What the heck are we supposed to approach with? Defensive options are really freaking good in this game, and there's no way Dedede can approach a player that's playing a defensive style that forces you to come to them. He's big, slow, and can't work around projectiles. Plus the one tool he has that could reasonably force an approach is completely useless for the job because it can be bounced back at him.
Maybe I'm missing something but I'm starting to think Dedede is going to have a hard time in this game. He beats out characters that are forced to get in close, like Little Mac, Captain Falcon, or Donkey Kong, but anyone who can play keep away and then retaliate with faster options like Mario, ZSS, Pac-man, or Rosalina feel like they're going to curb-stomp him badly unless those players are just plain bad.
Dedede has what would otherwise be a good toolkit mitigated by the fact that Gordos are incredibly situational and the lack of a fast and strong move. He sorely misses his old bair as well, because none of his aerials save for uair comes out as quickly and lasts as long as that one does.
You've pretty much hit the nail on the head, it would seem.
Indeed, Dedede is predominantly a defensive character. He can "clobbeh" in certain match-ups where he can afford to be defensive, but any zoning character, any character who doesn't need to approach, Dedede's got little he can do.
Dedede does have Armored Jet Hammer to get to through projectiles. Thankfully with his weight Dedede can afford to take that little bit of damage. Though it's straightforward and predictable.
It would seem as though Dedede will once again be the kind of character where he shines in some match-ups and gets demolished in others. I think having a good Dedede will almost
require having a good something else--a character that can handle camping and zoning.
We'll wait to see how the King develops, though. I won't jump to conclusions just yet.
don't stay on the ground, 80% of the match i'm flying around up high and wait for them to leave themselves open and i'll drop down with a fastfall nair>Grab
A smart opponent will punish you for being in the air. Against quite a few characters Dedede does not have much of an advantage onstage in the air. Offstage is a different story, but, onstage, fast characters with good aerials will take advantage of our overall slowness in the air. Characters like Zero Suit.
If our opponent is above us I'd be inclined to agree. Dedede does have some pretty good juggling tools (upair is
so good), but when below or around the same level, Dedede can struggle significantly in certain match-ups.