Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
In those cases, if you're that close you're best going for a grab since those grabs are so slow (except Lucas).D-tilt will only push you away safely against characters that don't have a tether to shield grab you with. Keep that in mind.
Actually, Link's is pretty quick. The slowest would be ZSS.In those cases, if you're that close you're best going for a grab since those grabs are so slow (except Lucas).
You make a point, getting close with him is always risky.Actually, Link's is pretty quick. The slowest would be ZSS.
The only thing really slow about them is the recovery frames.
They could if shield stun wasn't a thing. Without shield stun, pillaring would not be possible.I can't say I really know how far Luigi is pushed back from d-tilt on shield, but couldn't your opponent just WD OOS to punish?
To my knowledge, there isn't a way to shorten the length of time D-tilt is active.So I was trying out "jab" resets with dtilt, into grab of course, but I'd keep jabbing instead. I don't seem to have this problem if I just hold shield and mash A for grab, and in fact it feels like the move ends sooner.
Ledge Cancel. Obviously that's really situational though. I could see it mostly occurring on FoD.To my knowledge, there isn't a way to shorten the length of time D-tilt is active.
as much as i see where youre coming from, any time that you would use a dash attack in this situation, i think ftilt would be the better option. the only time that the dash attack would push them off the ledge is if they were literally teetering on it. any other time, simple shield DI would prevent you from being hit off.Also, Dash attacks are great to push shielded opponents towards the edge of the stage off the stage. If you learn those matchups right, you can place yourself appropriately for a followup Dair for kill/punish maximization.
Just crouch cancel it. And then punish, or just shield grab. You also go no where, so you can just take the damage and still punish him easily, with no DI. If you're caught in the air with his DA, then DI up and away.Quick question for my slippery friends. How should I DI Luigi's dash attack if I do happen to find myself caught in it? Thanks all!
I really, truly believe that luigi with his dash attack is in possession of the worst move that has ever went through a smash game..
Luigi's dash attack is terrible, yes... but it's not remotely the worst move in the game. Remember Jigglypuff's B-Up, Sing?Dash attack is pretty much worthless. Honestly he'd better off without it, because you will get punished hard if you accidentally do a DA. It's literally the worst move in the game.