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Does "Grab" attack sometimes for anyone else?

Hayzie

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Sometimes it performs an attack, no matter what direction I'm pressing. Just sometimes. It's annoying and it doesn't make sense. The turn-around grab will sometimes attack. Down + grab will attack. I'm not sure if it's gone, but it pops up every now and then. Just to clarify, I have it mapped to Y, but that shouldn't matter one bit. With two versions, it's of course both games never got the proper debugging and testing done. I mean there's quite a few bugs in this game. I expect a big patch soon.
 
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PSIBoy

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Yep. Suffer from the same problem occasionally. Instead of a pivot grab, I wind up doing a pivot tilt. Also, are you suffering from the loss of your second jump for some inexplicable reason? I do and it's cost me several matches.
 

Hayzie

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Yep. Suffer from the same problem occasionally. Instead of a pivot grab, I wind up doing a pivot tilt. Also, are you suffering from the loss of your second jump for some inexplicable reason? I do and it's cost me several matches.
Oh, that definitely happens a lot. I've stated that complaint here on the 3ds board. It happened then, it happened earlier in a match with Mario I believe it was. I was doing good, tried to gimp him and my jump was gone. I don't understand it because I know I have that jump available to use. Never happened before in past games. AAALWAYS costs me the match and I rage.
 
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Lemon Girl

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Yep. Suffer from the same problem occasionally. Instead of a pivot grab, I wind up doing a pivot tilt. Also, are you suffering from the loss of your second jump for some inexplicable reason? I do and it's cost me several matches.
I do, and it's really annoying. I thought it was just the 3DS reading a double input or something.
 

Hayzie

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I'm almost to the point where I wanna put this game down until things get fixed (so I can keep my sanity), but it's hard to put down.
 

PSIBoy

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I'm almost to the point where I wanna put this game down until things get fixed (so I can keep my sanity), but it's hard to put down.
I know, right? I would win 5/20 battles and I would still come back for more!

Oh, that definitely happens a lot. I've stated that complaint here on the 3ds board. It happened then, it happened earlier in a match with Mario I believe it was. I was doing good, tried to gimp him and my jump was gone. I don't understand it because I know I have that jump available to use. Never happened before in past games. AAALWAYS costs me the match and I rage.
It mainly occurs when I'm recovering long distances for me. And being a Tink, Ganondorf, and Ness main... That really stinks. I remember in Brawl when I would try to use Ganon's side-b to recover, and it would register as down-b, aka 'suicide in the air over a bottomless pit'. But double jump's always worked for me, until 3DS. I don't know if Wii U has the same problem with grabs and jumps (don't have it and never played it), but I seriously hope not.
 

Hayzie

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I don't know if Wii U has the same problem with grabs and jumps (don't have it and never played it), but I seriously hope not.
You're on the Wii U board :p

Yeah, it stinks.
 

.:~*Momo*~:.

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Thank goodness I'm not the only one who loses jumps, I always keep track of how many I use and I've always just blamed myself for jumping off of the edge too late... even when the second jump animation didn't occur. Hearing that this happens with other people actually makes more sense, I really hope it gets fixed soon.
 

TeaTwoTime

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The grab button does this because it acts as a macro for the Sheild + A inputs, which is sometimes read as an attack due to the way buffering works. It's not a glitch or anything; it's just the way you're inputting your moves.

Also, double jumps being swallowed up is just due to accidentally double jumping without realising it (hitting jump twice during the early parts of the first jump animation gives you very little/no extra height and leaves you without a second jump). The game won't just take your second jump for absolutely no reason.
 
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Lemon Girl

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It never happened to me before in any smash game until now, besides, the grab also attacks in the air sometimes instead of doing a z-air (in Link/Samus case)
 

Smashoperatingbuddy123

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That just happened to me

I just hope i get the adaptor soon so i can use a gamecube controller

Might start over just do use the right controller type
 

Niala

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The grab button does this because it acts as a macro for the Sheild + A inputs, which is sometimes read as an attack due to the way buffering works. It's not a glitch or anything; it's just the way you're inputting your moves.

Also, double jumps being swallowed up is just due to accidentally double jumping without realising it (hitting jump twice during the early parts of the first jump animation gives you very little/no extra height and leaves you without a second jump). The game won't just take your second jump for absolutely no reason.
Came here to SA-Y this.
 

Hayzie

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The grab button does this because it acts as a macro for the Sheild + A inputs, which is sometimes read as an attack due to the way buffering works. It's not a glitch or anything; it's just the way you're inputting your moves.
There's no reason for this to happen. In an intense match, nobody has time to think about the way their inputting the move. Doing it perfectly in Training/Control still has this happen. If I were doing it wrong, it still shouldn't attack. It should just not turn me around and/or turn me around once without doing anything. If I wanted it to attack then that's when I'd press Attack.

Also, double jumps being swallowed up is just due to accidentally double jumping without realising it (hitting jump twice during the early parts of the first jump animation gives you very little/no extra height and leaves you without a second jump). The game won't just take your second jump for absolutely no reason.
The game won't take my 2nd jump for absolutely no reason? Well.... why the heck not? Game is full of bugs. Happens on both 3ds and Wii U. Other people are confirming it. My finger isn't tweaking behind my back. You do realize the've released 4 patches in barely 2 months.
 
