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why worry when we have the basic nessecities of everything to compete?So shieldstun was universally increased, how well does that that bode for Doc? Aerials on shield are safer offensive tools and I'm worried that characters who can outcamp Doc does even better against him now.
I've read that they made some kind of hitbox change in Samus' Up B, maybe they changed that kind of multi hit moves?I haven't seen anyone mentioning this, but it feels to me like tornado has less hitlag and less frames between the hits, making it harder to interrupt Doc out of this move than before. Also F-Smash feels like it has more hitlag
It's kinda difficult to tell right now, but this will change a lot of Doc's matchups, Doc struggled a lot punishing moves on shield because of his speed, and now it will be even worse. Some matchups like Bowser or Ike will be much harder than before, but this change affects everyone and Doc's framedata is great. I don't know about projectiles but if they also have increased hitlag, Pills will be awesome.So shieldstun was universally increased, how well does that that bode for Doc? Aerials on shield are safer offensive tools and I'm worried that characters who can outcamp Doc does even better against him now.
I faced an okay Mario the other day and had so much trouble. He was a big time zoner with fireballs. Shielding them seemed to allow him to easily land on me with dAir and then (since I was still in shield), he'd simply land, grab, down throw, up tilt, rinse, repeat. Yikes! I'll have to practice some more with this new patch, but mulihit moves seem OP now. Other than avoiding them, what can be done? Shielding seemingly gives the opponent a free grab/hit, taking the hits is horrible and spot dodging still gets you hit.
I also faced a Kirby that, as is the norm, floated around and spammed dAir. I used to shield it and then upB OOS. Now? He simply combo'd into any number of other moves.
At this time I'm hoping I'm just missing something and/or just played these match-ups incorrectly. Either way, it took a somewhat tough match-up (at least for me) and made it even more difficult.
Anyone else have any similar experiences or care to provide any advice (tested advice, of course)?
OH GOD THIS IS GREAT. Can't wait to try all this stuff offline, now I want to make a video.I imagine our pressure game will be better, but our ability to deal with zoning will be worse.
EDIT: It's time
https://www.youtube.com/watch?v=d-x6qNvnkcM
Thanks, I'll have to try that out.It's time for everyone to start using Smash DI when shielding. In the Kirby case, you should just stay on shield and roll away, IT SUCKS I KNOW, I have to practice the shield SDI but maybe it's usefull against that kind of moves. If projectiles can do that, it's great news for Doc players.
And remember, we now have free pressurings tool aka Down B and Dair, and Up B is super I'm sure we'll break more shields now.
I hope so. Because of Doc's speed, I used to rely on my shield a lot to get in on campy and/or keep-away opponents. Now? I'm not sure what my best option would be. If I try to use my shield to close to a spammy Link, they should be able to punish.I think Doc is about the same if not better off. You can't forget we have a lot of multihits that let us crossup shields (Dair, Down-B) and our OoS option is STILL good enough to punish most aerials in the game ESPECIALLY on Powershield.
I think overall it's a net slight gain, but the game is shifting around Doc at this point so he might rise up a bit.
The U-smash frame and knockback buff alone makes Doc a solid character. Most underrated buff by a landslide.When are they going to make an update that actually helps Doc? Either increase his running speed slightly or make his traction better so he can punish out of shield. It's like they buff all the characters who don't need it but don't do anything for the ones who do, hell DK got nerfed in this update for some reason and he's considered to be terrible by many people.
Well that one was pretty decent, I still don't understand why he can't be on the same level as Mario though, his up air has less hitstun than Mario's for some reason which is pretty stupid if you ask me, he still needs help despite the up smash and front air buffs.The U-smash frame and knockback buff alone makes Doc a solid character. Most underrated buff by a landslide.
