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Double Dair

floofy

Smash Cadet
Joined
Dec 7, 2007
Messages
42
Im kinda new to marth and im wondering if im doing it right

i started trying to learn how to do a double dair

so i short hop, then i try to quickly do 2 attacks before going back to the ground, but i usually dont make it on time. i know its possible, i can do it in slo mo mode, but i can't do it in normal speed. any1 has tips? i cant do the second attack on time

also when exactly ae you suposed to L cancel during that move?
and is it good to end the whole operation with a wavedash?

also, is that move truly superior to average ground attacks?

thanks
 

TheLake

Smash Master
Joined
Aug 8, 2007
Messages
3,057
Location
Butler PA
Umm I think you mean the Fair? The trick is to simply just do Sh and do not fast fall. You can get to hits in before you land. This is essential to any marth player seeing how this is probably his best approach game because it combos so nicely. To L cancel any move you simply press R or L right before you land eliminating all the lag. Its a bit more noticable with marths Dair rather than his Fair but to practice L cancelling use bowser or link (Bair for bowser and Dair for link respectivly).

With a double Fair (Im assuming thats what you mean...) its sort of pointless if not impossible to do a wavedash afterwards. Its sort of cool looking if you do a jump to Fair to wavedash. It looks sweet but its not nessicarly practical. Nothing really beats marths Fsmash. Its his best move and easily the best smash in the game . But the Fair is faster and less predictable so its always nice to switch up between air and ground game. I play more air friendly but then again im not all that great with marth lol.

Hope this helps though
 

Black_jo

Smash Journeyman
Joined
Dec 15, 2005
Messages
360
Location
Canada, Longueuil, near Grande-allée
Umm I think you mean the Fair? The trick is to simply just do Sh and do not fast fall. You can get to hits in before you land. This is essential to any marth player seeing how this is probably his best approach game because it combos so nicely. To L cancel any move you simply press R or L right before you land eliminating all the lag. Its a bit more noticable with marths Dair rather than his Fair but to practice L cancelling use bowser or link (Bair for bowser and Dair for link respectivly).

With a double Fair (Im assuming thats what you mean...) its sort of pointless if not impossible to do a wavedash afterwards. Its sort of cool looking if you do a jump to Fair to wavedash. It looks sweet but its not nessicarly practical. Nothing really beats marths Fsmash. Its his best move and easily the best smash in the game . But the Fair is faster and less predictable so its always nice to switch up between air and ground game. I play more air friendly but then again im not all that great with marth lol.

Hope this helps though

yeah i think he was talking about the double fair
you can waveland after the first fair too
 

floofy

Smash Cadet
Joined
Dec 7, 2007
Messages
42
thanks for your post, usefull. yea i was talking about the fair i guess.

is it possible to L cancel other stuff than air attacks? and why is it when you look at pros vids, they mostly do air attacks? they basicelly spam tons and tons of aerials at insane speed while wave dashing

this is what im trying to learn but doing 2 attacks in a single short hop + l canceling it is difficult for me
 

Ndot

Smash Journeyman
Joined
Dec 8, 2007
Messages
335
Location
Toronto, Ontario, Canada
Just keep practicing, theres no real tips we can tell you on how to do it cause you already know the instructions. Practice, practice....
 

TheLake

Smash Master
Joined
Aug 8, 2007
Messages
3,057
Location
Butler PA
No other techniques can be L-cancled other than aerials. Most pros use aerial moves (especially with marth) because it allows them to move while attacking, bait, scare, defend them selves against there opponents or to plain just look flashy. Most moves are comboed nicely through aerials so their namly the ones to master.

And dont fret about the double fair to l-cancel. It comes natural after some practice. Go vs a lvl 1 computer marth and practice Fair combos on him. Remember the key to get the double is to NOT fast fall the short hop. Also get l-canceling down first. Understand the timings diffrent than doing an attack solo and when you actually hit an oppenent (because of hit lag the timing changes slightly) understanding this timing will help your game tremendously. It took me awhile to understand the whole double Fair but after some practice I got it down no problem. Marths movment is all a rhtyme (I like to refer to it like water...Go spike speigel!) and once you get it down you'll be unstoppable (unless you fight a fox or shiek ><)
 

lolomgwtfbbq

Smash Apprentice
Joined
Aug 4, 2007
Messages
119
Just for future reference L-canceling ALL your aerials would be a good idea. Always.
Just practice getting both fairs out first then start adding in the L-cancel once you've gotten that down. You should also try to learn how to DI backwards while getting out the second fair so that you won't overshoot your opponent and miss. Once you've perfected all of these things just learn to do a fair -> uair in one short hop and then you've pretty much perfected one of Marth's most amazing techniques.
 

