DrinkingFood
Smash Hero
Normally a thrown character's weight determines how much longer or shorter the animation of a throw is, but this doesn't seem to be true of ROB's throws? Either that or the difference is ridiculously tiny- I didn't notice any difference in animation length for any of ROB's throws when throwing Jigglypuff and Bowser back to back, and bowser weighs like twice as much.
It's not necessarily a terrible thing, it does make comboing out of his throws kind of easy-mode, but beside that the only thing wrong with it is that it's inconsistent.
@JCaesar is this intentional, or just an oversight?
@ KuroganeHammer , this is out of the ordinary, right? I know you said you had a couple other characters' frame data to work on first, but maybe this oddity is interesting to you.
It's not necessarily a terrible thing, it does make comboing out of his throws kind of easy-mode, but beside that the only thing wrong with it is that it's inconsistent.
@JCaesar is this intentional, or just an oversight?
@ KuroganeHammer , this is out of the ordinary, right? I know you said you had a couple other characters' frame data to work on first, but maybe this oddity is interesting to you.