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Does Sakurai just not care anymore?

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Dinoman96

Smash Master
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I don't mean to make this a "lololol brawl 2.0 sakurai sucks" thread, but I feel like I need to get this off my chest.

Does anyone just feel like Sakurai doesn't care about Smash anymore? I'm just starting to feel like he's doing because he feels like he has to do it.

Something Sakurai is notable for is his dislike for making sequels to his game. Very soon after KI Uprising came out, he blatantly stated he had no plans to make a sequel, for example. He wasn't involved in most of the sequels to Kirby and Meteos....and yet he keeps making Smash Bros. games. Regardless of what you think of Brawl's general gameplay/physics, there are a lot of things in Brawl that just made it seem to me that he just kinda threw it together, half-heartly.

The trophies for Melee were amazing. All of them were built from the ground up, which allowed for 3D models of long lost characters like Pit and Mach Rider, and it just had such a good coverage of Nintendo's history. Brawl's trophies, on the other hand, were so obviously just ported from other games that were recently released at the time. It just lacks the same craftsmanship of Melee's trophies and doesn't dive very well into Nintendo's history. Where's the fun, creative trophies? Where's our nostalgia? Trophies of things like Captain Syrup, an Eggplant Wizard, the Mario Paint fly swatter, perhaps a trophy of the Wii itself (Well hey, Melee had a Gamecube trophy :p). The basic gist of Brawl's trophies were "Well, don't have a 3D model? You ain't gettin' a trophy". 2D sprite/animation based series like WarioWare and Mother got jibbed as a result. From what we've seen, it looks like Smash 4 might be going this way too (Pseudo-Palutena is so obviously a 3DS model and it's embarrassing).

Then there's stuff like Break the Targets. Target Smash was great in the other games because it was essentially a test of one's strength. Each stage was designed around each character's strengths, abilities, and weaknesses. Brawl's Target Smash, on the other hand, was dumbed down into the same five generic courses that corresponded to five difficulty settings, none of which that hard anyway. So what's the point? Was Melee's single player modes super amazing? No, but they were still very fun and enjoyable, a big factor in that each play-through in Classic and All-Star was different every time as the order of opponents would change. Brawl? Everything is almost completely the same each time. And this is a game with nearly forty characters, so you'll have to keep playing the same thing over and over and over and over, etc if you want to unlock everything.

I could keep going on, but ultimately my problem with Brawl wasn't just the gameplay, it's just how half-hearted the whole game feels. Sakurai admitted that he put all his blood, sweat and tears into Melee, and it obviously shows and it turned out to be a great game. I just don't get that impression playing Brawl, and it's starting to look like Smash 4 might be the same.
 

Hokori

Great King of Evil
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Not to rain on your parade (rant) but I wish all threads of this nature can be merged into one particular thread. The boards are getting unorganized and have gone from actual discussion to soapboxes filled with high tension because of so many different opinions that many people can't accept. Again, I'm not directing this solely at you (I like when people express their opinions, good for discussion), I'm just looking out for the boards in general...

And I wouldn't go as far as saying Sakurai doesn't care. I'm sure he wouldn't be risking his health by adding TWO games to a series if he didn't care.
 

Ulevo

Smash Master
Joined
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4,496
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Unlimited Blade Works
And I wouldn't go as far as saying Sakurai doesn't care. I'm sure he wouldn't be risking his health by adding TWO games to a series if he didn't care.
That's what you wind up doing if you're a perfectionist and you feel obligated, personally, to do something. People in specific cultures are like that. My family, who are italian on my fathers side, are like that. They'll do things perfectly even though they don't want to do it because they're put in to a state of obligation, where pride is on the line and they feel the need to do better. Smash is kind of his responsibility. It's his game. I see this as a situation where Nintendo keeps pumping it out because it makes money, and Sakurai keeps coming back because it was his creation, even if he maybe would prefer it just be left at its previous instalment.

That's what I perceive from it anyway.
 

Hokori

Great King of Evil
Joined
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Messages
4,553
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That's what you wind up doing if you're a perfectionist and you feel obligated, personally, to do something. People in specific cultures are like that. My family, who are italian on my fathers side, are like that. They'll do things perfectly even though they don't want to do it because they're put in to a state of obligation, where pride is on the line and they feel the need to do better. Smash is kind of his responsibility. It's his game. I see this as a situation where Nintendo keeps pumping it out because it makes money, and Sakurai keeps coming back because it was his creation, even if he maybe would prefer it just be left at its previous instalment.

That's what I perceive from it anyway.
I can definitely respect that point of view. But I guess I just don't see Sakurai as the type of guy that would bother with something if his heart isn't in it. Again, that's just a personal stance on the matter since we all know people have different opinions on Sakurai. I do appreciate your input though.
 

