found out how to get two grenades to explode at the same point reliably.
first, the method
1. Shield drop a grenade
2. Now pick it back up
3. Now while the grenade is in your hand, pull out another grenade but do not shield drop it
4. throw new grenade
5. pick up dropped grenade and throw normally
6. Now watch both grenades work their natural mindgame
Control map
B --> Shield --> release shield --> A --> B --> release B --> A --> A
Why should I do this?
If you perform this and your opponent attempts to attack you during the process, you can dodge out and the dropped grenade serves as a counter attack, while the thrown grenade forces your opponent to one side of the stage
after completing the process your opponent attempts to lob a grenade back at you, the secondary grenade will either cause them to shield or they'll get hit.
If your opponent (for whatever reason) doesn't shield at all, you'll cause anywhere from 30-60% damage instead of the usual 12-16%
one grenade is usually higher giving your opponent more lift for an arial attack (if you're comfortable with air attacks)
also, if your opponent catches on and attempts to dodge and attack, you can switch up and leave the dropped grenade to limit the space of the stage
finally, this move can force them to move onto your landmines or C4 which you should have ready for detonation
checked around, didn't see this, but if it is, then ignore I guess
first, the method
1. Shield drop a grenade
2. Now pick it back up
3. Now while the grenade is in your hand, pull out another grenade but do not shield drop it
4. throw new grenade
5. pick up dropped grenade and throw normally
6. Now watch both grenades work their natural mindgame
Control map
B --> Shield --> release shield --> A --> B --> release B --> A --> A
Why should I do this?
If you perform this and your opponent attempts to attack you during the process, you can dodge out and the dropped grenade serves as a counter attack, while the thrown grenade forces your opponent to one side of the stage
after completing the process your opponent attempts to lob a grenade back at you, the secondary grenade will either cause them to shield or they'll get hit.
If your opponent (for whatever reason) doesn't shield at all, you'll cause anywhere from 30-60% damage instead of the usual 12-16%
one grenade is usually higher giving your opponent more lift for an arial attack (if you're comfortable with air attacks)
also, if your opponent catches on and attempts to dodge and attack, you can switch up and leave the dropped grenade to limit the space of the stage
finally, this move can force them to move onto your landmines or C4 which you should have ready for detonation
checked around, didn't see this, but if it is, then ignore I guess