I have my questions about this move as a spacing tool or when to use it specially in the neutral game. My main question is why to use this move as a spacing tool instead to Fair which I think it's safer because the hitbox protects the hurtbox more than the Dair. Can someone explain why and when to use this move?
Watching videos and also under my experience these are good situations to use the move ( At the time I find videos of the corresponding techniques I'll upload the corresponding links):
If you know other important uses of this move please post it on this post. Thanks
Watching videos and also under my experience these are good situations to use the move ( At the time I find videos of the corresponding techniques I'll upload the corresponding links):
- If your opponent is in lag and you are in the air, dair is one of the bests ways to punish. For example you jump ZSS grab then punish with Dair.
- If your opponent is in the ledge and you read that he is going to jump then it's timed well Dair it's a good option to punish the jump.
- It's a good tool for gimping. In some situations under my opinion is the best aerial option, for example if you are gimping Mario and you are above him then Dair is the best choice to trade with my
- Mario's up b also with Fox.
- In low percent if you lock your opponent there's a good combo of dair into a grab, this is better than a Smash in low percent.
If you know other important uses of this move please post it on this post. Thanks