Forward facing U-smash has so many applications on Doc and has to be respected a lot in neutral.
his U-air could be a little better, but it could quickly become broken given it's stage carry potential. Around mid percents I often fish for U-airs in neutral so that I can combo my opponent with like 5 U-airs in a row that ends with an Up-B by the ledge. If U-air got any better/easier to combo with, it could quickly become insane given how powerful something like stage carry combos are.Well that one was pretty decent, I still don't understand why he can't be on the same level as Mario though, his up air has less hitstun than Mario's for some reason which is pretty stupid if you ask me, he still needs help despite the up smash and front air buffs.
Up air isn't much of a reliable combo move for Doc, when you get your opponents at the percentage were they are actually taking a good amount of hitstun from the move it has too much knockback so it doesn't connect as good. Mario's up air has good histun at like 45% and so it doesn't send opponents to far out of your reach for another one. They should just add more hitstun to Doc's up air so it good be more like Mario's but at a horizontal angle. How do you feel about his speed? I like the air speed but running is terrible for Dr.Mario, I said this somewhere before but look at how fast Luigi can run and stronger than Doc. UNACCEPTABLE, oh and about the up smash, to be honest I prefer Doc's over both Mario's and Luigi's, it just seems like it has better set ups at early percents and sends foes of stage at later percents so you could possibly edge guard them.his U-air could be a little better, but it could quickly become broken given it's stage carry potential. Around mid percents I often fish for U-airs in neutral so that I can combo my opponent with like 5 U-airs in a row that ends with an Up-B by the ledge. If U-air got any better/easier to combo with, it could quickly become insane given how powerful something like stage carry combos are.
But to be serious, the U-smash buff basically means Doc has something that resembles a real SH F-air in neutral, unlike Mario. That's a pretty massively useful thing, and the leanback lets you avoid certain things, including other SH aerials and even Jabs and tilts on the ground.
Doing a short hop up air at low percents can follow up into grounded moves (out of down throw). By the time they are at like 18 percent, Doc has access to down throw down air or back air. (Back air is probably better, but I usually use down air) By the time they are at about 35 percent, his up airs are basically legit combos.Up air isn't much of a reliable combo move for Doc, when you get your opponents at the percentage were they are actually taking a good amount of hitstun from the move it has too much knockback so it doesn't connect as good. Mario's up air has good histun at like 45% and so it doesn't send opponents to far out of your reach for another one. They should just add more hitstun to Doc's up air so it good be more like Mario's but at a horizontal angle. How do you feel about his speed? I like the air speed but running is terrible for Dr.Mario, I said this somewhere before but look at how fast Luigi can run and stronger than Doc. UNACCEPTABLE, oh and about the up smash, to be honest I prefer Doc's over both Mario's and Luigi's, it just seems like it has better set ups at early percents and sends foes of stage at later percents so you could possibly edge guard them.
Down throw to back air doesn't work on every character, it's mostly just light or middle weight characters. I didn't know about the down throw to down air though. I main Doc and I know he's not as good as Mario, buffing his running speed Slightly should help him get more punishes and adding more histun is a good way to put him on Mario's level too. Dr.Mario's supposed to be the stronger version right? Why can't his up air stun or have as much kill potential as Mario's? Also, Doc's down air is also garbage compared to Mario's. I want to say that Doc's up smas kills better than Mario's but I can never be too sure about that one even though I prefer Doc's up smash for some reason.Doing a short hop up air at low percents can follow up into grounded moves (out of down throw). By the time they are at like 18 percent, Doc has access to down throw down air or back air. (Back air is probably better, but I usually use down air) By the time they are at about 35 percent, his up airs are basically legit combos.
Doc can have a tough time not getting counter attacked at low percents, but after about 20 damage he can rack up damage quickly and take his opponent offstage to set up for Doc's phenomenal edge guard game. An up air buff is welcome, but isn't really required.
Actually, it does. The way you get it may be a bit different depending on the character though.Down throw to back air doesn't work on every character
You know what you're right about that, it just feels weird as hell against Bowser and Dedede for some reasonActually, it does. The way you get it may be a bit different depending on the character though.
