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Dtilt -> Grab

MookieRah

Kinda Sorta OK at Smash
Joined
Mar 7, 2004
Messages
5,384
Location
Umeå, Sweden
So this is going to sound absurd coming from me, but I've just discovered something that is admittedly pretty basic for Mewtwo. I'm 100% certain this is nothing new; however, I don't ever recall anyone saying anything about it, and I'm sure this could help M2 players.

In order to pull off a d-tilt to a standing grab without jabbing, simply hold forward after you have inputted the d-tilt. It will put you into walk animation, preventing the jab, allowing you to go straight into a grab after the tilt much faster and without accidentally jabbing.

For clarification, I've always known about d-tilt -> dash forward -> JC grab (MikeG showed me JC grabbing in '04 before anyone was really doing it), it's just that I haven't been performing d-tilt to standing grab in the way I mention here, and it has always been inconsistent.

I can't be the only one that has not realised this, so I'm sharing it here despite it being somewhat embarrassing that I didn't realise this till now.
 
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MookieRah

Kinda Sorta OK at Smash
Joined
Mar 7, 2004
Messages
5,384
Location
Umeå, Sweden
I suspect either method works just as well. All you are doing essentially is preventing the jab, and as far as I know it shouldn't be faster using the walk or jc method. The walk method doesn't require as much inputs though, so it is easier to perform.
 
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