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Smash 3DS Does the 3DS version seem unfinished to you?

kindred.dread

Smash Rookie
Joined
Sep 8, 2014
Messages
6
It feels complete to me. I can't say I care for things like Adventure mode, Break the Targets, etc, because in the end it's just playing the regular game that we go back to. I'd rather have them focus on characters and stages than modes- heck, if it was up to me I'd remove Smash Run so they could work more on the roster. Like someone else said, Brawl had all this other extra filling and look how it turned out.
 

Dsull

Smash Ace
Joined
May 1, 2009
Messages
536
Location
Nebraska
3DS FC
5301-0115-2290
I doubt they released 3DS smash as a taste for the real thing. The 3DS has a LOT more sales than the Wiiu, they released it for the 3DS not only because its the first handheld that can handle the dang thing but also because more people will buy it when they already own the console for it.

If anything i'd say the Wiiu version will just be an HD version of the game, with the only difference being a few stages that the 3DS couldnt handle and MAYBE they will decide to put smash run in it and allow online play (doubtful but we can hope!)

They make money off of games, not consoles. Even Nintendo is lucky to break even on console prices with their cheaper consoles compared to xbox/ps. Games are nothing but time and codes on a disc/sd card, the consoles are a mashup of miniaturization circuit cards, chips, memory banks, heatsinks, etc etc.
 
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elitex12

Smash Journeyman
Joined
Sep 10, 2014
Messages
241
Location
United States
NNID
Elite X
3DS FC
5429-8241-5452
It feels a LITTLE unfinished... The only part that does feel unfinished to me though was Smash Run not being online.
 

XxBHunterxX

Smash Journeyman
Joined
Oct 10, 2014
Messages
366
NNID
Bryan
3DS FC
2766-9402-2187
It feels complete to me. I can't say I care for things like Adventure mode, Break the Targets, etc, because in the end it's just playing the regular game that we go back to. I'd rather have them focus on characters and stages than modes- heck, if it was up to me I'd remove Smash Run so they could work more on the roster. Like someone else said, Brawl had all this other extra filling and look how it turned out.
the reason brawl was so unbalanced had nothing to do with the other modes being in the game, if that was the case melee would have been just as hated and the competitive scene thinner as well. The characters seen as being broken in brawl (Ganondorf and Meta Knight) weren't even scene as such in casual play and even in competitive play it took a year to find, so who's to say this game is balanced well at all?
 
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D

Deleted member 269706

Guest
The game is finished, no doubt about it, but I think that they could have done more. I don't know about you, but the overall feel of the characters in this game feels really smooth compared to the past installments. I feel like they put the majority of the time was put into the characters and actual game-play rather than the little game modes that only a fraction of players actually utilize. Yeah it's a shame that there isn't an adventure mode, but I think Smash Run makes up for that (I actually really enjoy Smash Run mode). And I couldn't really care less about the Break the Targets personally. I never really enjoyed it, and I felt like it was much easier for the faster characters than anyone else. The only thing that I'm sad to not see is the Special Brawl where you could make everyone massive, or alter gravity, and also the item drop frequency. But other than that, I love the game, and have no problems with it.
 

kindred.dread

Smash Rookie
Joined
Sep 8, 2014
Messages
6
the reason brawl was so unbalanced had nothing to do with the other modes being in the game, if that was the case melee would have been just as hated and the competitive scene thinner as well. The characters seen as being broken in brawl (Ganondorf and Meta Knight) weren't even scene as such in casual play and even in competitive play it took a year to find, so who's to say this game is balanced well at all?
Time was certainly devoted to those features though, rather than characters. Think about it: SSE, all the minigames, the demos, the trophy game, stickers, and probably a whole bunch of other useless things we only tried once. You're right about that last part though- this game could potentially be even worse than Brawl in terms of balance. There's no telling. I'm just saying that this time around there was probably more focus on characters than bells and whistles.
And melee didn't have that many extra features, at least not in comparison to Brawl.
 

aozf05

Smash Cadet
Joined
Apr 8, 2009
Messages
30
The way I see it, people are complaining that it's "unfinished" just because a few cherished game modes and options are missing. That doesn't make a game incomplete. The criteria for what makes a game "complete" isn't based on how it compares to past installments, it depends on how the final product stacks up to the design goals, and as far as I can tell, Smash 3ds is pretty complete in that sense. They added more characters, more balance, flat versions of every stage, character customizations, local multiplayer is amazing, the major con is the online multiplayer is terrible. As far as the game by itself stands, it's pretty complete and still fully enjoyable when you're not crying your eyes out about the extra things they didn't put into it.
 

