Correct, that ain't Falco. This team is sitting at rank 6, after a nice day of not losing. When reaching 1400, I realized I needed to wait 10min for each match, just to be paired at "+1/-29", so I decided to stop there for now.
This is the 2nd RMT I've ever done. I don't like writing them up, but I feel that the current things I'm using may be banned in the near future.
As far as making this team... I pretty much saw Latios, Dory, and Shandera on the pokemon online usage statistics and decided to make a team around them.
-> I needed a sand inducer
-> Needed something for other weather abusers
-> Needed a lead
vvvvvvvvvvvvvvvvvvv
Mew2king (Deoxys-S) @ Focus Sash
Trait: Pressure
EVs: 52 Atk / 252 SAtk / 204 Spd
Naive Nature (+Spd, -SDef)
- Psycho Boost
- Stealth Rock
- Superpower
- Hidden Power [Fire]
This spot used to be used up by a LeadChamp. I was doing well with that until too many Ulgamoths were giving me trouble because of a lack of SR. As you can see, this is far from your average Deoxy-S lead. The speed EVs are just enough to outspeed Scarf Genosekuto. The rest is poured into SpA and Atk to do as much damage as possible. This Deoxys can OHKO Ttar and Genose leads, giving me good momentum in the match right off the bat. Bulker TTars survive but are left at extremely low HP. To me, a pokemon like Ttar is meant to live for a long time and having an opposing Ttar alive troubles me, so this is fine enough for me. There's been times when someone leads with a Genose, it got OHKO'd, then they sent in a Ttar... only for that to be OHKO'd as well. Keyword = times, cause it's not hard to find them both being used. Anywho, if the lead is anything that isn't OHKO'd, I setup SR. Psycho Boost leaves a nice dent in alot of things. If I don't 2HKO something, Shandera can just come in and clean up.
SilentSpectre (Latios (M)) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Thunderbolt
- Trick
When I saw that Latios wasn't uber, I knew I had to have it on my team. Imo, this is the best special sweeper in OU and can fit on almost any team. The fighting resistance is very nice, and even the psychic resistance (Rankurusu). Latios helps me a lot against Rain teams (with the help of Ttar) and pokemon that simply threaten Dory. Specs Draco Meteor is something that pretty much nothing (that isn't steel) wants to switch into, sometimes even at -2. I have thunderbolt for bulky waters and trick for specific situations. Situations such as having trouble killing a Blissey or a Hitmontop w/ Breloom dead (Hitmontop kinda destroys my team with Breloom dead. But I learned it can slowly die to good prediction + LO/SS damage, thanks to constant matches w/ ********.). Surf is there for ground types, fire types and predicting Scizor/Ttar switch-ins. I have this thing to be as fast as possible since it's SpA is already high enough.
Ken (Shandera (M)) @ Choice Scarf
Trait: Shadow Tag
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Overheat
- Shadow Ball
- Energy Ball
- Hidden Power [Ice]
Pretty much the all in one revenge killer. When I saw this thing on serebii, I knew I needed it on my team. I love using choice scarf revenge killers, but I always had a problem... This problem was picking the right move, just incase the opponent switches into a counter. Shandera erases that. This helps me kill things that my Latios may fail to do and gets rid of a lot of annoying pokemon such as Dragons and Natt, which otherwise threaten my team. Draco Meteor is pretty much what everyone expects from a Latios switch-in and a steel pokemon is almost always their counter. Shandera is great for getting rid of these steel pokemon that hurt my Latios' sweeping capabilities. Other then that, it's great on dragons, ground types, psychics, ghosts, etc. The coverage is simply too nice. I have this thing as Modest to maximize it's attacking potential. I'm not too fond of speed tiers for this gen, but not having it as a positive speed nature has yet to be a problem.
Zhu (Tyranitar (M)) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 48 Atk / 208 SDef
Sassy Nature (+SDef, -Spd)
- Fire Blast/Flamethrower
- Ice Beam
- Superpower
- Pursuit
This is my special tank and weather inducer. I use this instead of Hippo because of it's SpDef and superior movepool. I'm aware that Fire Blast on this thing isn't enough to OHKO Natt or Skarm, but that hasn't been an issue (cough* Shandera) and still leaves a nice dent. Natt can't heal, so it can still die, but Skamory can try to roost spam to get a Fire Blast miss. After the first Fire Blast, I just switch to Shandera. Offensively, I use this thing mostly for Shandera, Heatran, Latios, and if I predict a Gliscor switching. Since it can't heal outside of rest, I gave it leftovers to keep it alive longer. The attack EVs are there to have TTar do actual damage with Superpower and Pursuit. The main reason why I chose a bulky Ttar over a typical offensive one is because I think it's important to have it alive as long as possible, due to common pokemon it can still counter (regardless of atk evs) and weather wars.
