Joshua Flynn
Smash Apprentice
- Joined
- Jul 24, 2015
- Messages
- 164
Note: title has been changed as this should be a thread for every to collate quirk moves and meta KO information to aid DHD players. Apologies for any confusion.
As a duck hunt duo player, your biggest irritation is likely actually getting the player to KO. Well, fret not, two things to help you:
1) A list of percentages for each character (except DLC, I don't have that) where upthrow will KO on an omega stage (note, stage heights slightly vary so it might be out by 1 or 2 percent depending) - this list is intended to be inclusive (so characters on that percent or higher should KO) however it's not tested against DI resisting (I am but one person).
2) A unique KO move for low percents on angled stages - that can still KO even if your recovery chances are blown.
The list of characters upthrow to KO percents (1.1.0 valid), in order of highest to lowest:
I must admit the percentages are counter-intuitive: for example, Ness is harder to launch than Toon Link. The list is handy because in most DHD matches characters reach 180-190%. Remember, if they're slightly below the percentage, you can always grab and tap (used to be 3% per hit prior to 1.1.0, but it seems to be 1-2% randomised). I think it's most useful against Jigglypuff who is pretty difficult to dispose of conventionally.
The low percent KO move:
Demo video:
It's requirements are:
1) It must be an angled stage (duh!)
2) The can must be from DHD towards the stage as seen in the video. If done from the stage outwards, it won't work. However, those of you devious enough might be able to couple this with a back-air trick shot for a fatal ledge KO...
(It might even work for zig-zag can customs giving you a pretty dangerous edge guarding tool in custom tournaments!)
There's a few exceptions to the angled stage can KO move:
1) It doesn't work on Jigglypuff period. That's okay though, you can always upthrow him instead.
2) Sonic requires 71% damage minimum. Don't ask me why.
3) Only works on Metaknight between 20-53% inclusive. Once he's above that 53% he turns Jigglypuff style immune.
4) Kirby requires 60% or above
It's not been fully tested, but on conventional characters like Robin, Shulk, Little Mac etc it works as low as 20% (Shulk in the video is 30% but he has a high recovery... against Ganon or Mac... fatal). Be wary as there seems to be a sweet/sour spot involved (if the can nudges instead of explodes, it will classically fail). It can be done at near point blank, however the closer you are, the more likely you'll get angled downwards as well. Done right, at close range, it will propel them downwards and you upwards.
Hope this helps!
As a duck hunt duo player, your biggest irritation is likely actually getting the player to KO. Well, fret not, two things to help you:
1) A list of percentages for each character (except DLC, I don't have that) where upthrow will KO on an omega stage (note, stage heights slightly vary so it might be out by 1 or 2 percent depending) - this list is intended to be inclusive (so characters on that percent or higher should KO) however it's not tested against DI resisting (I am but one person).
2) A unique KO move for low percents on angled stages - that can still KO even if your recovery chances are blown.
The list of characters upthrow to KO percents (1.1.0 valid), in order of highest to lowest:
Dedede 252%
Donkey Kong 239%
Bowser 228%
Captain Falcon, Ike 226%
Ganondorf 225%
Bowser Jr 224%
Megaman 222%
Link 217%
Shulk, Wario 215%
Charizard 214%
Samus, ROB 213%
Duck hunt duo 210%
Diddy Kong 209%
Pit, Dark Pit, Yoshi, Marth, Robin 207%
Mario, Dr Mario 206%
Little Mac 205%
Sonic, Fox 202%
Villager 201%
Luigi 199%
Wii Fit Trainer, Ness 198%
Zero suit samus, Greninja 196%
Falco, Toon Link 195%
Zelda 193%
Palutena 192%
Shiek, Peach 191%
Metaknight 188%
Olimar 185%
Pikachu 184%
Rosalina and Luma 183%
Game and Watch 174%
Jigglypuff 166%
Donkey Kong 239%
Bowser 228%
Captain Falcon, Ike 226%
Ganondorf 225%
Bowser Jr 224%
Megaman 222%
Link 217%
Shulk, Wario 215%
Charizard 214%
Samus, ROB 213%
Duck hunt duo 210%
Diddy Kong 209%
Pit, Dark Pit, Yoshi, Marth, Robin 207%
Mario, Dr Mario 206%
Little Mac 205%
Sonic, Fox 202%
Villager 201%
Luigi 199%
Wii Fit Trainer, Ness 198%
Zero suit samus, Greninja 196%
Falco, Toon Link 195%
Zelda 193%
Palutena 192%
Shiek, Peach 191%
Metaknight 188%
Olimar 185%
Pikachu 184%
Rosalina and Luma 183%
Game and Watch 174%
Jigglypuff 166%
I must admit the percentages are counter-intuitive: for example, Ness is harder to launch than Toon Link. The list is handy because in most DHD matches characters reach 180-190%. Remember, if they're slightly below the percentage, you can always grab and tap (used to be 3% per hit prior to 1.1.0, but it seems to be 1-2% randomised). I think it's most useful against Jigglypuff who is pretty difficult to dispose of conventionally.
The low percent KO move:
Demo video:
It's requirements are:
1) It must be an angled stage (duh!)
2) The can must be from DHD towards the stage as seen in the video. If done from the stage outwards, it won't work. However, those of you devious enough might be able to couple this with a back-air trick shot for a fatal ledge KO...
(It might even work for zig-zag can customs giving you a pretty dangerous edge guarding tool in custom tournaments!)
There's a few exceptions to the angled stage can KO move:
1) It doesn't work on Jigglypuff period. That's okay though, you can always upthrow him instead.
2) Sonic requires 71% damage minimum. Don't ask me why.
3) Only works on Metaknight between 20-53% inclusive. Once he's above that 53% he turns Jigglypuff style immune.
4) Kirby requires 60% or above
It's not been fully tested, but on conventional characters like Robin, Shulk, Little Mac etc it works as low as 20% (Shulk in the video is 30% but he has a high recovery... against Ganon or Mac... fatal). Be wary as there seems to be a sweet/sour spot involved (if the can nudges instead of explodes, it will classically fail). It can be done at near point blank, however the closer you are, the more likely you'll get angled downwards as well. Done right, at close range, it will propel them downwards and you upwards.
Hope this helps!
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