XxBHunterxX

Smash Journeyman
Joined
Oct 10, 2014
Messages
366
NNID
Bryan
3DS FC
2766-9402-2187
The point is that some of those features will most likely be on the Wii u version when they would have been way more welcome on the 3ds version given that you wont always have the ability to play online and as much fun as smash is variety is always something that's welcome and it really lacks that to be honest. Also the balance of the characters is a nice touch but it doesnt matter much 5 years down the line when finding people online becomes less common and you're stuck with lvl 9 CPU's. this is a demo for the wii u version it has to be its a smart marketing move on their part knowing the player base for the 3ds its lacking too many features to really hold its self on its own.
 

aozf05

Smash Cadet
Joined
Apr 8, 2009
Messages
30
Well I personally think if there were more room on the cartridge, they would have put more game modes in there, but there just isn't. So they filled it up with Smash Run. I think they were really banking on the online stuff. They probably don't intend Smash 3ds to last as long as Melee.
 

XxBHunterxX

Smash Journeyman
Joined
Oct 10, 2014
Messages
366
NNID
Bryan
3DS FC
2766-9402-2187
Time was certainly devoted to those features though, rather than characters. Think about it: SSE, all the minigames, the demos, the trophy game, stickers, and probably a whole bunch of other useless things we only tried once. You're right about that last part though- this game could potentially be even worse than Brawl in terms of balance. There's no telling. I'm just saying that this time around there was probably more focus on characters than bells and whistles.
And melee didn't have that many extra features, at least not in comparison to Brawl.
But melee had more modes than smash for the 3ds does, but the issue isn't that it doesn't have more modes than its predecessor its just that it doesn't have enough single player modes to warrant it being on the 3ds. I love this game so far and that's because of for glory mode and being able to play with my friends online, but there are people who don't like playing online as much and don't really care about the balance of the characters in competitive play or maybe they're on a road trip or on a plane with no WiFi , all these scenarios come in play in most peoples lives and then it begs the question of why is this on the 3ds at all if you don't have a nice balance of both mode types if not only to hold people over until its big brother release.
 

XxBHunterxX

Smash Journeyman
Joined
Oct 10, 2014
Messages
366
NNID
Bryan
3DS FC
2766-9402-2187
The way I see it, people are complaining that it's "unfinished" just because a few cherished game modes and options are missing. That doesn't make a game incomplete. The criteria for what makes a game "complete" isn't based on how it compares to past installments, it depends on how the final product stacks up to the design goals, and as far as I can tell, Smash 3ds is pretty complete in that sense. They added more characters, more balance, flat versions of every stage, character customizations, local multiplayer is amazing, the major con is the online multiplayer is terrible. As far as the game by itself stands, it's pretty complete and still fully enjoyable when you're not crying your eyes out about the extra things they didn't put into it.
Not everyone cares for smash the exact same way as you do, the omega stages do tend to get boring because it makes a lot of the matches feel the same and FD isn't the most balanced stage at all. this game lacks options as a whole you cannot deny that at all and that's a problem worth complaining about.
 

aozf05

Smash Cadet
Joined
Apr 8, 2009
Messages
30
I'm pretty sure this time around they catered to the competitive base much more than they did for Brawl. Sure, omega stages can get boring, for some people, but they're really only there for competitive gamers who wouldn't get bored by that in the first place, because they're playing the game for skill, in which case Smash 3ds really nailed it. Plus making omega modes for all stages kind of removes the need for custom music for stages.

It should be said that I'm pretty sure Smash 4 is really geared towards multiplayer rather than single player.
 
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XxBHunterxX

Smash Journeyman
Joined
Oct 10, 2014
Messages
366
NNID
Bryan
3DS FC
2766-9402-2187
I'm pretty sure this time around they catered to the competitive base much more than they did for Brawl. Sure, omega stages can get boring, for some people, but they're really only there for competitive gamers who wouldn't get bored by that in the first place, because they're playing the game for skill, in which case Smash 3ds really nailed it. Plus making omega modes for all stages kind of removes the need for custom music for stages.

It should be said that I'm pretty sure Smash 4 is really geared towards multiplayer rather than single player.
competitive players don't only use final destination, that was a huge oversight on Sakurai's part because stages like battle field and Yoshi's island can make or break a character ability to control the match which I could argue whether or not they nailed it. I do agree that smash 4 should focus on multiplayer ON THE WII U VERSION, the 3ds version doesn't lend itself too well with just purely focusing on multiplayer because there are too many external requirements that need to be met to do so
 

Hank Hill

Smash Apprentice
Joined
Jul 27, 2013
Messages
191
Location
Arlen, Texas
Given the large amount of characters in this game (possibly even DLC), I'm thankful for how short classic mode is.
 

FloatingMew

Smash Journeyman
Joined
Jan 22, 2014
Messages
352
Location
USA
NNID
FloatingMew
There are characters and stages for fighting. Everything else is a bonus to me. As long as I can fight as my favorite nintendo characters, i'm fine.
 
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