Spooky Ghost
Smash Rookie
- Joined
- Aug 26, 2014
- Messages
- 17
So a mechanic that doesn't really get talked about is Peach's ability to use a jump to change her horizontal momentum and immediately cancel her upwards momentum with a float. You can perform it with either her first jump or her double jump, both are useful and improve peach's mobility significantly.
If you're dashing in one direction, you can jump backwards and immediately initiate a float, allowing you to change the direction you're moving on the ground extremely quickly. If you perform a bair out of the float, you can catch any opponents that are chasing you off-guard. Most peach mains probably know about this.
The double-jump application is where this tech becomes extremely interesting. Instead of floating immediately after jumping backwards, you can wait to gain a little bit of height and move backwards slightly before performing a double jump back in the direction you're facing and go directly into a float. If you perform this maneuver out of a dash, the result is a series of movements that look like you're drawing a "Z" shape from the bottom. This application is super tricky because the jump (I usually short-hop) lures your opponent into thinking you're backing off and will not be prepared or a fc-fair out of the double jump back towards them.
Another application I can think of is getting out of corner pressure: If forced to the edge of the stage, you can jump off the edge and then double jump float back in the direction of the stage into a fc-bair. This is analogous to a sheik running off the stage and then performing a double jump bair back onto the stage.
You can also run off a mid-height platform and double-jump float back toward the space under the platform, giving peach a good way to quickly attack players that enjoy camping underneath platforms such as Marth.
The double jump float allows peach to immediately change direction in midair without affecting her height at all. Something that no other character can do. if used effectively it can essentially behave as a dash dance or a continuation of one except in midair.
The biggest drawback to this tech is that if you are hit out of a double jump float, you are out of mid-air options. If you're off-stage, you are forced to use your up-B, which seriously limits your recovery options. Therefore, after performing this tech, I wouldn't recommend staying in float for too long. Instead, perform a float-cancelled aerial immediately and land again to regain your mid-air movement options, namely float and double-jump.
Are there any other applications of this tech that experienced peach players are aware of? Are there Peach players who use this tech extensively? If you've seen any examples of this tech on game footage, please link it. I'd love for people to be able to see real examples rather than just read my wordy descriptions. Hopefully this thread sparks some discussion about peach's movement options.
If you're dashing in one direction, you can jump backwards and immediately initiate a float, allowing you to change the direction you're moving on the ground extremely quickly. If you perform a bair out of the float, you can catch any opponents that are chasing you off-guard. Most peach mains probably know about this.
The double-jump application is where this tech becomes extremely interesting. Instead of floating immediately after jumping backwards, you can wait to gain a little bit of height and move backwards slightly before performing a double jump back in the direction you're facing and go directly into a float. If you perform this maneuver out of a dash, the result is a series of movements that look like you're drawing a "Z" shape from the bottom. This application is super tricky because the jump (I usually short-hop) lures your opponent into thinking you're backing off and will not be prepared or a fc-fair out of the double jump back towards them.
Another application I can think of is getting out of corner pressure: If forced to the edge of the stage, you can jump off the edge and then double jump float back in the direction of the stage into a fc-bair. This is analogous to a sheik running off the stage and then performing a double jump bair back onto the stage.
You can also run off a mid-height platform and double-jump float back toward the space under the platform, giving peach a good way to quickly attack players that enjoy camping underneath platforms such as Marth.
The double jump float allows peach to immediately change direction in midair without affecting her height at all. Something that no other character can do. if used effectively it can essentially behave as a dash dance or a continuation of one except in midair.
The biggest drawback to this tech is that if you are hit out of a double jump float, you are out of mid-air options. If you're off-stage, you are forced to use your up-B, which seriously limits your recovery options. Therefore, after performing this tech, I wouldn't recommend staying in float for too long. Instead, perform a float-cancelled aerial immediately and land again to regain your mid-air movement options, namely float and double-jump.
Are there any other applications of this tech that experienced peach players are aware of? Are there Peach players who use this tech extensively? If you've seen any examples of this tech on game footage, please link it. I'd love for people to be able to see real examples rather than just read my wordy descriptions. Hopefully this thread sparks some discussion about peach's movement options.
Last edited: