Sliq
Smash Master
- Joined
- Jan 13, 2006
- Messages
- 4,871
The fact that sweespotting is done for you implies to me a dumbing down of recovery to make it easier, when it doesn't need to be.Brawl is not being simplified. There's a difference between accessibility and difficulty. Smash is by no means a difficult game, but Brawl is being modified, SLIGHTLY, to make it easier to get into. To make Brawl easier, Sakurai would have to remove the depth of Smash gameplay itself, and common sense can tell you whether or not he's doing that.
In Brawl, there's less lag. So the gameplay would be faster, right? But it's not; it's slower than Melee. And yet, because of the decreased lag, it makes Brawl a more active game.
In Brawl, everybody lives longer. Big freakin' deal. So maybe 90% is the new 50%. Matches will be lengthened a little.
In Brawl, everybody is floatier. We've known from the start that Brawl would have a greater emphasis on air combat, so something like this is an obvious modification.
Same with the new airdodge. It fixes potentially fatal mistakes and it opens up a great amount of depth for air combat. It may remove a certain advanced technique from play, but that technique was far from being THE barrier between the good and the bad.
In Brawl, you can reverse edgegrab and there are new edgegrabbing sweetspot mechanics. I've already explained that this forces players to WORK HARDER to kill their opponents. How on earth is that supposed to make the game easier? Rather, new players will potentially die less. That can help for accessibility.
Also, the fact that aerials have reduced lag (i.e. auto l-cancel) also implies to me that they wanted to dumb down the game to make it easier.
This is only speculation based off of a demo, though, so it really isn't that prudent.