Doc's down air is amazing, and his up smash does kill earlier than Mario's.Down throw to back air doesn't work on every character, it's mostly just light or middle weight characters. I didn't know about the down throw to down air though. I main Doc and I know he's not as good as Mario, buffing his running speed Slightly should help him get more punishes and adding more histun is a good way to put him on Mario's level too. Dr.Mario's supposed to be the stronger version right? Why can't his up air stun or have as much kill potential as Mario's? Also, Doc's down air is also garbage compared to Mario's. I want to say that Doc's up smas kills better than Mario's but I can never be too sure about that one even though I prefer Doc's up smash for some reason.
That's the buff Doc needs, even if slow, Doc has a great framedata and killpower. If they gave his up air a bit more of hitstun, his combos will be DEVASTATING and every grab will be like ~30% minimum guaranteed.Well that one was pretty decent, I still don't understand why he can't be on the same level as Mario though, his up air has less hitstun than Mario's for some reason which is pretty stupid if you ask me, he still needs help despite the up smash and front air buffs.
Mario's tornado can be used to set up a grab if it' cancelled on the ground, Doc's down air has more start up lag and landing lag yet it doesn't have as near as much kill power as Mario's down air. (tornado) That's why I say it's garbage because it has no kill power and it's much slower than the tornado and only does 1% more damage most of the time.Doc's down air is amazing, and his up smash does kill earlier than Mario's.
Its a much better edge guarding option though. It sets up for follow ups and can even stage spike.Mario's tornado can be used to set up a grab if it' cancelled on the ground, Doc's down air has more start up lag and landing lag yet it doesn't have as near as much kill power as Mario's down air. (tornado) That's why I say it's garbage because it has no kill power and it's much slower than the tornado and only does 1% more damage most of the time.
Try jumping, throwing pills over arc fire, and caping thunder.The shield stun changes mean you'll have to change your means of approach, or even go offensive against some characters. One of my friends plays a good Doctor Mario game, and I play as a semi-aggressive Robin. Doc couldn't deal with the pressure of the Arcfires/Arcthunders etc locking him down in his shield, unless he played more offensively himself, we found.
Had this same experience with a Mario the other day, he spammed fireballs extremely heavily (there was a pretty steady stream at least), and relied on the increased shield stun to get easy grabs, or barring that, hit me with his dair. My Dr. Mario was pretty much destroyed, and I just barely managed to scrape out a win with Dedede. It's difficult to deal with, for sure.I faced an okay Mario the other day and had so much trouble. He was a big time zoner with fireballs. Shielding them seemed to allow him to easily land on me with dAir and then (since I was still in shield), he'd simply land, grab, down throw, up tilt, rinse, repeat. Yikes! I'll have to practice some more with this new patch, but mulihit moves seem OP now. Other than avoiding them, what can be done? Shielding seemingly gives the opponent a free grab/hit, taking the hits is horrible and spot dodging still gets you hit.
I also faced a Kirby that, as is the norm, floated around and spammed dAir. I used to shield it and then upB OOS. Now? He simply combo'd into any number of other moves.
At this time I'm hoping I'm just missing something and/or just played these match-ups incorrectly. Either way, it took a somewhat tough match-up (at least for me) and made it even more difficult.
Anyone else have any similar experiences or care to provide any advice (tested advice, of course)?
Shield breaks could be especially nice as Doc with the ability to tack on damage by spamming them with his cape. It does nearly 8 percent per hit, no? I'd say that's powerful enough to put people in kill range off of most shield breaks.It's time for everyone to start using Smash DI when shielding. In the Kirby case, you should just stay on shield and roll away, IT SUCKS I KNOW, I have to practice the shield SDI but maybe it's usefull against that kind of moves. If projectiles can do that, it's great news for Doc players.
