Yes, they are, and start considering the fact that you're absolutely, unequivocally, doubtlessly,
nowhere near as skilled as you think you are, and
read up on it.
If I
really need to go through the effort to prove you wrong, then here. Take, for example, Roy's spotdodge data.
[collapse=Melee, fool]
[/collapse]
As you can
clearly see, intangibility starting frames 2/3 and ending ~7/18, with about 28 total frames in the animation.
In
PM, Roy's intangibility starts on frame 2, and ends on frame 18, with (say it with me this time) 28 total frames. Identical.
Ganondorf,
your main (and, pay attention, because you'll
really want to know this for your
own character), has thirty-two total frames in his dodge in
both Melee
and PM, and is intangible from frames 2-20 in both games.
Click me for Ganondorf's frame data in PM.
Click me for Ganondorf's frame data in Melee.
Link's spot dodge lasts for 22 frames in Melee, and 23 in PM (so, in actuality, it's
weaker), with intangibility lasting for 11 frames (during frames 2-13).
Melee data.
PM data.
Ness in Melee has a 27-frame spot dodge with intangibility from frames 2-18, and a 27-frame dodge in PM with intangibility from frames 2-
17.
Bowser's an example of a character whose spot-dodge
did get better; roughly ten frames faster, to be somewhat exact. Though, he has less intangible frames (by 2, I believe).
So, yes, spotdodges/ground dodges/down dodges are nearly
exactly the same, barring Brawl characters and specific character alterations (ala Bowser) in Melee. Study up before opening your mouth.
#wrektintheyear2014