Darkgamer200229
Smash Rookie
Long story short, my left arm is less functional than my right arm so I could use this code as therapy :D
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That's actually a good idea buuuuuuuuuut I wouldn't be able to play other games like mario sunshine since I only have one controller .-.You can modify your controller for this by removing the rubber button underneath the trigger (for the digital press/hardshield) and moving the analogue slider all the way down (for the analogue press/lighthield), or you could take the entire trigger out but that would affect the way the controller feels to hold. It's easy to do; all you need is a triwing screwdriver to open the controller shell up and a small Phillips screwdriver to access the analogue slider in the trigger.
You don't strictly need the Phillips screwdriver since you can take out the button without removing the trigger housing, and you can disable the analogue part of the trigger temporarily by holding it down as the controller is being calibrated so modifying your controller for that is just convenience. I believe you can also use a flathead screwdriver for triwing screws, but I've never tried that.
You...are...AWESOME!!!Disable R button for player 1 (1.02) [flieskiller]
C23775BC 00000004
2C180000 40820010
3E20FFFF 6231FFDF
7E200038 901A0000
60000000 00000000
C237783C 00000002
2C180000 41820008
D01A0034 00000000
both C2 are for analog and digital press, removing them, making the R button not read. This will make LRAstart not working for that player.
ASM notes:
#loop register is r24
#digital R
803775bc
cmpwi r24, 0
bne END #if not player 1, go out
lis r17, 0xffff
ori r17, r17, 0xffdf #0x20 is digital R, this will isolate it
and r0, r17, r0 #all inputs are saved except R
END:
stw r0, 0 (r26) #normal line
#analog R
8037783c
cmpwi r24, 0 #if player 1, go out and skip writing the analog number of R
beq END
stfs f0, 0x0034 (r26) #normal line
END: