I noticed this while trying out some of the double jump tricks that a lot of Yoshi players use: if you input an aerial very quickly after starting a turnaround double jump, that aerial keeps its original direction (I realize this isn't anything new). So you can do things like a floaty/rising bair toward the enemy. I tested the frame window where you can do this and here is what I found.
Input an aerial on frames 1-3 of a double jump to keep the original direction. There's a 2 frame input buffer so in reality you have 1-5 frames after inputting the double jump to do this.
To do a turnaround aerial, input the aerial on frame 4 or later. Again, there's a 2 frame input buffer so inputting the aerial at least 6 frames after inputting the double jump will result in a turnaround aerial.
So basically you have up to 1/12 seconds to input an aerial after inputting a double jump if you want to keep your original direction, and you have to wait at least 1/12 seconds to perform a turnaround aerial.
Input an aerial on frames 1-3 of a double jump to keep the original direction. There's a 2 frame input buffer so in reality you have 1-5 frames after inputting the double jump to do this.
To do a turnaround aerial, input the aerial on frame 4 or later. Again, there's a 2 frame input buffer so inputting the aerial at least 6 frames after inputting the double jump will result in a turnaround aerial.
So basically you have up to 1/12 seconds to input an aerial after inputting a double jump if you want to keep your original direction, and you have to wait at least 1/12 seconds to perform a turnaround aerial.
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