Bombchu Link
Smash Cadet
- Joined
- Apr 9, 2015
- Messages
- 55
- NNID
- Arwing-Y
Just wanted to know what combos we can get without special pulls and stealing other players grabbable projectiles.
Dot/Stitch :
Dair into stitch is an almost GUARANTEED combo, especially on larger characters, float Dair their shield and then drop the float on the third dair and then Zdrop the stitch and it's a free shield break Also works with a dot eyes on a slightly whittled shield.
I'm not actually sure if you have to throw the turnip or Zdrop it on them though, because I think it does less damage on a Zdrop compared to a throw...
Also Stitch beats Mario's upB so if placed properly it can kill.
Also Dair to turnip is a true combo into any Turnip about 30-40%
Also: https://www.youtube.com/watch?v=fN4gJwxsDhQ
Mr. Saturn:
What I like to do a lot is to just throw it down on top of them a lot as it outlasts spotdodge, and breaks shield when they don't perfect shield also I find it quite common for them to shield when you're above them because of aerial pressure.
It also combos into Bair if it hits and you get to regrab it with good timing. just remember it can be used against you if you wiff something
Also Nair at about 60-80% when they are on the ground combos into saturn and gives you jab lock if they don't tech.
Bomb:
Same thing as with stitch: but it will hit you and break their shield; so only go for it if you're at 30% or lower, especially if you're near the ledge!
Also the Saturn Jab lock combo works as well and it works to slightly higher percents, just watch out that if they do ground tech you have to delay the bomb throw a little.
Just as a note the bomb can't be grabbed again once it's thrown, if you do a perfect grab/airdodge, it will just explode and you won't get hurt.
I don't have any Experience with R.O.B.'s Gyro or Diddy's banana... though just keeping it out of their hands can be extremely useful in the MU.
Also as a note Toon link's bombs are lit for 8 seconds instead of 4, so you can actually combo using these while Link's bombs it's really hard to do so.
Dot/Stitch :
Dair into stitch is an almost GUARANTEED combo, especially on larger characters, float Dair their shield and then drop the float on the third dair and then Zdrop the stitch and it's a free shield break Also works with a dot eyes on a slightly whittled shield.
I'm not actually sure if you have to throw the turnip or Zdrop it on them though, because I think it does less damage on a Zdrop compared to a throw...
Also Stitch beats Mario's upB so if placed properly it can kill.
Also Dair to turnip is a true combo into any Turnip about 30-40%
Also: https://www.youtube.com/watch?v=fN4gJwxsDhQ
Mr. Saturn:
What I like to do a lot is to just throw it down on top of them a lot as it outlasts spotdodge, and breaks shield when they don't perfect shield also I find it quite common for them to shield when you're above them because of aerial pressure.
It also combos into Bair if it hits and you get to regrab it with good timing. just remember it can be used against you if you wiff something
Also Nair at about 60-80% when they are on the ground combos into saturn and gives you jab lock if they don't tech.
Bomb:
Same thing as with stitch: but it will hit you and break their shield; so only go for it if you're at 30% or lower, especially if you're near the ledge!
Also the Saturn Jab lock combo works as well and it works to slightly higher percents, just watch out that if they do ground tech you have to delay the bomb throw a little.
Just as a note the bomb can't be grabbed again once it's thrown, if you do a perfect grab/airdodge, it will just explode and you won't get hurt.
I don't have any Experience with R.O.B.'s Gyro or Diddy's banana... though just keeping it out of their hands can be extremely useful in the MU.
Also as a note Toon link's bombs are lit for 8 seconds instead of 4, so you can actually combo using these while Link's bombs it's really hard to do so.