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Koggy

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Thank goodness I'm not the only one who loses jumps, I always keep track of how many I use and I've always just blamed myself for jumping off of the edge too late... even when the second jump animation didn't occur. Hearing that this happens with other people actually makes more sense, I really hope it gets fixed soon.
Very frustrating, and no one seems to believe me until it happens to them...
 

KoRLumen

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I find it happens a lot in online when I'm chasing a guy off the edge. I'll jump right as I'm at the edge of the platform but thanks to that miniscule input lag in online, it's just enough so that I actually run off the edge and air-jump instead. It's definitely cost me a few matches, but I know that's my problem, at least.
 

Hayzie

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Weird thing happened, my Up Special didn't work even when I pressed it a few times. Costed me the match. That I don't understand.
 

RespawningJesus

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I noticed this too, but I quickly found out how it works. If you are still holding the analog stick in the direction that you just pivoted in, and you press grab, you will do a tilt instead. In order to prevent this from happening, you have to let go of the analog stick before you press grab to perform the pivot grab.

As for losing my second jump, I rarely do in the Wii U version. Remember, if you run off the ledge and just fall, you only have your midair jump left.
 
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PSIBoy

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Weird thing happened, my Up Special didn't work even when I pressed it a few times. Costed me the match. That I don't understand.
...now up special doesn't work from time to time? Seriously hope Nintendo fixes these issues soon, this is rather ridiculous honestly.
 

DakotaBonez

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This frustrated me when I was playing Link, I'd try to tether onto the stage but he'd perform an aerial attack.
I'm not sure what causes this, but I'm pretty sure this problem was in the previous smash games as well.
The only solution to it is to press Block+Attack instead of the shortcut button you have Grab mapped to.

I'm sure you'll get used to pressing Block+Attack, its like how we had to get used to the lack of a Smash Stick on the 3DS.
 
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TeaTwoTime

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There's no reason for this to happen. In an intense match, nobody has time to think about the way their inputting the move. Doing it perfectly in Training/Control still has this happen. If I were doing it wrong, it still shouldn't attack. It should just not turn me around and/or turn me around once without doing anything. If I wanted it to attack then that's when I'd press Attack.
It is annoying; I'm just saying that there's a reason for it happening that isn't a bug. :p It will only register as an attack if your other inputs alongside pressing the grab button cause it to. The amount of times it's caused me to SD as Samus because I've used Fair instead of Zair is pretty irritating, to be sure. :p

The game won't take my 2nd jump for absolutely no reason? Well.... why the heck not? Game is full of bugs. Happens on both 3ds and Wii U. Other people are confirming it. My finger isn't tweaking behind my back. You do realize the've released 4 patches in barely 2 months.
If there is a bug that causes jumps to be taken, then sure, that's a big problem - but I've never noticed this and no-one else has been able to attribute this to a bug either. Every time I've been short of my second jump I've been able to attribute it to me reflexively hitting the jump button twice in very quick succession or accidentally hitting the jump button while in a state that doesn't actually make my character jump.
 

Hayzie

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It is annoying; I'm just saying that there's a reason for it happening that isn't a bug. :p It will only register as an attack if your other inputs alongside pressing the grab button cause it to. The amount of times it's caused me to SD as Samus because I've used Fair instead of Zair is pretty irritating, to be sure. :p


If there is a bug that causes jumps to be taken, then sure, that's a big problem - but I've never noticed this and no-one else has been able to attribute this to a bug either. Every time I've been short of my second jump I've been able to attribute it to me reflexively hitting the jump button twice in very quick succession or accidentally hitting the jump button while in a state that doesn't actually make my character jump.
I hear what you're saying ;) I keep trying to test this when I can so I am still unsure, but no matter how many times I'm sure I'm doing it right (mentally aware of how many times I pressed jump, how I pressed it, etc), sometimes it fails. I never had this problem on Brawl/Melee. Maybe it's the engine and I'm doing something wrong, but it seems way too weird. As for the Up+Special, that only happened once. I can't attest as to whether it was an online mishap or not (there was no lag and I pressed Up+Special repeatedly as my character was in a perfect upright stance).

I noticed this too, but I quickly found out how it works. If you are still holding the analog stick in the direction that you just pivoted in, and you press grab, you will do a tilt instead. In order to prevent this from happening, you have to let go of the analog stick before you press grab to perform the pivot grab.

As for losing my second jump, I rarely do in the Wii U version. Remember, if you run off the ledge and just fall, you only have your midair jump left.
I've tried holding it in the direction I've pivoted in and grabbed, and it works, too. This thing really seems random to me like tripping was in Brawl.
 

Naoshi

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I do notice that sometimes my character jumped and then did a 2nd jump immediately after (making my first jump completely useless). Of course it might've been a glitch with the Mayflash Gamecube adapter (not to be confused with the official one). Has it happened to anyone? I'll go test out the glitch on the Gamepad and see what happens.
 

