Posts from SonicTHP about Ganondorf in brawl...
SonicTHP said:What that video doesn't show you is that his side B has some interesting properties to it.
-It is unblockable. That is correct, this is a dashing grab.
-In the air, he grabs them and slams them into the ground with an explosion.
-With the aerial side B, he can grab an enemy and suicide with them, a la Kirby. I am not yet sure if the otehr person can get out of it yet.
These are things some people I was playing with found, but have not seen documented yet.
Also, his Up B does not have the horizontal range it used to have, and he does not get his second jump back after an aerial down B (same with Captain Falcon). These things affect his recovery, but at the same time, everyone in the game recover's easier, so it doesn't affect him that much...
SonicTHP said:In general, he felt like he was slower, but with more range. Ganondorf is still very powerful though. His jab is very good example of this. It's not longer the quick close range move that it was in Melee, but rather a longer reaching punch with the same knock back properties of the old jab, but with noticeably more startup and recovery time. His ftilt is that "Leonidas kick" that people seem to be mentioning, but I was unable to angle it up or down like in Melee. It also felt like it had less range and put him in more dange because of it's forward moving properties. The dash attack was the same as Melee (shoulder that knocks opponent behind him). His aerials generally were the same attacks as they were in melee, but with this new model (based on Twilight Princess) makes them different. He seems to have long arms and shorter legs, effectively making his kick based moves feel different. I think the biggest loss comes from his shorter legs which make his uair not as good as it used to be. He also does not extend his body with his dair (stomp) like he used to, and it felt a little slower coming out, but it was still very powerful. His bair and fair all seemed about the same, and because of his arm length suffer no loss at all. The nair looked like the second kick came out a little slower, but didn't seem to suffer a big hit to it's range like his other kick moves.
Unfortunately, with my time playing with him I didn't pay enough attention to his grabs, so I can't really say much about those yet.
Any other questions? I'll try to do my best in giving and finding out answers. But I only get to play the game a few times a day on weekdays.
SonicTHP said:Sorry for not explaining it better.
Ganondorf's model is different now obviously. He stands upright as you can tell in the video, and his proportions are strange compared to his older model. His arms are long in proportion to his body, but are essentially the same length that they were in Melee. His legs however are much shorter in proportion to the rest of his body and it has indeed affected a number of his kick moves. I would say that his uair and dair have indeed been affected. The animation for his dair is also different, and he doesn't extend his body vertically the same way Captain Falcon does and he used to do, this has decreased the range below him that the attack is effective. His uair is affected simply by having a smaller range in general, even though it is still the flip kick that he had before. His bair actually seemed to have maybe a little more range due to his arms, but the fair seemed to be the same as it was before.
I don't think the jab will have escape properties like it did before. I think it is too slow for that in all honesty. I think you could use it at a range to make the move safe from non-ranged shield/normal grabs but it will be hard to counter with it after being hit.
I forgot to mention before that his usmash is different now. It's a single strong kick upward, not the double kick that he had from C. Falcon before. His fsmash and dsmash are the same though. The dsmash has indeed been affected by his shorter legs. I unfortunately did not notice any of that superarmor to go through moves, but I may simply have missed it, so don't take that to mean he definitely does not have it.
His specials seem to have seen little change outside of their animations. He still felt like the majority of his power lies in the strength of his normal attacks. His down B seemed faster, but I think it isn't effective at close range due to a start up animation and essentially the hit box not being active until you see the purple energy coming off of his foot. His Up B seemed similar, but it holds them for a longer time and the energy that hurts them is slower. It doesn't seem weakened all that much at all, just different. As I said before though, there is a definite decrease in it's ability to move horizontally. The standard B is the powerful punch, but I am pretty sure it doesn't have super armor and can be interrupted easily, just as before.
Feel free to spread any and all of this information around. I learned to like playing Ganondorf in Melee as one of the main three characters I used and I was effective with him, but I won't claim to be at any kind of tournament skill level with him. I figure I will share what I find about about him and other characters jsut as I'd wish someone else would do if they were in my position. If you have any more questions, I'll try to get answers.
SonicTHP said:I can tell you right now that the Ganoncide works. I did it myself. I am unsure if the person can wiggle out of it like Kirby's throws in SSBM, but I doubt it.
feel free to post questions here and I'll pass them along.SonicTHP said:I checked on some of that stuff you asked about. Here are some of my findings:
-The uair does not have that spike quality at the end of it anymore. I hit with the last part of it and it just did some simple knockback, similar to a normal jab (not Ganondorf's though).
-I didn't quite figure out how to reduce or what caused the reduced lag in his aerial attacks. I noticed it happens for other characters too. My theory is that it has to do with where in the animation of an aerial you land, with the least lag coming near the end. Then agian, this is just a theory.
-The quadruple jump (jump, double jump, aerial down B, jump, Up B) is definitely gone. Captain Falcon also doesn't have it.
-Also, I am not sure anyone mentioned, but you can turn around at a certain point of Ganondorf's neuteral B punch, just by tapping the other direction. Neat stuff.
Hope this helps. I'll keep looking into the aerial landing lag thing, as I am sure many players are also looking into since it affects everyone.