I'll admit it - I've had some of my most epic matches online on Smash 3DS. They've been so much fun.
But then... there's been the matches that have been, well, not so fun. People who use characters like Lucario, Robin, etc., you know, the projectile monsters. And with this game's highly buffed rolling, those matches were horrible, and the matches I played today with me as Ganondorf vs a Lucario - I think that was the worst, most boring, most annoying and most frustrating match I've ever experienced in Smash.
Basically the concept of the few matches I had with him, was him running to the sides (as he's much faster than Ganondorf). Charging up his Aura Sphere and sending it. Dodging it isn't the most problematic job in the world, but as I come close, he will roll, grab me, anything, and get me away. The rolls are so fast and has so little ending lag that even when HE rolls, it feels like he can attack before me. So he took advantage of that. As I approached, he would keep rolling until he could grab me, (and it was easy for him as rolls are SO fast in this game), and he would toss me away, run away, charge Aurasphere - repeat. And on the hits I managed to land on him, his aura would grow, and he would spam Side Special (which now has an enormous range), spam huge and powerful Aura Spheres, and being generally alot more powerful. After 3 matches I just quit in the middle of the match, not caring if I got banend from online a few minutes. I was so sick of it. In the end, it ended up with both of us just rolling and rolling until one could land a hit (which usually was him), then he ran away and started his "technique" again.
I'm such a huge Smash fan, and I've had so many fun and epic battles in Smash 4, but if this is how rolling and the gameplay is going to be kept, then I'm going to be frustrated. A lot. Very much, actually. I've experienced these type of matches before, and I've won some of them. The fact that the matches can be annoying if I'm the one having problems hitting (which was the case now), that's not the main problem. The problem is that when the opponent play like this - it's just PLAIN BORING. You just have to either HOPE to predict his roll, or go for luck and hope we won't roll. Even if he does roll and you predict it, the roll is SO fast and has SO little ending lag that you won't be able to react before they can attack again. And what is the result? A math where both rolls, try to land a hit, and spam projectiles when you're not close. I truly hope I don't see more of those kind of matches...
But then... there's been the matches that have been, well, not so fun. People who use characters like Lucario, Robin, etc., you know, the projectile monsters. And with this game's highly buffed rolling, those matches were horrible, and the matches I played today with me as Ganondorf vs a Lucario - I think that was the worst, most boring, most annoying and most frustrating match I've ever experienced in Smash.
Basically the concept of the few matches I had with him, was him running to the sides (as he's much faster than Ganondorf). Charging up his Aura Sphere and sending it. Dodging it isn't the most problematic job in the world, but as I come close, he will roll, grab me, anything, and get me away. The rolls are so fast and has so little ending lag that even when HE rolls, it feels like he can attack before me. So he took advantage of that. As I approached, he would keep rolling until he could grab me, (and it was easy for him as rolls are SO fast in this game), and he would toss me away, run away, charge Aurasphere - repeat. And on the hits I managed to land on him, his aura would grow, and he would spam Side Special (which now has an enormous range), spam huge and powerful Aura Spheres, and being generally alot more powerful. After 3 matches I just quit in the middle of the match, not caring if I got banend from online a few minutes. I was so sick of it. In the end, it ended up with both of us just rolling and rolling until one could land a hit (which usually was him), then he ran away and started his "technique" again.
I'm such a huge Smash fan, and I've had so many fun and epic battles in Smash 4, but if this is how rolling and the gameplay is going to be kept, then I'm going to be frustrated. A lot. Very much, actually. I've experienced these type of matches before, and I've won some of them. The fact that the matches can be annoying if I'm the one having problems hitting (which was the case now), that's not the main problem. The problem is that when the opponent play like this - it's just PLAIN BORING. You just have to either HOPE to predict his roll, or go for luck and hope we won't roll. Even if he does roll and you predict it, the roll is SO fast and has SO little ending lag that you won't be able to react before they can attack again. And what is the result? A math where both rolls, try to land a hit, and spam projectiles when you're not close. I truly hope I don't see more of those kind of matches...