PreAlpha0
Smash Rookie
- Joined
- Dec 15, 2018
- Messages
- 7
It seems neutral air dodges have 10 or 12 frames of landing lag, compared to 21 in Smash 4. I'm worried that this could make some grounded attacks against aerial opponents much riskier. If you fast fall air dodge, you can land quickly and act quickly afterwards, allowing you to punish up smashes with long reach and short hitbox durations, like Ike's or Ganondorf's. Does anyone else see this being a problem? It seems like a big mistake to make neutral air dodges have less landing lag than directional ones.