RealLuigisWearPink
Smash Ace
Who is Muddy Mole?
Muddy Mole is the protagonist of the Gameboy game, Mole Mania. Mole Mania is an action puzzler developed by a company now known as Pax Softnica, and produced by Miyamoto himself! In the game, Muddy uses black balls, cabbages, and other things to defeat enemies and get to the end of each screen. He must save his seven children and wife from the evil farmer Jinbe, who kidnapped them because he was sick of Muddy raiding his crops. Muddy is aided by Grandpa Mole, who gives him health and advice.
Why should he be in Smash Bros.?
There's a couple reasons I think Muddy should be in the game: He can dig holes to move underground, and he can also throw around the black balls and cabbages from the game. He also represents a set of retro characters we haven't seen yet, Gameboy characters. We've seen plenty of NES characters and i'm sure we'll get more, but adding Muddy will help balance it out a little. I believe he has potential to be a unique ground-based fighter revolved around his digging ability.
Yeah, ok, but is he relevant?
If he ain't got a new game, he ain't got a new game. If's he's retro, he's retro. Simple as
that. It's not about that at all. But it's easy to talk about and sum it up when you just talk about relevant.
We're sitting here, and i'm supposed to preach his moveset potential, and we're in here talking about
relevant. I mean, listen, we're talking about relevant. Not merits! Not Moveset Potentisal! Not Lack of Gameboy
characters! We're talking about relevant. Not the character, not the character I came in here to convince you why he should get in, Not the character, we're talking about relevant, man. I mean, how silly is that?
We're talking about relevant. I know Smash is supposed to be new, I know that we're supposed to follow that example,
I know that. And i'm not shoving it aside like it don't mean anything. I know it's important. I do. I honestly do.
But we're talking about relevant, man. What are we talking about? Relevant? We're talking about relevant, man!
Also, his game was released on 3DS VC just a few years ago, so it's not like he's forgotten
What about movesets?
Here is mine: Other ideas welcome!
Enterance: Muddy digs up from underground.
Misc
Neutral A: Muddy jabs once, then again, then kicks.
Dash Attack: Muddy swings an Iron Ball while running.
Idle Animation: Muddy scratches his chest.
Aerials
Nair: Muddy claws forward.
Dair: Muddy kicks downward.
Fair: Muddy swings a Cabbage.
Uair: Muddy does a backflip kick.
Bair: Muddy throws a kick behind him.
Tilts
S Tilt: A couple small spikes raise out of the ground in front of Muddy.
D Tilt: Muddy digs his claws into the ground and throws some dirt up.
U Tilt: Muddy holds a giant Pushpin above his head.
Smash Attacks
Side Smash: Muddy stabs forward with a gaint Pushpin.
Down Smash: Muddy smacks with a large Weight. He has a pained look on his face because it's heavy.
Up Smash: Muddy swings upwards with an Ironball.
Grab Attacks
Pummel: Muddy smacks em' with a Cabbage.
Forward Throw: Muddy throws them forward like an Ironball/Cabbage.
Back Throw: Muddy Suplex-Throws them like an Ironball/Cabbage.
Up Throw: Muddy throws them upwards.
Down Throw: Muddy throws them to the ground.
Specials
Neutral B: Iron Ball-Muddy places an Iron Ball from the games on the field.
-Tapping A while next to it and picking a direction can make him pull or push it.
-Holding A while next to it and picking a direction will make him either throw it
forward or suplex-throw it behind him.
-Muddy can only have on Iron Ball at a time. An Iron Ball dissappears after hitting something, falling off the stage,
or falling into one of holes.
Side B: Cabbage-Muddy places a Cabbage from the game on the field.
-Can be pushed/pulled and thrown in the same way an Iron Ball can.
-It is faster when thrown, but does less damage.
-Muddy can have two Cabbages, or one Cabbage and one Iron Ball, Cabbages dissappear the same way an Iron Ball
does.
