ds22
Smash Lord
Hey everyone, ds22 here.
Thought I might just go ahead and showcase some of the codes I've made.
Thought I might just go ahead and showcase some of the codes I've made.
Code:
Modifier Codes:
Phantom Hit SFX & GFX Modifier [ds22]
* 0476205C 3880XXXX
* 0476BCCC 3880XXXX
First line is the SFX ID, default is 00BD
Second line is the GFX ID, default is 0026
Walljump GFX Modifier [ds22]
* 04879CBC 3880XXXX
Default is 0087
ASM Codes:
Disable Challenger Approaches [ds22]
* 046F5D58 930F0008
Cape won't apply Super Armor to victim [ds22]
* 0476CA50 38600000
Timer Always Displays 6th Digit [ds22]
* 040DE17C 60000000
Training Room Item Spawn Fix [ds22]
* 046D1704 60000000
Frozen StarScreen KO goes into regular StarSceen KO V1.1 [ds22]
* 0487C93C 4800005C
* 0487CB60 48000058
Team Coloured Shields V2.1 [ds22]
* 0481DED4 5404CFFE
* C281DEEC 00000003
* 2C170002 4182000C
* 7EE4BB78 48000008
* 38800003 00000000
* 0481DEF4 7EE4BB78
Fixes team coloured shields not working when Friendly Fire is enabled
Warioman has no FitResult [ds22]
* 04AD8098 00000000
Fixes WarioMan hanging the game on the result screen
ZSS Jumbo Screen Name Fix [ds22]
* 04985F44 3AE00017
* 0498652C 3BC00017
Fixes ZSS' name being displayed as 'Samus' on the Pokémon Stadium (2) jumbotron
CSS Record Display Fix [ds22]
* C268DBCC 00000002
* 2C1D0028 41820008
* 2C1D0029 00000000
* 0468DBD0 4182003C
Makes the game display CSS record data for non-Brawl CSS slots
Enemy SFX Fade Fix [ds22]
* C21C7574 00000004
* 2C1A2431 41800010
* 2C1A26F8 41810008
* 38000005 901F0000
* 60000000 00000000
Injection Codes:
Respawn Camera Zoom Refocus [ds22]
* 06FC3A60 00000008
* 1A070100 80FBF89C
Makes the camera snap onto the character on respawn, instead of after the character has descended
Footstool Action Exit Clears Auto-Footstool Bit [ds22]
* 4A000000 90000000
* 1619BDD0 00000028
* 00000005 12000005
* 00000002 9019BDE0
* 12000200 80FB6334
* 120B0100 9019BDD0
* 00080000 00000000
* 06FB6344 00000008
* 00070100 9019BDD8
Action F1 Goes into Idle on ground [ds22]
* 4A000000 90000000
* 161A1200 00000060
* 00000002 901A1238
* 00000000 00000000
* 00000006 00000001
* 00000006 00000003
* 00000000 0000000E
* 00000006 00000001
* 00000006 00000004
* 02010200 901A1208
* 02040100 901A1218
* 02010200 901A1220
* 02040100 901A1230
* 00080000 00000000
* 06FAFE3C 00000008
* 00070100 901A1200
Makes is so Kirby's/MK's U-Throw won't always be forced into the aerial state on exit
WaitItem Subaction Check [ds22]
* 4A000000 90000000
* 161A1280 00000030
* 00000002 901A1298
* 00000006 0000002C
* 00000000 00000005
* 04020200 80FAB76C
* 04020100 80FAB77C
* 00080000 00000000
* 06FAB8D4 00000018
* 00070100 901A1280
* 000D0100 80FAB784
* 000B0200 901A1288
Adds a check to see if a character has a valid named (not NONE) WaitItem subaction when holding an item
Used for PM Mewtwo to have him use his regular Wait subactions when holding an item
Monkey Flip DamageFace Fix [ds22]
* 4A000000 90000000
* 161B20B0 00000050
* 00000002 901B20B8
* 0C290000 00000000
* 041A0100 80FBD634
* 04000100 80FBD44C
* 00080000 00000000
* 00000002 901B20E0
* 0C290000 00000000
* 041A0100 80FBD634
* 04000100 80FBD524
* 00080000 00000000
* 04FBD4AC 00070100
* 04FBD4B0 901B20B0
* 04FBD594 00070100
* 04FBD598 901B20D8
Fixes the Monkey Flip victims not using their damage faces
Non stand-alone Codes (require file modifications):
Yoshi Eggs are Costume Based v1.1 [ds22]
* C2A1580C 0000000C
* 83FA001C 83FF0028
* 83FF0010 8BFF0055
* 835A0008 835AFFFC
* 8B5A0033 2C1A0005
* 41820030 3F4080B8
* 835A7C50 835A0000
* 1FFF04D4 7F5AFA14
* 3B5A0018 849A0004
* 2C0400FF 4080FFF8
* 90810014 48000008
* 90A10014 7C7F1B78
* 60000000 00000000
* 04A15820 60000000
Requires the PM Yoshi costume files to work properly.
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