ted dorosheff
Smash Apprentice
- Joined
- Mar 21, 2015
- Messages
- 82
Do a flipjump then when you are very close to the ground, maybe 2-4 frames off the ground, execute the dive kick. What happens is the plummeting-through-the-air part of the "dive kick" is eliminated because of the close proximity to the ground. ZSS will still do the ground impacting kick, but if done correctly there is no animation or sound of her diving downwards. If you do it in rapid succession is makes ZSS seem like she weighs a lot, because all you hear is the jump and thud of her hitting the ground.
Not sure if there is any practical use or benefit of doing this, but it sounds cool. Maybe on a stage with platforms it might serve a purpose - flipping up through the platform and then kicking right when you pass the floor of the platform. Idk, i just like finding these kinds of things with ZSS.
Not sure if there is any practical use or benefit of doing this, but it sounds cool. Maybe on a stage with platforms it might serve a purpose - flipping up through the platform and then kicking right when you pass the floor of the platform. Idk, i just like finding these kinds of things with ZSS.