TheRealSkid
Smash Apprentice
- Joined
- Oct 28, 2015
- Messages
- 105
as the title suggests, is there ANYTHING guaranteed in any way from this that doesn't involve a hard Shakespearean read?
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Edit: Thought this was the Bayonetta Forum...as the title suggests, is there ANYTHING guaranteed in any way from this that doesn't involve a hard Shakespearean read?
No, there are none.as the title suggests, is there ANYTHING guaranteed in any way from this that doesn't involve a hard Shakespearean read?
There is a thread dedicated to combos?Combo thread please!
Woops, wrong forum.There is a thread dedicated to combos?
D-Throw comboes into F-Air at the edge at high percentages, though I'm not sure how well this still is.
No, I remember testing this out with someone after they had claimed the same thing. There was no combo, the opponent could jump or air dodge before Mewtwo could reach him.
Don't bother labbing that. I have it here. And, placebo on that point ended.No, I remember testing this out with someone after they had claimed the same thing. There was no combo, the opponent could jump or air dodge before Mewtwo could reach him.
I actually think D-Throw has negative advantage (the opponent can move first) but I've never tested it. I guess I'll lab it later today
Try to not spread misinformation guys, it keeps us back as a community. He asked for guaranteed stuff, not possible setups. I see a lot of misinformation on almost all the thread I go into.
Sorry. I did say I wasn't sure how well it actually worked.No, I remember testing this out with someone after they had claimed the same thing. There was no combo, the opponent could jump or air dodge before Mewtwo could reach him.
I actually think D-Throw has negative advantage (the opponent can move first) but I've never tested it. I guess I'll lab it later today
Try to not spread misinformation guys, it keeps us back as a community. He asked for guaranteed stuff, not possible setups. I see a lot of misinformation on almost all the thread I go into.
That isn't the correct way to test it though.Don't bother labbing that. I have it here. And, placebo on that point ended.
https://www.youtube.com/watch?v=maJSHyBSbM0
Fox has 1-3 frames it seems. It depends on how fast his jab is. ZSS might be able to DI down and jab at 0%, because she is sorta a FF? and has a frame 1 jab.
oh, I am past the dthrow at the ledge thing. I was dubious on that from the start.That isn't the correct way to test it though.
Landing eliminates hitstun and replaces it with landing lag. This is why Jab->D-Tilt works on most chars except the fastest of fallers. Basically your test isn't testing if D-Throw has advantage, it's just testing how fast those chars land.
In order to test if D-Throw can true combo to anything on the ledge the thing that needs to be tested is how much advantage does Mewtwo get if the opponent doesn't land.
Obviously this advantage goes up with damage which is why calculating it isn't exactly worth it. But as hitstun goes up so does the knockback anyways, so getting a "feel" for the advantage/disadvantage is a good place to start.
oh, I am past the dthrow at the ledge thing. I was dubious on that from the start.
The video was mainly meant to show that comboing is impossible, but you cannot be punished either. Also, Fox cannot jump away until 13%. so he cannot perform any action until landing until after 13%. To test frame advantage, I would want to find an aerial that becomes easily visible at the earliest frame possible right? So luigi Nair? And then I would want to buffer Shield with mewtwo and subtract the excess 2 frames from luigi to get the accurate number?
and the problem with my test is that they are stuck in hard landing lag, and not hitstun, so to get an accurate assessment, I would need to throw an opponent and have them do an action while Mewtwo shields, and then compare the actions and subtract the excess frames from the opponent?
example:
Mewtwo:
Frame 1 Dthrow
figurative 20 frames of lag in which Mewtwo buffers shield. (KH doesn't have throw FAF...)
unknown hitstun, in which opponent buffers frame 3 airdodge.
Mewtwo shields and then opponent airdodges 1 frame later. Opponent has a 1 frame advantage.
It was actually a typo on my part. I meant to write D-Throw.While we're on the topic of confusion, can a midair confusion combo into an fair when they're at about 50?