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Editing .pac files?

Milos

Smash Lord
Joined
Apr 17, 2007
Messages
1,453
Location
Some boring suburb of, NY
I believe (and correct me if I'm wrong) that the character files are .pac? couldn't one decrypt and edit character moves and such, burn a new game disc and play it on a modded wii? custom characters? theoretically of course. but i believe it would be possible.
 

Chaosblade77

Smash Lord
Joined
Nov 1, 2007
Messages
1,958
I'd just like to know if there is a way to access character models... I'd like to get one from a different game though :s
 

DeuceBlade

Smash Champion
Joined
Nov 21, 2007
Messages
2,291
Location
New York City
If you did that where would the character go... you would have to code and encrypt more stuff just for the character to function in its surroundings.
 

Lunaretic

Smash Apprentice
Joined
Dec 30, 2007
Messages
119
Location
Greensboro, NC
I'd guess most likely that the character data is encrypted or the like, or even possibly hard coded, though an encrypted script file is more likely. Depending on how it works you may need less/more 'hack' type edits.

The most likely event is that the .pac files are either a .zip/.rar type format, or are simply encrypted script files and the models/etc. are stored elsewhere.
 

Epsilon52

Smash Champion
Joined
Aug 8, 2006
Messages
2,215
Location
South East Denver
its all theory until we get our hands on the code...and it wont be as simple as what it looks...we have to find values. Coding is very delicate..

For example

Lets say you wanted to change peaches attack. Instead of a turnip we want her to pull up a bomb-omb.

well first we have to find the section of code that pertains to peach.

then we have to find which line is the pull turnip action

Also you must know the actual items value . So thats 2 values we must know.

codes come in 8,16,32bit lines on the gamecube.

There are many steps that come into play...on top of commands..there are sub commands...

Best way i coudl think of doings this is to wait till Datel or someone gives a program to allow our hacked code to reside inside the wii's ram. Then we can take a program such as GCNCrypt and take our hacked values and apply them ito the implementor or AR.
 

behemoth

Smash Journeyman
Joined
Dec 11, 2006
Messages
454
Location
San Marcos, Tx, USA
It's not that simple.

But if you want a shot at it, get some code to some coders.

In my assembly class, we did alot of hex decrypting and reverse engineering, things like that.

I wouldn't mind taking a crack at it.

Maybe a team could be formed?
 

susu_atari

Smash Ace
Joined
Jul 8, 2007
Messages
854
Location
Leeds, UK
Of course it's possible. If it weren't possible to do these things with games, Action Replays and Gamesharks wouldn't work. I'd like to see a hack changing the character models into the unused ones.
 

TK Wolf

Smash Ace
Joined
Sep 1, 2007
Messages
792
Location
Bellevue, WA
I tried something similar in melee, to edit the texture files. I couldn't figure it out though because they were in a strange format that I couldn't figure out how to work with.

But theoretically, yes. If someone can figure out how to extract the data for anything in a game, edit it, and put it back in the correct format, they can make a modified copy of the game.
 
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