KariteSama
Smash Apprentice
I'm not very good at edge guarding with Ike. I love going off stage with him but I have trouble covering multiple options. What are some good strategies for the sake of coverage?
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Fsmash and fair are my primary methods of edgeguarding. With fair you can do walk off fair fullhop fair and shorthop fair and its coverage is huge. Fsmash is good when they aren't going to sweetspot (i.e spacies/fire emblem chars) counter can also be good when you don't have time to throw out a fsmash. Dtilt sometimes is good cause it can meteor. Walk off dair works pretty well on chars with longer tethers/chars recovering below stage. Reversed usmash also covers get up attack/roll option on ledge. Hope this helped.I'm not very good at edge guarding with Ike. I love going off stage with him but I have trouble covering multiple options. What are some good strategies for the sake of coverage?
it's not very consistent but it works better on samus/zss/ivy. I tend to just wait on ledge and ledgehop fair when they jump off of their tetherIs walk off Dair a consistent way to edgeguard tether characters? Seems pretty risky if you mistime it or they recover high. For the most part, I just grab ledge, predict at what point they're going to tether and Bair them.
This might be a pretty scrubby question, but when exactly are tethers vulnerable? I probably played Brawl for a month then dropped it, so I never really got down the timing.Tether characters are actually pretty susceptible to walk-off fair if you time it right. You gotta realize around when they'll tether and from where - but thankfully, some characters like Lucas are nice enough to airdodge first so you know where to put your fair/dair, and which one to use. How nice of them.
To add to this the best time to use a Fsmash in my experience is as a punish for air dodging, in most cases you can just react to it if you're reactions are half-decentDo not get into the habit of using FSmash often. It is a great option to cover a good range of recovery heights and punish missed sweetspots, but is best reserved for predictable recoveries and always needs good timing.
You don't even know what it means to go deep.Go deep or go home. If its a tether character, ledge drop dair.
I've done this before but I was never sure if it could be done consistently and gave up on it. Since it can only be done from uncharged QDs I don't really recommend it since you need to do it from the full distance, otherwise the momentum can carry you off. Charged QDs don't work at all because the momentum always carries you off. It is a better idea to do QD>turnaround>wavedash for instant ledgehogs because then can do it from half way across the stage with a slightly charged QD.Also learn to QD ledge grab from the stage (when the QD isn't charged this is done by doing a manual QD slash right as Ike is going over the ledge), that technique is very underused and not too difficult to learn (although tricky to master)
That's a very solid option, but at closer ranges QD ledge grab is the quickest way to grab ledge with Ike. The biggest draw back is the risk of messing it up and SDing. But hey as we like say when talking about Ike's unique techniques "you main Ike or you don't use Ike"Never tried either of those but both of those options sound interesting Tyler.
Albeit harder to do, I tend to qd->reverse WD to ledgehog quickly
You can do it at any QD charge but need to adjust the spacing when to manually QD slash, I reccomend doing it from an uncharged QD because it's the easiest one to learn. And I agree with you that QD>rar> wavedash is better because it's easier and covers more range in less time AFAIK, but QD ledge grab is the best option in a few cases where you're to ledge, but too far to wavedash grab it quickly.I've done this before but I was never sure if it could be done consistently and gave up on it. Since it can only be done from uncharged QDs I don't really recommend it since you need to do it from the full distance, otherwise the momentum can carry you off. Charged QDs don't work at all because the momentum always carries you off. It is a better idea to do QD>turnaround>wavedash for instant ledgehogs because then can do it from half way across the stage with a slightly charged QD.
I like the way you thinkQD Wall jump -> Erruption or QD Wall jump -> QD Attack offstage
SHOW NO SYMPATHY!!!