And remember, we now have free pressurings tool aka Down B and Dair, and Up B is super I'm sure we'll break more shields now.
OH GOD THIS IS GREAT. Can't wait to try all this stuff offline, now I want to make a video.
Getting a grab from Mario Tornado is difficult and unwieldy. Doc's down air can edgeguard, break combos, snuff approaches, and it's more useful as a damage racking tool. And people can't just fall out of Doc's down air like they can Mario's.Mario's tornado can be used to set up a grab if it' cancelled on the ground, Doc's down air has more start up lag and landing lag yet it doesn't have as near as much kill power as Mario's down air. (tornado) That's why I say it's garbage because it has no kill power and it's much slower than the tornado and only does 1% more damage most of the time.
:S????Getting a grab from Mario Tornado is difficult and unwieldy. Doc's down air can edgeguard, break combos, snuff approaches, and it's more useful as a damage racking tool. And people can't just fall out of Doc's down air like they can Mario's.
No, just know, I can show you how to down air to grab, it's very easy and far less laggy than Doc's down air, it's just not as useful as an attack as Mario's down air. Also, I'm done comparing the two because I believe that it's off topic.Getting a grab from Mario Tornado is difficult and unwieldy. Doc's down air can edgeguard, break combos, snuff approaches, and it's more useful as a damage racking tool. And people can't just fall out of Doc's down air like they can Mario's.
The landing hitbox. It's gotten me out of quite some ****.:S????
I never said it was as good as Mario's, but saying its garbage is straight up wrong.No, just know, I can show you how to down air to grab, it's very easy and far less laggy than Doc's down air, it's just not as useful as an attack as Mario's down air. Also, I'm done comparing the two because I believe that it's off topic.
You're doing it wrong. I rarely ever get gimped as Doc. If I do, it's probably something that would have stopped even characters with the best recovery.I just want him to have a better recover, I've been gimped so many times from semi spike hits or having to up B early to avoid an attack only to not reach the ledge. his recovery is worse than ganondorf's.
other than that I find everything else about him to be calming and rewarding
-_-I just want him to have a better recover, I've been gimped so many times from semi spike hits or having to up B early to avoid an attack only to not reach the ledge. his recovery is worse than ganondorf's.
other than that I find everything else about him to be calming and rewarding
Down Air grab, even if it's possible, sounds pretty hard to set up.No, just know, I can show you how to down air to grab, it's very easy and far less laggy than Doc's down air, it's just not as useful as an attack as Mario's down air. Also, I'm done comparing the two because I believe that it's off topic.
Not at all! His recovery is not that bad, I hardly ever get gimped, and when I do it's always my fault: bad DI, wasting my 2nd jump accidentaly or choosing the wrong option can make you lose a stock, but that's just practice and being careful offstage. In some matchups it's really hard to recover, but I don't think Doc players should worry about that. Up B has a large hitbox and using Tornado + Pills makes Doc hard to gimp.I just want him to have a better recover, I've been gimped so many times from semi spike hits or having to up B early to avoid an attack only to not reach the ledge. his recovery is worse than ganondorf's.
other than that I find everything else about him to be calming and rewarding
I know right! I really hope they buff that.You know, now that I played Doc a bit more, I do agree his up air should have more hitstun.
I wouldn't say those things make him hard to gimp, it just makes him harder to gimp than if he were doing nothing else. I feel if you boost his recovery he becomes a way better character. the pills are a great tool for recovery if you di properly, but other than that he can't really sacrifice any height if he's trying to recover.Not at all! His recovery is not that bad, I hardly ever get gimped, and when I do it's always my fault: bad DI, wasting my 2nd jump accidentaly or choosing the wrong option can make you lose a stock, but that's just practice and being careful offstage. In some matchups it's really hard to recover, but I don't think Doc players should worry about that. Up B has a large hitbox and using Tornado + Pills makes Doc hard to gimp.
I know right! I really hope they buff that.