-Throwing five cabbages into holes dug by Muddy will heal 5% of his damage.
Down B: Burrow-Muddy digs a hole into the underground. Pressing B again will make him dig back up.
-Muddy can stay underground as long as he wants, but cannont attack.
-The holes he digs when going down or up will remain until attacked five times.
-Anybody foolish enough to step into a hole will be Pitrapped and forced to button mash.
-Pressing A while underground will make Muddy stick his head up and look around. He cannont be hit in this state.
-Trying to dig back to the surface when directly under someone, Muddy will take minor damage.
Up B: Bonus Pad- A tiny square with a star on it appears under Muddy and causes him spin and fly straight upwards.
Final Smash: Jinbe's March-Muddy gets a shocked look on his face and quickly digs underground. Then, every
enemy and boss from Mole Mania come marching in lead by Jinbe, and they trample everything in sight.
Side Taunt: Muddy holds out a Cabbage and smirks.
Down Taunt: One of Muddy's kids appears in his hands, and he holds it up and smiles.
Up Taunt: Muddy takes a bite out of a Cabbage.
Victory Animation1: Muddy does the same animation he does when clearing a screen in Mole Mania.
Victory Animation 2: Muddy's sunglasses fly off and tears stream down his face as one of children run up to him.
He grabs it, and throws him/her into the air, only to get a shocked look on his face as his kid flys back down and
knocks him out.
Victory Animation 3: Muddy gets a heart from Grandpa Mole, and then pokes him while smerking. Grandpa Mole
gets pissed and chases him arouund.
Lose Animation: Muddy looks at the ground with his back to the camera.
Misc
Neutral A: Muddy jabs once, then again, then kicks.
Dash Attack: Muddy swings an Iron Ball while running.
Idle Animation: Muddy scratches his chest.
Aerials
Nair: Muddy claws forward.
Dair: Muddy kicks downward.
Fair: Muddy swings a Cabbage.
Uair: Muddy does a backflip kick.
Bair: Muddy throws a kick behind him.
Tilts
S Tilt: A couple small spikes raise out of the ground in front of Muddy.
D Tilt: Muddy digs his claws into the ground and throws some dirt up.
U Tilt: Muddy holds a giant Pushpin above his head.
Smash Attacks
Side Smash: Muddy stabs forward with a gaint Pushpin.
Down Smash: Muddy smacks with a large Weight. He has a pained look on his face because it's heavy.
Up Smash: Muddy swings upwards with an Ironball.
Grab Attacks
Pummel: Muddy smacks em' with a Cabbage.
Forward Throw: Muddy throws them forward like an Ironball/Cabbage.
Back Throw: Muddy Suplex-Throws them like an Ironball/Cabbage.
Up Throw: Muddy throws them upwards.
Down Throw: Muddy throws them to the ground.
Specials
Neutral B: Iron Ball-Muddy places an Iron Ball from the games on the field.
-Tapping A while next to it and picking a direction can make him pull or push it.
-Holding A while next to it and picking a direction will make him either throw it
forward or suplex-throw it behind him.
-Muddy can only have on Iron Ball at a time. An Iron Ball dissappears after hitting something, falling off the stage,
or falling into one of holes.
Side B: Cabbage-Muddy places a Cabbage from the game on the field.
-Can be pushed/pulled and thrown in the same way an Iron Ball can.
-It is faster when thrown, but does less damage.
-Muddy can have two Cabbages, or one Cabbage and one Iron Ball, Cabbages dissappear the same way an Iron Ball
does.
-Throwing five cabbages into holes dug by Muddy will heal 5% of his damage.
Down B: Burrow-Muddy digs a hole into the underground. Pressing B again will make him dig back up.
-Muddy can stay underground as long as he wants, but cannont attack.
-The holes he digs when going down or up will remain until attacked five times.
-Anybody foolish enough to step into a hole will be Pitrapped and forced to button mash.
-Pressing A while underground will make Muddy stick his head up and look around. He cannont be hit in this state.
