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Directional Air-Dodge? I say Yes it can happen

Foxman15

Smash Journeyman
Joined
Jan 26, 2007
Messages
283
Location
MN
In a thread I posted this, but I decided to make my own thread. This hypothesis is based off of no videos or anything, but only on topics of some threads and some posts. I saw somewhere that alphazealot said wavedashing is not in Brawl, and then I was like "Where the **** have I been!'. Wavedashing, which only exists because of the Directional Air-Dodge. Anyway, I hope what the following says is true.

Maybe in order to have a momentum air-dodge you just leave the dpad/control stick in neutral position, and for a directional you postion the control stick/dpad. This occurs in melee, when you are flying fast through the air or tech after flying fast through the air and fly off the stage, it doesn't matter if you air dodge with the control stick in neutral position, you will still go in the direction your momentum is heading. So, maybe Brawl has just increased the sensitivity (not the right word, but whatever) of the momentum's effect on the air dodge. So in order to do an air-dodge where you stay stationary you may have to : a) air dodge at max height so there is no momentum or, b) air dodge in a direction so it cancels out the momentum. For example, if your falling down, you must directional influence the air dodge up, which results in a stationary air dodge. I haven't been keeping up with all of these threads and posts about this, but here is one of my guesses.
 

Timat the Slayer

Smash Journeyman
Joined
Sep 19, 2005
Messages
272
Location
Pennyslvania
Interesting theory, and it'd be cool if it was in. (in my opinion at least)

However, that'd require a bit of extra work to implement and I'm pretty sure most programmers are kinda lazy (and I should throw in the fact that it wouldn't help online compatibility since it's more human input to transfer to the other console..), so with those things said, I doubt it will be in, reasonably.
 

Zauron

Smash Journeyman
Joined
May 15, 2007
Messages
445
Location
Bothell, WA
Yeah, sorry, nice dream, but already confirmed by pros that it doesn't work like that, and its extremely unlikely it'd change now. As Timat said, it would be worse for WiFi, and a lot of these changes were likely made for WiFi in the first place (like removing L-cancelling, that should help a lot with network prediction algorithms and necessary player input taking up bandwidth).
 

Foxman15

Smash Journeyman
Joined
Jan 26, 2007
Messages
283
Location
MN
Can someone post a good link where there is discussion of why there isn't wavedashing?

And WHAT? What am I hearing about no L-canceling? Sakurai can not do this to us! Without wavedashing, high-level play will never be the same, and without L-canceling, there is no high-level play to begin with. Actually, the second one goes for wavedashing also.
 

ShortFuse

Smash Lord
Joined
May 23, 2007
Messages
1,523
Location
NJ/NYC
I also said that jokingly that neutral dodging is momentum and pushing a direction is directional air dodge...
The Diddy Kong video doesn't disconfirm wavedashing because it confirms momentum. The Mario air dodge video confirms momentum. The Diddy Kong video disconfirms wavedashing because it disconfirms directional airdodge since he's DIing while falling.

Btw, expect to get flamed by the community for giving false hope and expect this thread to be closed by a mod opening yet another wavedash thread.
 
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