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dude wtf is "RAR"Projectile aside, I know of fthrow>fair/RAR bair and, at high percents, SH dair to uair. For the former, if you RAR bair and they don't vector correctly/don't tech, they'll go into tumble (unlike the fair which typically pits them in hitstun only but not tumble), you can go for the jab to rest them to neutral position and get another grab for an fthrow/dthrow followup. You can also do utilt>grab at low percents to follow with an fthrow. With projectiles, there's a lot more possibilites. For example, a gunmen shot can be followed with an aerial or a clay pigeon explosion with a fair. I don't think DH has a lot of true combo potential so much as he does setups. You can trap someone with the hitstun of a can on the ledge followed by an immediate fsmash (has to be charging while the can is already right about to hit them) or you can hit someone with a can that's right next to them right after you shot the clay pigeon.
If the can is near them when they're in hitstun, sure. Pulling it out to hit them with it almost never works unless they're right next to you, and in that case you'll just suicide bomb them.Is there anyway to extend duck hunts combos with the can?
Each member except these guysMy favorite combo is throw (towards can) > detonate > fair
Easy, fun combo that comes up a fair amount and uses each member of the team.
However I hate to admit this but DHD's F-smash is unreliable as some fastfallers or floaties can simply make the third shot (the killing shot) whiff. This has happened to me in a random match where I got DHD and my opponent won the game because the F-smash is unreliable, in fact I think that all of his smashes are unreliable but I haven't tested them yet.Also since his forward smash has a long range, you can use that to confirm kill on an edge