-Trying to dig back to the surface when directly under someone, Muddy will take minor damage.
Up B: Bonus Pad- A tiny square with a star on it appears under Muddy and causes him spin and fly straight upwards.
Final Smash: Jinbe's March-Muddy gets a shocked look on his face and quickly digs underground. Then, every
enemy and boss from Mole Mania come marching in lead by Jinbe, and they trample everything in sight.
Side Taunt: Muddy holds out a Cabbage and smirks.
Down Taunt: One of Muddy's kids appears in his hands, and he holds it up and smiles.
Up Taunt: Muddy takes a bite out of a Cabbage.
Victory Animation1: Muddy does the same animation he does when clearing a screen in Mole Mania.
Victory Animation 2: Muddy's sunglasses fly off and tears stream down his face as one of children run up to him.
He grabs it, and throws him/her into the air, only to get a shocked look on his face as his kid flys back down and
knocks him out.
Victory Animation 3: Muddy gets a heart from Grandpa Mole, and then pokes him while smerking. Grandpa Mole
gets pissed and chases him arouund.
Lose Animation: Muddy looks at the ground with his back to the camera.
Opossum's (old) Moveset
A: Right Claw Swipe 2%
AA: Left Claw Swipe 3%
AAA: Alternating claw barrage. 2% per hit
A Side: Muddy does a small punch. Can be performed in quick succession. 8%
A Up: Muddy holds his hands up like a goal post and jumps up. 12%
A Down: Muddy gets low and kicks at the opponent’s feet. 14%
Dash A: Muddy does a leaping somersault forward. 13%
Smash Side: Muddy does a strong headbutt. 18%
Smash Up: Muddy spins upward corkscrewing his claws.22%
Smash Down: Muddy spins low to the ground kicking up a small wave of dirt to both of his sides. 20%
Air A: Muddy does a small midair cartwheel for weak damage. 5%
Forward Air A: Muddy slaps the foe weakly in midair. 4%
Backward Air A: Muddy roundhouse kicks in midair. 7%
Up Air A: Muddy sweeps his claws in an arc. 4%
Down Air A: Muddy kicks the opponent down with both feet. Meteor-Smash. 9%
Grab and Pummel: Muddy grabs the foe and knees them in the torso. 4%
Forward Throw: Muddy kicks the foe ahead of him. 10%
Back Throw: Muddy spins the opponent and throws them back, similar to Mario. 8%
Up Throw: Muddy digs under the foe and hits them with a large thumb tack from underneath, sending them upward. 15%
Down Throw: Muddy slams his foe into the ground, kicking up some dirt in the process. 12%
His Neutral B would be the Iron Ball. Press B once, and it spawns, and stays on the ground in front of you. You can keep it there, and it will act as an unbreakable wall. However, if you press B again when you are close to the ball, you can throw it at your opponent! It will be very slow and not very powerful at first, but if you hold B, Muddy will charge up the throw, increasing the speed, distance, and damage. However, if the opponent hits you during start up, you will drop the ball. The ball will eventually disappear if A.) Too much time passes without you throwing it, or B.) You hit the opponent. Only one Ball can be present at a time per Muddy Mole. It does 15% when pushed forward with no charge, 22% when charged. Going backwards, it does 20% uncharged, and 30% when charged.
His Side B will be the Hole Trap. Muddy would crouch low, dig a small hole, and then be able to leave the scene. The foe wouldn't know where the pitfall spot is, under normal circumstances. When it is stepped on, they fall into a pitfall. Muddy cannot get trapped by this move. So yeah, it's the pitfall item, essentially. Muddy can have up to two of these out on the stage at any given time. 0%
His Up B would be the Cabbage Jump. After Muddy Mole defeats a boss in his games, he saves one of his children, who pop out of a giant cabbage that falls from the sky, and leap up with a corkscrew-like jump. Muddy would essentially do the same. A giant cabbage would surround him, and he'd pop out using a Wario-like Corkscrew. If used in Midair, the cabbage will fall to the ground, potentially doing damage, and possibly a meteor-smash. When used on land, it disappears after use. I guess you can call it a mix between Wario's and Sonic's. 16% with the corkscrew, 10% if the cabbage hits you.
