Pawsome!
All that and a Duck!
(Someone please teach me how to make a spoilers section so that this guide is concise and pleasant to use for all!)
I decided after looking through the threads that our newcomer DHD deserved a good number crunch. After all, he is man's best friend. And a duck.
Jab Data
J1 (Paw)= 2%, 3% (alternating)
J2 (Ears)= 3%
You can end the jab sequence here with J3 (a final tap), or begin the duck attack sequence J4 (by tapping repeatedly).
J3 (Feet)= 4%, with greater launch power.
J4 (Duck sequence) = 1% in each hitbox.
J5 (Duck final) = 3%, with greater launch power.
Smash Attack Data
Forward Smash consists of 3 hitboxes.
Hitbox 1 (closest to DHD) does 4%-5% damage.
Hitbox 2 does 4%-6% damage.
Hitbox 3 does 9%-12% damage.
Total: 17%-23% damage.
Up Smash consists of 3 hitboxes.
Hitbox 1 does 2% damage
Hitbox 2 does 2% damage.
Hitbox 3 does 10%-16% damage.
Total: 14%-20% damage.
Down Smash consists of 3 hitboxes.
Hitbox 1 does 5%-7% damage.
Hitbox 2 does 5%-7% damage.
Hitbox 3 does 6%-8% damage.
Total: 16%-22% damage.
Special Attack Data
Neutral B: Can
Can explodes on contact or over time dealing 11% damage, but watch out. It can deal damage to DHD too.
You can manipulate the can by tapping b to "shoot" it a maximum of 9 times before it begins to hiss and flash, signaling that it will detonate soon.
Side B: Frisbee
Frisbee deals damage when it strikes the target. Then, you can detonate frisbee by tapping B. It makes 3 hitboxes upon detonation.
Strike = 2%
Hit 1 = 1%
Hit 2 = 2%
Hit 3 = 5%
Total: 12%
Up B: Fly
Duck pulls his partner skyward for a maximum of 4 seconds. This special is purely for movement and does no damage.
Down B: Shooter
Duck hunt summons a shooter with the power of interpretive dance. (Need data on the health of these shooters, and will dig it up soon if no one comes forth with it.)
White Poncho: 7% damage
Black Sombrero: 5% damage
Black Vest: 4% damage
Red Sombrero: 4% damage
Red Coat: 6% Damage
Aerial Attack Data
Neutral: DHD does a cartwheel, causing 5% damage to those nearby.
Forward: The duck strikes! Get 'em duck! 6% damage in front of DHD.
Back: Backwards duck!!! 10% damage behind DHD.
Up: Triple duck attack!!!!!!!!!! 3% Damage, 3% Damage, 6% Damage above DHD.
Tilt Data
Forward Strong: 8% damage
Down Strong: 8% damage
Up Strong: 7% damage
Dash Attack
10% damage
(This is my first thread like this so please give me lots of advice!)
I decided after looking through the threads that our newcomer DHD deserved a good number crunch. After all, he is man's best friend. And a duck.
Jab Data
J1 (Paw)= 2%, 3% (alternating)
J2 (Ears)= 3%
You can end the jab sequence here with J3 (a final tap), or begin the duck attack sequence J4 (by tapping repeatedly).
J3 (Feet)= 4%, with greater launch power.
J4 (Duck sequence) = 1% in each hitbox.
J5 (Duck final) = 3%, with greater launch power.
Smash Attack Data
Forward Smash consists of 3 hitboxes.
Hitbox 1 (closest to DHD) does 4%-5% damage.
Hitbox 2 does 4%-6% damage.
Hitbox 3 does 9%-12% damage.
Total: 17%-23% damage.
Up Smash consists of 3 hitboxes.
Hitbox 1 does 2% damage
Hitbox 2 does 2% damage.
Hitbox 3 does 10%-16% damage.
Total: 14%-20% damage.
Down Smash consists of 3 hitboxes.
Hitbox 1 does 5%-7% damage.
Hitbox 2 does 5%-7% damage.
Hitbox 3 does 6%-8% damage.
Total: 16%-22% damage.
Special Attack Data
Neutral B: Can
Can explodes on contact or over time dealing 11% damage, but watch out. It can deal damage to DHD too.
You can manipulate the can by tapping b to "shoot" it a maximum of 9 times before it begins to hiss and flash, signaling that it will detonate soon.
Side B: Frisbee
Frisbee deals damage when it strikes the target. Then, you can detonate frisbee by tapping B. It makes 3 hitboxes upon detonation.
Strike = 2%
Hit 1 = 1%
Hit 2 = 2%
Hit 3 = 5%
Total: 12%
Up B: Fly
Duck pulls his partner skyward for a maximum of 4 seconds. This special is purely for movement and does no damage.
Down B: Shooter
Duck hunt summons a shooter with the power of interpretive dance. (Need data on the health of these shooters, and will dig it up soon if no one comes forth with it.)
White Poncho: 7% damage
Black Sombrero: 5% damage
Black Vest: 4% damage
Red Sombrero: 4% damage
Red Coat: 6% Damage
Aerial Attack Data
Neutral: DHD does a cartwheel, causing 5% damage to those nearby.
Forward: The duck strikes! Get 'em duck! 6% damage in front of DHD.
Back: Backwards duck!!! 10% damage behind DHD.
Up: Triple duck attack!!!!!!!!!! 3% Damage, 3% Damage, 6% Damage above DHD.
Tilt Data
Forward Strong: 8% damage
Down Strong: 8% damage
Up Strong: 7% damage
Dash Attack
10% damage
(This is my first thread like this so please give me lots of advice!)
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