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Palutena's Temple is a lot bigger than Battlefield.The thing that bugs me, is that the lighting and shadows are really good in some stages, but very basic in others.
I mean, compare this...
To this:
Size explains it, and excuses it, but it's still notable enough to point out.Palutena's Temple is a lot bigger than Battlefield.
Plus most of the nice lightning on Battlefield is just the background - how much of it reflects on characters and items?Size explains it, and excuses it, but it's still notable enough to point out.
The actual playable terrain is hardly taxing though. Battlefield has a much more detailed and dynamic background, and higher texture quality too.Palutena's Temple is a lot bigger than Battlefield.
The background in Battlefield may look nice from a distance, but how good is it up close? Is it really that high quality?The actual playable terrain is hardly taxing though. Battlefield has a much more detailed and dynamic background, and higher texture quality too.
This is the only thing that bothers me about some of the stages in this game. The graphical quality is inconsistent. In Brawl, I thought pretty much every stage was of the same quality. Here, some evidently look more impressive than others.
And there is no way Palutena's Temple is more taxing than Pyrosphere, which has a really dynamic background yet still looks excellent, and is going to have a Ridley boss.
But again, the playable area of Palutena's Temple is not a taxing job. Most of it is a slab of terrain, the rest of the models are simple. And the background has little detail. Pyrosphere isn't ripped from Other M either, they seem to have built that from the ground up. It looks so much better in Smash 4.The background in Battlefield may look nice from a distance, but how good is it up close? Is it really that high quality?
Palutena's Temple is a lot bigger than Pyrosphere, too. And Pyrosphere is one of those backgrounds which is just lifted from a Wii title, in this case Other M.
How do you know? Bigger areas usually means less texture quality because the whole area and its different parts have to fit into the memory - a small area like Battlefield is basically just a platform hovering in mid-air.But again, the playable area of Palutena's Temple is not a taxing job. Most of it is a slab of terrain, the rest of the models are simple. And the background has little detail. Pyrosphere isn't ripped from Other M either, they seem to have built that from the ground up. It looks so much better in Smash 4.
Really, Palutena's Temple should AT least look as good as this:
I'm not making a serious complaint here though, it's just something I find odd. It could simply be an issue of time and resources.
Because I am doing a games' design course!How do you know? Bigger areas usually means less texture quality because the whole area and its different parts have to fit into the memory - a small area like Battlefield is basically just a platform hovering in mid-air.
And, minus the resolution, I don't think Pyrosphere looks better here than it did in Other M.
I see! Then you know more than me.Because I am doing a games' design course!
Repeat models actually don't effect performance unless they are in ridiculous quantities. It also means the memory of the stages file is smaller, as adding two of a 1MB model, for example, will only take up 1MB of memory. Add one hundred of the object? Still only 1MB.
Palutena's Temple has way more repeat models (and simpler models) than Battlefield. As a result, I find it's questionable appearance, well...questionable.
I really think it looks like this due to time constraints and nothing else.
Hey, you! Good quality CRTs are awesome!
Yeah, pretty much.
Some people might look at Mario Kart 8 and wish that Smash had those lightning/shadow effects and shaders. (Mario Kart 8 runs at 720p/60 fps)Why would there be a problem? Sounds perfect to me!
Wait, so is 720 actually better than 1080? the amount of sense that makes in my head is zero, but I guess I just don't understand.Some people might look at Mario Kart 8 and wish that Smash had those lightning/shadow effects and shaders. (Mario Kart 8 runs at 720p/60 fps)
No, but you can have more graphical fidelity with a lower resolution.Wait, so is 720 actually better than 1080? the amount of sense that makes in my head is zero, but I guess I just don't understand.
Well those people might not realize how distracting that could be in a game like Smash.Some people might look at Mario Kart 8 and wish that Smash had those lightning/shadow effects and shaders. (Mario Kart 8 runs at 720p/60 fps)
Better shaders/lightning/shadows are not a distraction - they just make the game look better.Well those people might not realize how distracting that could be in a game like Smash.
I mean they might realize it and want the flash anyway, and there's certainly nothing wrong with that. But I just imagine that goes into why people here don't really care about it. It'd be flashy distraction and not much else in a game where things (ideally) will be moving too quickly to really appreciate ever tiny detailed shadow.
Plus, I'm not super knowledgeable in tech talk, but I feel the games are pretty difficult to compare. MK8 seems to me to have less to worry about than Smash.
Not a distraction as a rule, but if they're shoved in there as a mere tech-flex it could be. I mean I don't know exactly what they would do at 720p, but like you said, Smash is so zoomed it likely wouldn't matter.Better shaders/lightning/shadows are not a distraction - they just make the game look better.
Personally, I'm all for 1080p/60fps as I think it suits Smash because the camera is often zoomed out so far away. A higher resolution benefits of that.
Thanks for pointing out Sakurai trying to keep the feel of worlds, I think of sonic lost worlds , the skyloft and it all makes since now.Not a distraction as a rule, but if they're shoved in there as a mere tech-flex it could be. I mean I don't know exactly what they would do at 720p, but like you said, Smash is so zoomed it likely wouldn't matter.
And again, I think Sakurai more or less maintaining the style/feel of each series universe could also explain why some worlds are less "pretty" than others.
They aren't awesome to carry.Hey, you! Good quality CRTs are awesome!
The original source is Eurogamer which said "Nintendo confirmed this morning it's running at 1080". Then again, representives of Nintendo are often hired as "freelancers" and study game information before they walk out on the show floor - it has happened more than once that these representives have been wrong.sorry but can someone tell me where its confirmed this game is 1080p? thats a huge deal and i dont remember reading it was announced anywhere. the direct didnt say that
They certainly aren't. :-P My 32" CRT weights noticably more than my family's 50" LCD. XDThey aren't awesome to carry.
Good workout, though.
That's called post processing, and it's gonna add a bunch of input delayMan, I recently got a 55" 3DTV, it's got that frame blurring feature. I hated it for movies, it destroys a certain cinematic feel to the sincerity of them.
But for video games? Hot damn, bring me the highest framerate possible, even if it means sacrificing some detail. It's all about the visual feedback. ESPECIALLY for a fast paced fighting game. I'm super excited.