Terrazi Terrajin

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Not looking forward to this, anyone able to confirm its presence on the Wii U version while using a GCube controller?
 

Raijinken

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It's a pain, and actually happens with the Gamecube controller as well. Probably has something to do with the input timing (perhaps instead of shield+a the command goes a+shield, which to the processor could say "Attack". Who knows, just shooting in the dark.
 

RespawningJesus

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I've tried holding it in the direction I've pivoted in and grabbed, and it works, too. This thing really seems random to me like tripping was in Brawl.
Well, if you want more consistent results, you can use my tip if you want.
 

itsaxelol

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guys, this has been happening for 15 years. its nothing new. grab is actually a button that the game thinks is the shield and attack button being pressed at the same time. it pisses me off that they didnt change that for this game. but its always been like this. even PM couldnt change it. so its probably rooted deep in the games code or something, lol, idk. off timing will result in an attack, or a shield

as for the jumps being ate thing. no. i used to think that all the time in melee when i was little. and then brawl came out and i took off tap to jump and never looked back. take off tap to jump
 
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cot(θ)

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From what I can tell, the concept is similar to the timing between a pivot-smash and a pivot tilt (except that a pivot-smash requires better timing than a pivot grab). What I mean by that, is that if you wait too long after pivoting and try to grab, you'll do a tilt, just like if you wait too long (too long being a lot shorter in this case) to press the attack button while doing a pivot-smash, you'll also do a pivot tilt.

Any way you look at it, attacking when you pushed the grab button is a bug. I'm aware that it's an artifact of 'grab' being interpreted as shield+attack. The existence of a technical explanation doesn't make it not a bug.
 

Hayzie

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From what I can tell, the concept is similar to the timing between a pivot-smash and a pivot tilt (except that a pivot-smash requires better timing than a pivot grab). What I mean by that, is that if you wait too long after pivoting and try to grab, you'll do a tilt, just like if you wait too long (too long being a lot shorter in this case) to press the attack button while doing a pivot-smash, you'll also do a pivot tilt.

Any way you look at it, attacking when you pushed the grab button is a bug. I'm aware that it's an artifact of 'grab' being interpreted as shield+attack. The existence of a technical explanation doesn't make it not a bug.
The thing is I've been doing this over and over just solo and I'm not waiting too long at all. I'll do it at the same time, I'll also do it just right after pivoting. It still attacks. If in the control option lists "Grab", that should be the only move. Only time a macro would ever need to come in place is the optional Shield+Attack; Grab should be its own entity.
 

Reila

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I suffer from the "where is my double jump?" problem. Often I try to reach a character, only to realize my second jump is gone, even though I didn't use it.
 

shapular

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To pivot grab, you have to grab and then hit the control stick the other way. If you pivot tilted or dash attacked instead, you did it in the wrong order.
 

.:~*Momo*~:.

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guys, this has been happening for 15 years. its nothing new. grab is actually a button that the game thinks is the shield and attack button being pressed at the same time. it pisses me off that they didnt change that for this game. but its always been like this. even PM couldnt change it. so its probably rooted deep in the games code or something, lol, idk. off timing will result in an attack, or a shield

as for the jumps being ate thing. no. i used to think that all the time in melee when i was little. and then brawl came out and i took off tap to jump and never looked back. take off tap to jump
I figured that was the case with the first issue... it happened to me a lot in Melee and Brawl when I used the grab button, it's a shame it's still not the way it should be though.

However with the double jump issue, I never play with tap jump, I hate tap jump. It's possible it's just me playing the game not so great, I'll accept that... but there are a few other people here who claim that even though they're also keeping track, they for some reason lose their ability to double jump, is it impossible to even temporarily entertain the idea that it might be a legitimate issue...?
 

Naoshi

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I figured that was the case with the first issue... it happened to me a lot in Melee and Brawl when I used the grab button, it's a shame it's still not the way it should be though.

However with the double jump issue, I never play with tap jump, I hate tap jump. It's possible it's just me playing the game not so great, I'll accept that... but there are a few other people here who claim that even though they're also keeping track, they for some reason lose their ability to double jump, is it impossible to even temporarily entertain the idea that it might be a legitimate issue...?
Today I've noticed I had a moment where I jumped less as Jigglypuff, of course I could be imagining it but it really felt like I was missing a jump while I was recovering...
 

BloodyNights

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I just thought when you got a tilt from using grab on pivot you just inputted too slow. Because when I go fast it always registers a pivot throw instead of a tilt. To slow and I get a tilt

Also I haven't noticed anything with the jumps. The one time I thought it was something I realized I just ran off the stage when I thought I jumped but was too late to the button press. Other than that I haven't noticed any problems.
 
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Lozjam

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I have also had some times where I lost a jump. I swear it wasn't me as well, and since I played as Ganondorf, I was definitely paying attention. I was I jumped off a ledge, did fast falled and performed a Uair, and pressed the jump button only to not have a jump. I even believe it was a match with you and myself Hazie.
 

Gidy

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Try holding the grab button when pivot grabbing. I had the same problem and this helped me.

The jump problem isn't something I have a problem with.
 
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