What do you mean???
If you hit a non-sweetspotted up-smash its very easy to land a n-air after you connect the up-smash.
Not to say my edgeguard is better than yours but wouldn't the d-tilt require more precise predictions?
I mean the hitbox for the d-tilt is okay and yea it can spike(Never happened with me but whatever *shrugs*) or if it doesn't sure as long as they don't DI properly you could probably land another N-air sending them off the stage.
But the up-smash requires far far less predicting ability. It covers more options than the d-tilt IMO.
The d-tilt can cover possible sweetspot mess-ups (Unless it hits that far below which i don't believe it does) or maybe a low un-sweetspotted illusion or a low aimed fire.
While the up-smash can cover low illusions, low fires, fires coming at you, illusions coming at you, fires that hover above your head, illusions that hover above your head.
And if you catch any of them you can land a n-air just like the d-tilt situation.
Unless you hit the semi-sweetspot/ sweetspot of the up-smash. Which can KO at low 100%, Combo into up-airs at low percents, or at mid percents you can do that umbrella thing into d-smash.
Well whatever I guess whatever floats your boat so to speak.
Uhh not sure how to organize the response.
Upsmash:
Ok I figured the weak hit of the upsmash would combo, but it shouldn't if they DI away. But whenever I try to use it I end up getting one of the two stronger hits >_> The Upsmash shouldn't KO (excluding the shoulderpad) until 110 or 120 on FD, i think. And if it is hit with the followups stop at 50%ish. So because I generally hit one of the normal hit or sweetspot, i don't find it effective.
If they instead go for a firefox i find if i attempt to guess an illusion, i'm still in the wind down lang of the upsmash. So basically the wind down of the upsmash is what kills it for me, that and the fact i tend to get the stronger hits.
Dtilt:
It does hit low enough to cover sweetspot illusions, and it will hit at your head level. I only use it to cover illusions at face and sweetspot levels, as the wind down is small enough to where I can adapt if they instead go into the firefox, I don't use the dtilt for the firefox.
Honestly no i've never gotten it to spike, (outside of a good jigglypuff randomly once), but I am waiting for that to happen. Generally when i go for the dtilt they don't aim at my face but try to sweetspot around it.
Them DIing properly to avoid the Dtilt combo would mean they would have to DI off the stage. How many spaceys are going to DI away from the edge? None. They're all holding towards it and trying to tech. If they DI'ed away they'd also get away from weak upsmash followups as well.
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Here's the idea.
Fox over the edge and firefoxing is one situation, how to cover this situations was already described by both of us.
Fox gets about even with the level
I cover all Illusion attempts at this level with dtilt. The hitbox is larger than you think, it's got a tiiiiiny bit more forward range than peach's jab, and hits sweetspotters consistently. I always predict the illusion, but it doesn't matter because if i'm wrong i can adapt with dtilts small wind down lag into something else. The spiking hitbox is actually very high, and not even with peach... but if they decide to go just that bit higher...
Note: i'm not trying to predict anything with the dtilt, it throw it out just in case they attempt an overb at certain levels. The move's wind down is small enough so that if they don't i'm back to neutral position to edgeguard. It is the peach equivalent of marth's jabbing the edge (has effectively the same strengths and the same weaknesses). You know that marth edgeguard, the one M2K uses so brutally.
For firefoxes, if they're firefoxing even with my head I try to fair then adjust incase they don't head at me (go over me). If they firefox even with the edge I dair and try to adjust if they go above me.
If they fall below the level and try to firefox the dtilt finishes quickly and i flip around for a bair.
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This method of edgeguarding take as little (or less imo) reaction and prediction as any of the others i've seen. If you start to upsmash you have to be very quick to react to a overb and if you react wrong they basically get onto the level for free. Also if they firefox at stage level and you're upsmashing they can simply just angle over you and land on a platform. Basically if fox goes over you at all, you've missed the edgeguard completely. The dtilt's small wind down still allows you to chase if even if you miss because they tried something different.
But yes when it gets down to it, it's all about individual preference. I don't like the upsmash, and TecZero's never heard of the dtilt or seen it effectively used before. (<3)
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Lots of little sections!
Also a GF nair can hit spacies aiming for the edge if you fall out of the nair with the right timing. It does effectively the same as the dtilt, but is more difficult to time, so i prefer the dtilt. Also it hits with the sexy part of the nair so it should be harder to tech.
If you want to see whether a move will hit sweetspotters or not, the everyman's way to test is to stand on the middle platform in GGs and see if you can hit the lowest level of blocks.
Standing on the level, the dtilt hits two out of the three lowest blocks... that's some range.
Upsmash doesn't even hit the second lowest level of blocks. Dtilt's definitely the better guard against sweetspotters. Try it, it's pretty shocking
So it takes a little more timing. I'll live. Especially when I don't have trouble with it anyways.
I'm enjoying this discussion.