Mango (Breloom (M)) @ Shed Shell
Trait: Technician
EVs: 244 HP / 252 Atk / 12 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Mach Punch
- Bullet Seed
- Swords Dance
I see Breloom as my weather counter. The water/ground resist is lovely for the common use of drizzle and sandstorm abusers and these teams don't like grass/fighting offensive moves. What I love the most about this thing is how many switches it forces. Bullet Seed can be a troublesome move to switch into, since it can dent/kill common counters such as Latios and Breloom. I usually send this thing onto a water pokemon that can't threaten it and ground/rock pokemon that aren't named Landlos/Gliscor. Basically, I send it into something I can definitely OHKO. Many will leave their pokemon out, expecting a Spore, fearing a SD, or not wanting Bullet Seed hax... so I just Bullet Seed almost always. Other then dealing with speed abusers, it's good resistance, coverage, and spore makes setting up physical sweepers pretty easy. With Shed Shell, Shandera basically kill themselves when switching into, since I have Ttar. Gliscor is taken care of Shandera and Latios. I have yet to see a Gliscor earthquake me as I switch into Shandera, since alot want to protect to get the poision heal going / not get spored.
Isai (Doryuuzu (M)) @ Balloon
Trait: Sand Throw
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- X-Scissor
- Rock Slide
- Earthquake
Well, here it is. The pokemon people say that is the most feared in OU. Earthquake and Rock Slide is there for the notorious EdgeQuake coverage. X-Scissor is there over Return/Break Break for psychic types, dark, and grass types. Sand Throw is the obvious ability of choice since it makes this thing basically unrivaled in speed when sand is up and running. Balloon is a must to keep it alive longer and it's jolly to be able to stand up against other Dorys. I'm very inclined to switch it to adamant since I rarely get into speed-tie situations.
This is the 2nd RMT I've ever done. I don't like writing them up, but I feel that the current things I'm using may be banned in the near future.
As far as making this team... I pretty much saw Latios, Dory, and Shandera on the pokemon online usage statistics and decided to make a team around them.
-> I needed a sand inducer
-> Needed something for other weather abusers
-> Needed a lead
vvvvvvvvvvvvvvvvvvv
Mew2king (Deoxys-S) @ Focus Sash
Trait: Pressure
EVs: 52 Atk / 252 SAtk / 204 Spd
Naive Nature (+Spd, -SDef)
- Psycho Boost
- Stealth Rock
- Superpower
- Hidden Power [Fire]
This spot used to be used up by a LeadChamp. I was doing well with that until too many Ulgamoths were giving me trouble because of a lack of SR. As you can see, this is far from your average Deoxy-S lead. The speed EVs are just enough to outspeed Scarf Genosekuto. The rest is poured into SpA and Atk to do as much damage as possible. This Deoxys can OHKO Ttar and Genose leads, giving me good momentum in the match right off the bat. Bulker TTars survive but are left at extremely low HP. To me, a pokemon like Ttar is meant to live for a long time and having an opposing Ttar alive troubles me, so this is fine enough for me. There's been times when someone leads with a Genose, it got OHKO'd, then they sent in a Ttar... only for that to be OHKO'd as well. Keyword = times, cause it's not hard to find them both being used. Anywho, if the lead is anything that isn't OHKO'd, I setup SR. Psycho Boost leaves a nice dent in alot of things. If I don't 2HKO something, Shandera can just come in and clean up.
