⑨ball
Smash Ace
- Joined
- Oct 6, 2014
- Messages
- 819
https://www.youtube.com/watch?v=a8rpifNUEYo
A lot of things I tested were optimized to use the header spike because I didn't want to risk a reversal on a stage spike. However, apparently the system is much different than previous games and teching is impossible in situations where the hitlag and recoil lag over lap.
This is really important because we have both header and hoops that can cover the 1 frame vulnerability really easily with the latter stage spiking. On top of header cancels buffing our ability to cover the ledge getup and roll we're easily one of the strongest edge guarders in the game.
A lot of things I tested were optimized to use the header spike because I didn't want to risk a reversal on a stage spike. However, apparently the system is much different than previous games and teching is impossible in situations where the hitlag and recoil lag over lap.
This is really important because we have both header and hoops that can cover the 1 frame vulnerability really easily with the latter stage spiking. On top of header cancels buffing our ability to cover the ledge getup and roll we're easily one of the strongest edge guarders in the game.