Let me just paste the ruleset. Should be self explanatory. I'll answer if you have any questions though
Brawl Rules:
Bring your own controller.
Settings:
3 stocks
8 minute timer
Items set to off and none
Team Attack On
Pause Off*
No aesthetic hacks*
Starters
Battlefield
Final Destination
Lylat Cruise
Smashville
Yoshi’s Island
Counterpicks
Pokemon Stadium 1
Castle Siege
Gameplay:
•Winner's Finals, Loser's Finals, and Grand Finals are best of five.
•All other sets are best of three.
•Timeout victories are determined by stock count, ledge grab limit (50 for every character except Metaknight, who has 35 ledge grabs), percent.
•Double Meta Knight is banned in teams.
•Any action that can prevent the game from continuing is banned (i.e., freezing, disappearing characters, game reset, stalling under the stage, etc.).
Conduct:
•Tournament attendees are expected to maintain respectful conduct towards other attendees and players (i.e. not knocking players, yelling in ears, etc.).
•Tournament attendees are expected to respect the venue, equipment, and other's property; and liable for any damages they render.
•Coaching is allowed only between games.
•Bracket manipulation is not allowed (intentional forfeiting, match fixing, splitting, subbing).
•Wii Remote must have batteries removed when not playing.
All other inquiries and issues are determined at the discretion of the TO. Failure to adhere to rules will lead to punishment at the TO's choosing, which could include the removal from the venue.
First game procedure:*
-Players determine who chooses port and who chooses stage strike order, if necessary by coin flip (or other method agreed to by players)
-Players choose port, alternating between teams in doubles.
-Players strike stages in alternating order:
1 strike - 2 strikes - 1 strike
After each game:*
-Players may counter pick the next stage and controller port after a game loss.
-Players may strike the last stage they lost on during their opponents counter pick.
-Players may (additionally) strike another stage during their opponents counter pick.
In the event of a tie, a 1 stock 3 minute lgl 10 match will be played to determine the winner.
*per request by player