SilentSpectre (Latios (M)) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Thunderbolt
- Trick
When I saw that Latios wasn't uber, I knew I had to have it on my team. Imo, this is the best special sweeper in OU and can fit on almost any team. The fighting resistance is very nice, and even the psychic resistance (Rankurusu). Latios helps me a lot against Rain teams (with the help of Ttar) and pokemon that simply threaten Dory. Specs Draco Meteor is something that pretty much nothing (that isn't steel) wants to switch into, sometimes even at -2. I have thunderbolt for bulky waters and trick for specific situations. Situations such as having trouble killing a Blissey or a Hitmontop w/ Breloom dead (Hitmontop kinda destroys my team with Breloom dead. But I learned it can slowly die to good prediction + LO/SS damage, thanks to constant matches w/ ********.). Surf is there for ground types, fire types and predicting Scizor/Ttar switch-ins. I have this thing to be as fast as possible since it's SpA is already high enough.
Ken (Shandera (M)) @ Choice Scarf
Trait: Shadow Tag
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Overheat
- Shadow Ball
- Energy Ball
- Hidden Power [Ice]
Pretty much the all in one revenge killer. When I saw this thing on serebii, I knew I needed it on my team. I love using choice scarf revenge killers, but I always had a problem... This problem was picking the right move, just incase the opponent switches into a counter. Shandera erases that. This helps me kill things that my Latios may fail to do and gets rid of a lot of annoying pokemon such as Dragons and Natt, which otherwise threaten my team. Draco Meteor is pretty much what everyone expects from a Latios switch-in and a steel pokemon is almost always their counter. Shandera is great for getting rid of these steel pokemon that hurt my Latios' sweeping capabilities. Other then that, it's great on dragons, ground types, psychics, ghosts, etc. The coverage is simply too nice. I have this thing as Modest to maximize it's attacking potential. I'm not too fond of speed tiers for this gen, but not having it as a positive speed nature has yet to be a problem.
Zhu (Tyranitar (M)) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 48 Atk / 208 SDef
Sassy Nature (+SDef, -Spd)
- Fire Blast/Flamethrower
- Ice Beam
- Superpower
- Pursuit
This is my special tank and weather inducer. I use this instead of Hippo because of it's SpDef and superior movepool. I'm aware that Fire Blast on this thing isn't enough to OHKO Natt or Skarm, but that hasn't been an issue (cough* Shandera) and still leaves a nice dent. Natt can't heal, so it can still die, but Skamory can try to roost spam to get a Fire Blast miss. After the first Fire Blast, I just switch to Shandera. Offensively, I use this thing mostly for Shandera, Heatran, Latios, and if I predict a Gliscor switching. Since it can't heal outside of rest, I gave it leftovers to keep it alive longer. The attack EVs are there to have TTar do actual damage with Superpower and Pursuit. The main reason why I chose a bulky Ttar over a typical offensive one is because I think it's important to have it alive as long as possible, due to common pokemon it can still counter (regardless of atk evs) and weather wars.
Mango (Breloom (M)) @ Shed Shell
Trait: Technician
EVs: 244 HP / 252 Atk / 12 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Mach Punch
- Bullet Seed
- Swords Dance
I see Breloom as my weather counter. The water/ground resist is lovely for the common use of drizzle and sandstorm abusers and these teams don't like grass/fighting offensive moves. What I love the most about this thing is how many switches it forces. Bullet Seed can be a troublesome move to switch into, since it can dent/kill common counters such as Latios and Breloom. I usually send this thing onto a water pokemon that can't threaten it and ground/rock pokemon that aren't named Landlos/Gliscor. Basically, I send it into something I can definitely OHKO. Many will leave their pokemon out, expecting a Spore, fearing a SD, or not wanting Bullet Seed hax... so I just Bullet Seed almost always. Other then dealing with speed abusers, it's good resistance, coverage, and spore makes setting up physical sweepers pretty easy. With Shed Shell, Shandera basically kill themselves when switching into, since I have Ttar. Gliscor is taken care of Shandera and Latios. I have yet to see a Gliscor earthquake me as I switch into Shandera, since alot want to protect to get the poision heal going / not get spored.
Isai (Doryuuzu (M)) @ Balloon
Trait: Sand Throw
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- X-Scissor
- Rock Slide
- Earthquake
Well, here it is. The pokemon people say that is the most feared in OU. Earthquake and Rock Slide is there for the notorious EdgeQuake coverage. X-Scissor is there over Return/Break Break for psychic types, dark, and grass types. Sand Throw is the obvious ability of choice since it makes this thing basically unrivaled in speed when sand is up and running. Balloon is a must to keep it alive longer and it's jolly to be able to stand up against other Dorys. I'm very inclined to switch it to adamant since I rarely get into speed-tie situations.