ADHD
Smash Hero
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Im on it!I highly doubt it, and on the front page of the Sheik boards, you have 6 topics posted, which is almost 19% of all topics on the front page, and 4 of which where asking questions. We need a "Sheik FAQ" topic. Started by Chrome.
Ankoku Olimar usmash is a ground attack so priority comes into play.Priority
Priority is what determines if any one attack will beat out, lose out, trade with, or clank with another attack. The player closest to player 1 has the most priority, although the instances where this matters is extremely limited. There are two types of priority: Intrinsic Priority and Implied Priority.
Intrinsic Priority
Intrinsic Priority is what the developers added for ground and special attacks that directly compares which attack has more priority. If one attack has more intrinsic priority than another attack, the first will beat out the second, completely overriding it. If the two attacks have the same intrinsic priority, then the two attacks will clank, causing both characters to return to their default state. This only applies to ground/ special attacks, and only when two hitboxes from these type of attacks collide.
Implied Priority
Implied Priority is a function of how far the hitbox of an attack extends past the hurtbox of the character performing the attack (aka, the level of disjointedness of an attack). This mainly applies to aerail attacks' interactions with other (including other aerial) hitboxes. Since aerial attacks don't have intrinsic priority, when a hitbox from an aerial overlaps another hitbox, the priority is not determined then (i.e. Aerials cannot clank). In this type of collision, the "winner" is determined by whose hitbox overlaps the other's hurtbox first. The farther separated your hitbox is from your hurtbox, the more likely you are to hit them out of their attack and less likely to trade/ get hit out of your attack.
ARE YOU KIDDING ME LOLBasically nothing Sheik has in the air can get through anything Luigi does in the air. These are my top two characters, and I'll tell ya, Luigi has a better air game in nearly every way. I would not try and use Sheik's nair against an airborne Luigi... ever... However, on the ground, Sheik is oh so much better.
Sorry for the double post, BUT NEVER PLAY DEFENSIVE AGAINST WIGI, it always turns against you. You have to be so smart, and grab alot for spacing. The worst thing is that once you have space, it will tempt them into using their hurricane. Its just a very much battle of wits and smarts.The matchup against Luigi is so frustrating that it makes me want to pull out all of my eyelashes, then grow them back, then pull them all out again.
I've yet to come up with a solid strategy to defeat him other than "block like a coward and hope good things happen."
Actually lol, VEC sucks:CHROME....i no exactly how you feel....and eveything youve said is basically true..(F****** VEC)
but yea you dont mess with luigi in the air, and neutral will only hit if you start if you tilt him like 2 times first. I suggest you use Fair more for damage and combo. i actually hits, and its epecially good when you wanna screw around wit his recovery, since its so abusable. its true that in the ground sheiks has definetly got it. but air=****. I find good luigis a challenge for shieks, so it does make sense that there neutral. you definetly gotta be rdy for the tornado thou, cause it will mess you up on the ground soo much