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Ducking Viability from a G&W main

NouveauRétro

Smash Journeyman
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May 10, 2015
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Long Island, currently upstate
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Royal_Bros.
While collecting data on ducking and such from G&W I figured other characters with awesome ducks might want in on some of this data collection action.
So I'm gonna share my notes with the Low Duck Character Boards.
https://docs.google.com/document/d/1-Lx4EUmrYVU9hX3ExCAsHea3vZvJdJolXAqV63aZnBM/edit?usp=sharing
Here's a viewing link for most grounded moves G&W can duck in the game. I recommend using it as a springboard since we'll share a lot of the moves.

<content redacted>
RP FIXED



I created this tier list from the list based off how much ducking affected the character's ground game.
Explanation of Grading
Grading is based off how effective a G&W who often ducks is against these characters when both are grounded in the neutral
A+: Limits pretty much any good grounded approach option against this character and restricts most options in general, forcing the opponent to change how they play completely
A-: Limits grounded approach options heavily, but there is a way for the opponent to beat it but it takes a large risk in being shielded
B+: Limits enough options or good/often used enough options to make the opponent occasionally think twice about their options
B-: Limits some options but multiple simple and noncommital ways to beat it so that they don't have to change neutral much, or is inconsistent against some options
C: Limits one or two decent options that character has, but you have to duck it on hard read and the opponent has other non-duckable options that have an equal chance of being used, or avoids/makes hard to land a/some good options but is inconsistent(damn you animated hurtboxes!)
D: Can avoid a grounded approach or attack option, but it isn't an often used or good option.
F: Useless, can't avoid anything other than maybe an option that's already never used anyway

OK, that's the common section:

CHARACTER SPECIFIC SECTION; Sheik

...I guess I ought to share this with you spoiled mofos. You're in the Low Duck Club at least. Not as elite as such great characters as WFT, Kirby, and JigglyPuff, but hey, I guess your option just isn't as good!
...

EDIT: This is an alternate version of the tier list that takes a bit more into account how important the moves being ducked are(Actually I just put some characters in the wrong tiers when translating from my Duck List -_-) This time I tried to order them within the tiers up to F where it doesn't matter.

EDIT: brain farted when testing Mac, we can duck his whole jab combo, something I missed. Being able to ruin his panic jab after a bad option ought to put him in B+
 
Last edited:

ArikadoSD

the cream of the crop
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Oct 27, 2014
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Why did a moderator remove the pic

This is useful information and i would have liked to see it..

Sigh, this is annoying

Good work tho OP!
 

Fox who?

Smash Cadet
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xanhil
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Love the list. I'll keep it saved somewhere.

As a Puff main, ducking is one of the few things going her way for ground play.

With Sheik, I do like to utilize her duck a fair bit, but only on off chances. It is oh so satisfying to duck-Dtilt-endless Fair people though.
 

_Tree

The no-more hero
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Oct 5, 2014
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DekuBaba
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I wasn't the one who gave the warning, just so you know.

This is useful. Good job.
 

Topskunium

Smash Rookie
Joined
Feb 11, 2016
Messages
19
Location
Finland
Another thing that makes Sheik's ducking so useful is how it lets her get Dtilts straight away. I should really start ducking against some of these characters...
 
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