Dinoman96
Smash Master
- Joined
- Sep 22, 2013
- Messages
- 3,414
I don't mean to make this a "lololol brawl 2.0 sakurai sucks" thread, but I feel like I need to get this off my chest.
Does anyone just feel like Sakurai doesn't care about Smash anymore? I'm just starting to feel like he's doing because he feels like he has to do it.
Something Sakurai is notable for is his dislike for making sequels to his game. Very soon after KI Uprising came out, he blatantly stated he had no plans to make a sequel, for example. He wasn't involved in most of the sequels to Kirby and Meteos....and yet he keeps making Smash Bros. games. Regardless of what you think of Brawl's general gameplay/physics, there are a lot of things in Brawl that just made it seem to me that he just kinda threw it together, half-heartly.
The trophies for Melee were amazing. All of them were built from the ground up, which allowed for 3D models of long lost characters like Pit and Mach Rider, and it just had such a good coverage of Nintendo's history. Brawl's trophies, on the other hand, were so obviously just ported from other games that were recently released at the time. It just lacks the same craftsmanship of Melee's trophies and doesn't dive very well into Nintendo's history. Where's the fun, creative trophies? Where's our nostalgia? Trophies of things like Captain Syrup, an Eggplant Wizard, the Mario Paint fly swatter, perhaps a trophy of the Wii itself (Well hey, Melee had a Gamecube trophy
). The basic gist of Brawl's trophies were "Well, don't have a 3D model? You ain't gettin' a trophy". 2D sprite/animation based series like WarioWare and Mother got jibbed as a result. From what we've seen, it looks like Smash 4 might be going this way too (Pseudo-Palutena is so obviously a 3DS model and it's embarrassing).
Then there's stuff like Break the Targets. Target Smash was great in the other games because it was essentially a test of one's strength. Each stage was designed around each character's strengths, abilities, and weaknesses. Brawl's Target Smash, on the other hand, was dumbed down into the same five generic courses that corresponded to five difficulty settings, none of which that hard anyway. So what's the point? Was Melee's single player modes super amazing? No, but they were still very fun and enjoyable, a big factor in that each play-through in Classic and All-Star was different every time as the order of opponents would change. Brawl? Everything is almost completely the same each time. And this is a game with nearly forty characters, so you'll have to keep playing the same thing over and over and over and over, etc if you want to unlock everything.
I could keep going on, but ultimately my problem with Brawl wasn't just the gameplay, it's just how half-hearted the whole game feels. Sakurai admitted that he put all his blood, sweat and tears into Melee, and it obviously shows and it turned out to be a great game. I just don't get that impression playing Brawl, and it's starting to look like Smash 4 might be the same.
Does anyone just feel like Sakurai doesn't care about Smash anymore? I'm just starting to feel like he's doing because he feels like he has to do it.
Something Sakurai is notable for is his dislike for making sequels to his game. Very soon after KI Uprising came out, he blatantly stated he had no plans to make a sequel, for example. He wasn't involved in most of the sequels to Kirby and Meteos....and yet he keeps making Smash Bros. games. Regardless of what you think of Brawl's general gameplay/physics, there are a lot of things in Brawl that just made it seem to me that he just kinda threw it together, half-heartly.
The trophies for Melee were amazing. All of them were built from the ground up, which allowed for 3D models of long lost characters like Pit and Mach Rider, and it just had such a good coverage of Nintendo's history. Brawl's trophies, on the other hand, were so obviously just ported from other games that were recently released at the time. It just lacks the same craftsmanship of Melee's trophies and doesn't dive very well into Nintendo's history. Where's the fun, creative trophies? Where's our nostalgia? Trophies of things like Captain Syrup, an Eggplant Wizard, the Mario Paint fly swatter, perhaps a trophy of the Wii itself (Well hey, Melee had a Gamecube trophy
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
Then there's stuff like Break the Targets. Target Smash was great in the other games because it was essentially a test of one's strength. Each stage was designed around each character's strengths, abilities, and weaknesses. Brawl's Target Smash, on the other hand, was dumbed down into the same five generic courses that corresponded to five difficulty settings, none of which that hard anyway. So what's the point? Was Melee's single player modes super amazing? No, but they were still very fun and enjoyable, a big factor in that each play-through in Classic and All-Star was different every time as the order of opponents would change. Brawl? Everything is almost completely the same each time. And this is a game with nearly forty characters, so you'll have to keep playing the same thing over and over and over and over, etc if you want to unlock everything.
I could keep going on, but ultimately my problem with Brawl wasn't just the gameplay, it's just how half-hearted the whole game feels. Sakurai admitted that he put all his blood, sweat and tears into Melee, and it obviously shows and it turned out to be a great game. I just don't get that impression playing Brawl, and it's starting to look like Smash 4 might be the same.