opinions we recommend discretion.
DISCLAIMER
As said in previous installments, the opinions expressed in this article do not in any sense define Smashboards's stance on the subject nor do they reflect the opinions of the Back Room. The opinions in this article belong only to the ones giving them.
Onwards.
The Issue
Stock count is always affected by the game’s balance in competitive factors (i.e. characters’ kill possibilities or the effort and time needed to take stocks), and human factors (i.e. target audience, demonstration of skill from the players). Influential figures in a community always end up deciding this, and several polls have shown that some audiences prefer one format over the other. This general disagreement is what brings us to discuss this subject.
The Perspectives
Pro Two-Stock: The Three-Stock format is overdoing a match; two stocks are enough to show the skill needed and/or still make comebacks. Plus, we have been using this format for over a year; changing it right now would alter the metagame substantially. Two stocks are good, as changing it to three would also affect the time at tournaments and the work done by TOs would be increased.
Pro Three-Stock: The Two-Stock format lacks time to show skills. Three stocks are good to do comebacks and do not overwhelm the spectatorship. Time issues at tournaments are easily solved by using more setups or a stricter schedule.
Our Opinions
Today, we brought OneSmash to give their opinion over this matter.
OneSmash
Three stock for Smash 4 is an idea that would only make sense if we had infinite time to play Smash and viewers had infinite stamina.
3 stock is so similar to 2 stock, so I’m arguing about degrees. But these degrees are obvious to players and viewers. I just watched a recent Houston tournament from Smash United, and only a few matches were interesting enough to keep me watching the whole set. It’s easy to see when players run out of ideas, especially when they play ultra "safe" in an effort to come up with a plan.
Playing "safe" in Smash is a problem. Unlike Street Fighter which is a game with far more restrictive movement and a much smaller timer, in Smash players can pretty easily run away and disengage without actually fighting. In the Melee days, the community put a larger timer in matches to discourage people from using run-away time out strategies, but the core problem is still there. Without directly doing it, matches go to time when players refuse to get in there and take risks. This is boring to watch and should be discouraged. I know losing stinks, but the hard work needs to be done outside of tournament matches.
The point is that 3 stock matches can also be zippy. We know that sometimes players can utterly wreck other players. The main issue is of the negative possibility: long, drawn out, boring matches among both low and high level players. Let’s face it, high level players can run out of match up knowledge or a game plan just like low level players. And when they do, their gameplay is just as simple and repetitive.
We absolutely don’t need to promote the “play to win by dragging out games and being ultra safe just to possibly learn something or bore the opponent enough to seek out a win” kind of ruleset. I think it’s great to promote patient play and even safe play. But we have to clamp down on the limits of this for everyone’s benefit.
Hangman
The debate between Smash 4 using 2-stocks or 3-stocks as the standard has been ongoing since the competitive scene erupted barely a year and a half ago. Both stock standards have seen success, with 2-stock being the predominant style used in tournaments around the world and with the EU showing overwhelming preference for the use of 3-stocks, with results to back up its viability. I feel that TOs defer to 2-stocks on the notion that an added stock would make every match just a little bit longer, and in the current meta it would be very difficult for TOs to timely run events with decent player turnout.
This would be especially visible at higher levels of play where players are expected to meet certain criteria that have been tailored to 2-stocks; the physical and mental endurance on players and their ability to play at their personal peaks would be pressed further than what we have now.
I personally don’t think that this is a healthy way for the community or metagame to develop. While I find 3-stocks more fun and leads to interesting momentum shifts during a match, I don’t think it should be the standard for Smash 4 tournaments – yet. With time I feel that the level of play will evolve to the point where a third stock will keep matches from going too quickly or becoming monotonous, and when that time comes I would like to see more TOs test the waters of running 3-stock events.
But for the time being I feel that 2-stock is a comfortable place for players and TOs to find themselves in Smash 4, whether they be playing or watching.
Diosdi
I believe in change when needed, and changing right now is not needed.
While the 3-stocks format is good for comebacks and some people do like it, we have been using 2-stocks for over a year and a half. Changes like this require a fresh unbiased community, and tradition makes bias. However, I won’t use the “we have been playing with two stocks this whole time” argument, as I think it is overused.
Two stocks do not give much room for amazing comeback from being three-stocked, but the whole notion of “it doesn’t give enough time for real skill to be shown” is wrong. Less stocks means less room for error, and this does not mean that playing ultra safe or campy is in order. Two stocks reward the one that is safe, but doesn’t endorse it. It rewards the real effort to avoid mistakes like fast falling when you didn’t want to, or doing a Side-B off the ledge with Little Mac.
In a 3-stock battle, a player who has been KO’d two times from silly mistakes and that has amazing skill can take its opponent’s three stocks by avoiding its previous fails and giving its all – but it would take a tremendous time to do and it would bore its viewership; which is not the idea.
A community has three main pillars: The Players, The Viewers and The TOs (Community Leaders, Coordinators, Organizers). The TOs are responsible for organizing the community’s concurrence and are the first source of an initiative. The Players are the second link on the chain; they receive any initiative that the TOs enact. And finally, the Viewers are the ones that enjoy the work of the Players and TOs. Enacting change needs to be done with the public in mind, because they are the recipients of the Players and TOs' work. Making the gaming boring would be destructive to the community,especially a community about a game with an already settled metagame.
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As always, be sure to subscribe to OneSmash at Tourney Locator’s channel, and to follow them on Twitter @ServingSmash. Also, follow Hangman on Twitter.
So what do you think? Should we stay with the 2-stock format? Or should we start using 3-stock? Let us know!
Also, if you have an idea for a topic to be discussed at the Smashing Debate, please tell us! We will be taking into account viewers' ideas.