Iron Dragon
Smash Lord
So let's talk about Captain Douglas Jay Falcon for a moment here. Used to be a pain for me, seemingly becoming easier now.
I've started to find that keeping an aerial game works best against Falcon. I like/tend to space bairs a lot because Sheik has a really long **** foot and it keeps just about anything he can throw out there at bay if you space it right, except for maybe a knee(but that move trades with everything). Fair works extremely well against him too, but only at certain times I've found.
Slap his nair because you'll beat it out every time. I've also found that if he gets you in your shield and you have no way out and DON'T want to roll because it will seem predicatble, that you can nair oos and usually use that stun time to get a grab. Many people have told me to just ftilt a lot but I don't find this strategy to be THAT effective, even if spaced right(maybe I'm wrong). Utilt also works wonders on Falcon's who want to stomp oos, or just stomp in general. Utilt will lead to grab, which leads to tech chase of at least 50% generally so that's good imo.
However, even though I do think maintaining a good aerial game is best, it is obviously to keep a good balance otherwise if you're in the air too much Falcon can just combo you to death. It is also good to keep weary of raptor boost as that move has an annoyingly large range, but if you guard it/catch him before he recovers he's screwed by a grab.
Tech chases are extremely basic as I'm sure most of us know, Falcon's techs are so slow that usually you can just react to whatever he techs and follow-up. However I've been having a minor problem lately. When I face some opponent's and they don't tech and I just jab them, the smash DI out of the jab tends to really annoy me. So I would like to know, what do most of you here do to that? Try to re-grab? Go for an aerial of some sort to try and get him to hit the ground/tech? I mean on FD it would seem that even with smash DI out of the jab, that you could still re-grab him, but FD is one of Falcon's best stages. This has given me the idea of just usmashing when he doesn't tech because usually they expect the jab so they're DIing up and the usmash will knock them up and lead to many of Sheik's options, but even so, this is still a guessing game.
As for edge guarding Falcon, I've found that if he's low, I prefer to try and run off slap rather than dsmash him as he comes up, for one because dsmash is easier to DI, because slap will kill guaranteed basically, and also because they might be able to wall tech. When Falcon goes high I like to try and just wait him out and either jump out and slap or nair right as he's about to grab the stage, the latter option seems a bit more effective to me.
So that's my long analysis of Falcon. Make all your criticisms of what I said please because all help for all of us Sheik players would be great
I've started to find that keeping an aerial game works best against Falcon. I like/tend to space bairs a lot because Sheik has a really long **** foot and it keeps just about anything he can throw out there at bay if you space it right, except for maybe a knee(but that move trades with everything). Fair works extremely well against him too, but only at certain times I've found.
Slap his nair because you'll beat it out every time. I've also found that if he gets you in your shield and you have no way out and DON'T want to roll because it will seem predicatble, that you can nair oos and usually use that stun time to get a grab. Many people have told me to just ftilt a lot but I don't find this strategy to be THAT effective, even if spaced right(maybe I'm wrong). Utilt also works wonders on Falcon's who want to stomp oos, or just stomp in general. Utilt will lead to grab, which leads to tech chase of at least 50% generally so that's good imo.
However, even though I do think maintaining a good aerial game is best, it is obviously to keep a good balance otherwise if you're in the air too much Falcon can just combo you to death. It is also good to keep weary of raptor boost as that move has an annoyingly large range, but if you guard it/catch him before he recovers he's screwed by a grab.
Tech chases are extremely basic as I'm sure most of us know, Falcon's techs are so slow that usually you can just react to whatever he techs and follow-up. However I've been having a minor problem lately. When I face some opponent's and they don't tech and I just jab them, the smash DI out of the jab tends to really annoy me. So I would like to know, what do most of you here do to that? Try to re-grab? Go for an aerial of some sort to try and get him to hit the ground/tech? I mean on FD it would seem that even with smash DI out of the jab, that you could still re-grab him, but FD is one of Falcon's best stages. This has given me the idea of just usmashing when he doesn't tech because usually they expect the jab so they're DIing up and the usmash will knock them up and lead to many of Sheik's options, but even so, this is still a guessing game.
As for edge guarding Falcon, I've found that if he's low, I prefer to try and run off slap rather than dsmash him as he comes up, for one because dsmash is easier to DI, because slap will kill guaranteed basically, and also because they might be able to wall tech. When Falcon goes high I like to try and just wait him out and either jump out and slap or nair right as he's about to grab the stage, the latter option seems a bit more effective to me.
So that's my long analysis of Falcon. Make all your criticisms of what I said please because all help for all of us Sheik players would be great