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Dizzy: Support Thread

Firefly201085

Smash Rookie
Joined
Jul 19, 2020
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17


Dizzy is a series of video games, created by the Oliver Twins and published by Codemasters. It was one of the most successful British video game franchises of the late 1980s and early 1990s. Originally created for the ZX Spectrum and Amstrad CPC, the series appeared on multiple home computer and video game console formats, with over a dozen games being published between 1987 and 1992.
The series is named for its main character, an anthropomorphic egg, called Dizzy for the way he somersaults and rolls around the landscape. The games are set in various fairytale-like locations and typically involve Dizzy trying to save his friends and family, the Yolkfolk, often from the schemes of his nemesis, the evil wizard Zaks.
Most of the games in the series were platform-adventure games, with an emphasis on puzzle solving, collecting objects and interacting with other characters. In addition to these core adventure games, the Dizzy branding and character also appeared in several arcade-style games with unrelated gameplay.
Since the demise of the series in the early 1990s, there have been numerous attempts to revive the series. These have included a remake for smartphone platforms, a Kickstarter campaign, and the publishing of several old games that were thought lost. The series has also served as the inspiration for other games, including many fangames.

The games of the Dizzy series are commonly categorised into either two or three groups. Core to the series and comprising over half its titles are the adventure games, all of which have similar gameplay and mechanics. The rest of the games in the series all have different gameplay from the adventure games and from one another, and are connected only by branding, themes and character. These are commonly referred to as the arcade games, but are sometimes further split into arcade and puzzle games.
The adventure games also included many elements of platform games, such as running and jumping to avoid enemies and hazards. They also relied heavily on object and inventory based puzzles to interact with the environment and non-player characters. For example, the opening screen of Dizzy: Prince of the Yolkfolk tasked the player with escaping from a locked cell using a jug of water, a pile of leaves, and a box of matches.
Additional innovations were added as the series progressed. The ability to carry more than one item simultaneously was added in Treasure Island Dizzy and refined in Fantasy World Dizzy. Collectable items were also first introduced in Treasure Island Dizzy in the form of coins; later games retained the idea but often used other items such as diamonds or cherries. A health bar was first introduced in Magicland Dizzy, allowing Dizzy to be hit without dying.

 
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