Reila

the true enemy of humanity is anime
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Alma
Here we go again. Why don't you post this in the "I am not impressed about Smash" thread ? Ugh.
 

Renji64

Smash Lord
Joined
Jun 19, 2009
Messages
1,988
Location
Jacksonville FL
He doesn't care anymore the series has been on a downward sprial gameplay wise. He just cares about the cash if you are someoe who didn't brainwash themselves into enjoying brawl you will always be letdown. You seem to be able to do less each installment. Also too many apologist fans.
 

nessokman

Smash Lord
Joined
Sep 4, 2012
Messages
1,641
He doesn't care anymore the series has been on a downward sprial gameplay wise. He just cares about the cash if you are someoe who didn't brainwash themselves into enjoying brawl you will always be letdown. You seem to be able to do less each installment. Also too many apologist fans.
Shots fired. I didn't need to be brainwashed to enjoy brawl, it was a fantastic game.

I don't mean to make this a "lololol brawl 2.0 sakurai sucks" thread, but I feel like I need to get this off my chest.

Does anyone just feel like Sakurai doesn't care about Smash anymore? I'm just starting to feel like he's doing because he feels like he has to do it.

Something Sakurai is notable for is his dislike for making sequels to his game. Very soon after KI Uprising came out, he blatantly stated he had no plans to make a sequel, for example. He wasn't involved in most of the sequels to Kirby and Meteos....and yet he keeps making Smash Bros. games. Regardless of what you think of Brawl's general gameplay/physics, there are a lot of things in Brawl that just made it seem to me that he just kinda threw it together, half-heartly.

The trophies for Melee were amazing. All of them were built from the ground up, which allowed for 3D models of long lost characters like Pit and Mach Rider, and it just had such a good coverage of Nintendo's history. Brawl's trophies, on the other hand, were so obviously just ported from other games that were recently released at the time. It just lacks the same craftsmanship of Melee's trophies and doesn't dive very well into Nintendo's history. Where's the fun, creative trophies? Where's our nostalgia? Trophies of things like Captain Syrup, an Eggplant Wizard, the Mario Paint fly swatter, perhaps a trophy of the Wii itself (Well hey, Melee had a Gamecube trophy :p). The basic gist of Brawl's trophies were "Well, don't have a 3D model? You ain't gettin' a trophy". 2D sprite/animation based series like WarioWare and Mother got jibbed as a result. From what we've seen, it looks like Smash 4 might be going this way too (Pseudo-Palutena is so obviously a 3DS model and it's embarrassing).

Then there's stuff like Break the Targets. Target Smash was great in the other games because it was essentially a test of one's strength. Each stage was designed around each character's strengths, abilities, and weaknesses. Brawl's Target Smash, on the other hand, was dumbed down into the same five generic courses that corresponded to five difficulty settings, none of which that hard anyway. So what's the point? Was Melee's single player modes super amazing? No, but they were still very fun and enjoyable, a big factor in that each play-through in Classic and All-Star was different every time as the order of opponents would change. Brawl? Everything is almost completely the same each time. And this is a game with nearly forty characters, so you'll have to keep playing the same thing over and over and over and over, etc if you want to unlock everything.

I could keep going on, but ultimately my problem with Brawl wasn't just the gameplay, it's just how half-hearted the whole game feels. Sakurai admitted that he put all his blood, sweat and tears into Melee, and it obviously shows and it turned out to be a great game. I just don't get that impression playing Brawl, and it's starting to look like Smash 4 might be the same.
As to why he continues with smash and not Kirby, here is an article from 2013 to explain it-

http://www.eventhubs.com/news/2013/...cause-theyd-lack-my-strong-personal-criteria/

Might as well request lock, considering negative threads are trying to be kept at a bare minimum.
 

Renji64

Smash Lord
Joined
Jun 19, 2009
Messages
1,988
Location
Jacksonville FL

nessokman

Smash Lord
Joined
Sep 4, 2012
Messages
1,641
At least you can move how you want and not trip because tripping is so hype. That game is still alive while the brawl scene dies a slow death.
"Scene?" Don't make me laugh, at least Brawl accepts it's role as a party game. Melee is not, nor ever will be a real fighter.
 

ErenJager

Smash Champion
Joined
Feb 16, 2014
Messages
2,792
Location
Namek
Sakurai has a formula, which I think I understand, ya' know. Like rules for characters getting added etc.
Even though he sometimes bends these rules, he's never truly broke them.
Anyone else left in charge would turn the game upside down.
Either with stupid new and inventive game play or anime characters
 

Scoliosis Jones

Kept you waiting, huh?
Writing Team
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C'mon guys, really? Again?

I'm locking this one. If another one is made, and I see the same people doing this kind of stuff, you're getting infracted.
 
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