NouveauRétro
Smash Journeyman
While collecting data on ducking and such from G&W I figured other characters with awesome ducks might want in on some of this data collection action.
So I'm gonna share my notes with the Low Duck Character Boards.
https://docs.google.com/document/d/1-Lx4EUmrYVU9hX3ExCAsHea3vZvJdJolXAqV63aZnBM/edit?usp=sharing
Here's a viewing link for most grounded moves G&W can duck in the game. I recommend using it as a springboard since we'll share a lot of the moves.
<content redacted>
RP FIXED
I created this tier list from the list based off how much ducking affected the character's ground game.
Explanation of Grading
Grading is based off how effective a G&W who often ducks is against these characters when both are grounded in the neutral
A+: Limits pretty much any good grounded approach option against this character and restricts most options in general, forcing the opponent to change how they play completely
A-: Limits grounded approach options heavily, but there is a way for the opponent to beat it but it takes a large risk in being shielded
B+: Limits enough options or good/often used enough options to make the opponent occasionally think twice about their options
B-: Limits some options but multiple simple and noncommital ways to beat it so that they don't have to change neutral much, or is inconsistent against some options
C: Limits one or two decent options that character has, but you have to duck it on hard read and the opponent has other non-duckable options that have an equal chance of being used, or avoids/makes hard to land a/some good options but is inconsistent(damn you animated hurtboxes!)
D: Can avoid a grounded approach or attack option, but it isn't an often used or good option.
F: Useless, can't avoid anything other than maybe an option that's already never used anyway
OK, that's the common section:
CHARACTER SPECIFIC SECTION; Sheik
...I guess I ought to share this with you spoiled mofos. You're in the Low Duck Club at least. Not as elite as such great characters as WFT, Kirby, and JigglyPuff, but hey, I guess your option just isn't as good!
...
EDIT: This is an alternate version of the tier list that takes a bit more into account how important the moves being ducked are(Actually I just put some characters in the wrong tiers when translating from my Duck List -_-) This time I tried to order them within the tiers up to F where it doesn't matter.
EDIT: brain farted when testing Mac, we can duck his whole jab combo, something I missed. Being able to ruin his panic jab after a bad option ought to put him in B+
So I'm gonna share my notes with the Low Duck Character Boards.
https://docs.google.com/document/d/1-Lx4EUmrYVU9hX3ExCAsHea3vZvJdJolXAqV63aZnBM/edit?usp=sharing
Here's a viewing link for most grounded moves G&W can duck in the game. I recommend using it as a springboard since we'll share a lot of the moves.
<content redacted>
RP FIXED
I created this tier list from the list based off how much ducking affected the character's ground game.
Explanation of Grading
Grading is based off how effective a G&W who often ducks is against these characters when both are grounded in the neutral
A+: Limits pretty much any good grounded approach option against this character and restricts most options in general, forcing the opponent to change how they play completely
A-: Limits grounded approach options heavily, but there is a way for the opponent to beat it but it takes a large risk in being shielded
B+: Limits enough options or good/often used enough options to make the opponent occasionally think twice about their options
B-: Limits some options but multiple simple and noncommital ways to beat it so that they don't have to change neutral much, or is inconsistent against some options
C: Limits one or two decent options that character has, but you have to duck it on hard read and the opponent has other non-duckable options that have an equal chance of being used, or avoids/makes hard to land a/some good options but is inconsistent(damn you animated hurtboxes!)
D: Can avoid a grounded approach or attack option, but it isn't an often used or good option.
F: Useless, can't avoid anything other than maybe an option that's already never used anyway
OK, that's the common section:
CHARACTER SPECIFIC SECTION; Sheik
...I guess I ought to share this with you spoiled mofos. You're in the Low Duck Club at least. Not as elite as such great characters as WFT, Kirby, and JigglyPuff, but hey, I guess your option just isn't as good!
...
EDIT: This is an alternate version of the tier list that takes a bit more into account how important the moves being ducked are(Actually I just put some characters in the wrong tiers when translating from my Duck List -_-) This time I tried to order them within the tiers up to F where it doesn't matter.
EDIT: brain farted when testing Mac, we can duck his whole jab combo, something I missed. Being able to ruin his panic jab after a bad option ought to put him in B+
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