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DJC or No DJC?

!Boom!

Smash Journeyman
Joined
Jan 17, 2008
Messages
451
Location
Vallejo, California
Do you think Yoshi is better with DJC or No DJC?

In my opinion, this depends since DJC changes your play-style entirely. Personally, I liked DJC, but I can live without it. With DJC, you could play much more offensively, and it gave you much more speed on the ground and the air. Without DJC, you could not combo as easily.

I know DJC is all in the past, but I just want to discuss whether the lack of DJC is a weakness to Yoshi, or a strength...
 

pidgey14

Smash Apprentice
Joined
Apr 1, 2008
Messages
103
Location
Dundee, Scotland
NNID
Redpidgey
Well I don't have Brawl yet, but most of the Yoshi mains I have spoken to, they say it is a strength due to better edgeguarding and not to forget the 3 Uair combo.

Edit: DJC (Double Jump Cancel) is a technique which the following characters in Melee could do: Yoshi, Ness, Peach and Mewtwo (miss him :p). In the middle of their second jump, if you performed an aerial attack, they would stop ascending, cancelling the second jump, hence why it is called double jump cancel.

For most Yoshi mains, in Melee, this technique was used a lot of times. Fumi... wow, dunno what to say about Fumi's use of DJC, it is that good. Anyways, Now it is gone, Yoshi will have to play in a different strategy as he has lost some moves, as well as having new moves.

As people heard from Gimpyfish, at E4all time, mentioning that DJC was gone, they thought it was bad news. they thought Yoshi was extremely nerfed due to the loss of DJC. They thought that what had "saved" him is gone would make him useless. But now the mains have made new Strategies and most (of which I speak to) think that no DJC is actually a buff.


Sorry for making an essay out of it. lol
 

missingnomaster

Smash Lord
Joined
Apr 27, 2008
Messages
1,620
Location
Glitch City
I'd say he was probably better in Melee with it, but if he had it in Brawl he would be much worse.
1. It helped him combo, and Brawl combos kind of suck.
2. It would ruin his recovery. He can use an aerial while recovering now, and if he had DJC, he wouldn't be able to. I bet the air dodges would DJC too, so he would be completely vulnerable to footstool spiking.

That's all I can think of, but the recovery thing is a big deal.
 

pidgey14

Smash Apprentice
Joined
Apr 1, 2008
Messages
103
Location
Dundee, Scotland
NNID
Redpidgey
The thing I didn't like most about the time when people were moaning about no DJC is that they wouldn't think of new strategies. But now they have :p.
 

Miamisportsfan45

Smash Lord
Joined
Aug 27, 2006
Messages
1,590
Location
Pennsylvania
What is DJC? I know what the DJ is.. obviously that's the Double Jump. If I'm wrong I'm going to feel hella dumb. xD. Though, what's the DJC? Thanks.
 

Miamisportsfan45

Smash Lord
Joined
Aug 27, 2006
Messages
1,590
Location
Pennsylvania
Yeah, just recently found that out. xD. The term cancel seems to toss me though. What exactly does the term cancel mean? I knew what DJC meant, just not the term cancel.
 

DarkLeviathan89

Smash Lord
Joined
Aug 28, 2007
Messages
1,732
Yeah, just recently found that out. xD. The term cancel seems to toss me though. What exactly does the term cancel mean? I knew what DJC meant, just not the term cancel.
In Melee, if you did and aerial during your double jump, the momentum stopped. So basically, you're canceling the momentum of your double jump with an aerial.

In Brawl, it only happens if you use a special move in the air, like the egg lay.
 

Crow!

Smash Lord
Joined
Apr 30, 2008
Messages
1,415
Location
Columbus, OH
Frankly, the inability to do a rising air attack off of a double jump gave me nothing but trouble in Melee. Yoshi lost a couple of unorthodox motions but gained more normal ways to use his amazingly jumps, which I think is okay.
 

Kiwikomix

Smash Ace
Joined
Nov 3, 2007
Messages
927
Location
Ames, IA
Lack of DJC

Pros
- Yoshi's recovery is aided as he can now attack an oncoming edgeguarder without losing his ability to keep attacking. This makes him less easily edgeguarded.
- Yoshi is now safer when he is edgeguarding. He can now fight a recovering opponent without fear of the inability to get back.
- Yoshi can still take advantage of super armor bonuses. Against some characters he can wait until the hitbox of their moves go away and then punish with a dair or downB, depending on where the opponent is positioned.
- Yoshi's movements with aerials during the second jump are confusing. This may create more occasions for mindgaming the opponent into submission.

Cons
- Yoshi can no longer punish faster attackers as easily. Marth, for example, can still string together attacks without Yoshi being able to DJC a sex kick.
- Yoshi's super armor bonuses have become more situational. As stated above, he can't punish with every move anymore.
- Yoshi can't combo as well, but it's Brawl, so he couldn't anyway.

Can anyone else think of more?
 
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