goateeguy

Smash Ace
Joined
Nov 18, 2006
Messages
795
Location
right behind you
yeah, see, double dair would be hard to do, plus it's laggy and kinda weak. if you were trying to dair, practice fairing instead. double fairing is just something that you start doing randomly when you learn to shffl. basically, just go to training mode, maybe half speed or 2/3 speed. get each individual part down then start pulling off the whole shffl. when you're pretty confident for the time being with one move, move onto other ones. uairs should be the last ones, because you have to be precise to fastfall them.

next, crank up the speed. adjust your timing, and possibly break it up into steps again. once you work your way up to full speed, start moving around while you perform the moves. eventually you'll be able to get double fair down. even though you play marth, try it with captain falcon and maybe some other characters, because 1. he's a good secondary char, and 2. his timing is at least somewhat similar.
 

floofy

Smash Cadet
Joined
Dec 7, 2007
Messages
42
can you remind me the exact move order?

so short hop, F air, F air, L cancel, repeat

the problem is i dont really know how to do this effectively with my fingers. i got problems just short hoping. the trick i found to do it effectively is use my nail on X button, but then clicking A button right after it is very difficult

i can do it on slow motion but once i get back to fast speed it wont work

any1 can tell me how they move their fingers around exactly
 

IrArby

Smash Ace
Joined
Nov 18, 2007
Messages
883
Location
Portsmouth VA
I'm somewhat new aswell but I've made alot of progress and I think this might help. With shffling just break that down into steps aswell. Start wit Mario or someone with a large jump. Then just practice shorthop and fast falling at the peak of the jump. Do it until its easy. Then do it with Marth and keep doing it until you can do it with fox who is I think the most difficult to short hop with. Then go back to Mario and shorthop with an arieal. Do it as much as you need to and work it up to marth and then even fox. Finally, grab Mario and do your newly mastered short hop aerial fast fall but practice throwing in the L-cancel at the very end.

Do all those steps with a nuetral aerial first and then a fair,bair,dair, and uair. You'll find that double fairs aren't that difficult becasue you don't even have to learn to time your fast fall. The point is to not fast fall at all.

But while were on the subject of L-canceling I was wondering though its not entirely related or relevant if you guys alternate between L and R for canceling,wavedashing, etc.
 

Lefticle

Smash Journeyman
Joined
May 22, 2006
Messages
361
Location
Edmonton, AB, Canada
I'm pretty sure a double-dair is impossible. Maybe even with a full jump.

But yeah. Double-fair isn't too difficult if you do the first one immediately after you leave the ground, and of course, don't fast fall. After you l-cancel the second one, you can go right into a forward smash. The good ol' Ken Combo. I pulled contacted with one of those today for a kill. The feeling of success was almost sexual.
 

IrArby

Smash Ace
Joined
Nov 18, 2007
Messages
883
Location
Portsmouth VA
But if I did in fact "double dair you!" I'd be quite happy with myself because I can't even double fair wit consistency yet. So double dair is kinda outta the picture at this time.
 

technomancer

Smash Champion
Joined
May 17, 2006
Messages
2,053
just for the record you can't double d-air someone out of a shorthop.

I'm not sure if that got clarified.

Merry christmas.
 

4 Aces

Smash Ace
Joined
Jun 23, 2007
Messages
892
just for the record you can't double d-air someone out of a shorthop.

I'm not sure if that got clarified.

Merry christmas.
Yeah, I was thinking the same thing. Merry Christmas to you too. :)

It's timing that you'll need if you want to do a double fair. It took me quite a while to figure out the timing. Don't rapidly press A, cuz that just doesn't seem to work. Also, when you learn this, also learn to space yourself, like don't double fair and DI straight into their shield, cuz they'll shieldgrab you or punish you some other way.

Aerials are used cuz its lag can be eliminated and you have more freedom of movement and attack choices. DI is also part of the reason why aerials are more useful than ground attacks (generally). You can attack with Fox's bair while retreating or attack with Marth's fair while retreating. You can also throw boomerangs and bombs while advancing or retreating with Link, instead of being glued to the ground. Mobility is the key. When I think back to the time when I didn't use advanced tech, I'm not really sure how I could fight like that (you're just so restricted).
 
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