Muddy Mole's Down B would be Burrow. Going underground was key in Muddy Mole's adventures, so naturally Smash should reflect that. He would dig a hole, and go underground. If used on a passable platform, he'd fall through it. While underground, he can move around very fast, but at the expense of not being able to see where he is. By releasing B, he will pop out of the hole, causing minimal damage. However, you only have a three second time frame to stay underground, otherwise you are forcefully removed from the dirt. This would make up for Muddy's lackluster aerial game.
Finally, his Final Smash would be the Mole Family. When the Smash Ball is obtained, Muddy whistles loudly. His children and wife appear by his side and burrow into the stage. Going with Muddy's theme of stage control, his family makes the entire stage shake with violent tremors. To make matters worse, if the foe gets hit by one of the descending moles, they will be put into a Pitfall state. Every two or so seconds, the tremors cause 6% damage to any foe on the ground. Tripping is also slightly more likely. The effect only lasts for 15 seconds, but Muddy himself is free to move about and perpetuate the foe's agony by keeping them grounded. After 15 seconds, the family emerges. Muddy's wife puts the baby moles in their wagon, and they disappear.
AA: Left Claw Swipe 3%
AAA: Alternating claw barrage. 2% per hit
A Side: Muddy does a small punch. Can be performed in quick succession. 8%
A Up: Muddy holds his hands up like a goal post and jumps up. 12%
A Down: Muddy gets low and kicks at the opponent’s feet. 14%
Dash A: Muddy does a leaping somersault forward. 13%
Smash Side: Muddy does a strong headbutt. 18%
Smash Up: Muddy spins upward corkscrewing his claws.22%
Smash Down: Muddy spins low to the ground kicking up a small wave of dirt to both of his sides. 20%
Air A: Muddy does a small midair cartwheel for weak damage. 5%
Forward Air A: Muddy slaps the foe weakly in midair. 4%
Backward Air A: Muddy roundhouse kicks in midair. 7%
Up Air A: Muddy sweeps his claws in an arc. 4%
Down Air A: Muddy kicks the opponent down with both feet. Meteor-Smash. 9%
Grab and Pummel: Muddy grabs the foe and knees them in the torso. 4%
Forward Throw: Muddy kicks the foe ahead of him. 10%
Back Throw: Muddy spins the opponent and throws them back, similar to Mario. 8%
Up Throw: Muddy digs under the foe and hits them with a large thumb tack from underneath, sending them upward. 15%
Down Throw: Muddy slams his foe into the ground, kicking up some dirt in the process. 12%
His Neutral B would be the Iron Ball. Press B once, and it spawns, and stays on the ground in front of you. You can keep it there, and it will act as an unbreakable wall. However, if you press B again when you are close to the ball, you can throw it at your opponent! It will be very slow and not very powerful at first, but if you hold B, Muddy will charge up the throw, increasing the speed, distance, and damage. However, if the opponent hits you during start up, you will drop the ball. The ball will eventually disappear if A.) Too much time passes without you throwing it, or B.) You hit the opponent. Only one Ball can be present at a time per Muddy Mole. It does 15% when pushed forward with no charge, 22% when charged. Going backwards, it does 20% uncharged, and 30% when charged.
His Side B will be the Hole Trap. Muddy would crouch low, dig a small hole, and then be able to leave the scene. The foe wouldn't know where the pitfall spot is, under normal circumstances. When it is stepped on, they fall into a pitfall. Muddy cannot get trapped by this move. So yeah, it's the pitfall item, essentially. Muddy can have up to two of these out on the stage at any given time. 0%
His Up B would be the Cabbage Jump. After Muddy Mole defeats a boss in his games, he saves one of his children, who pop out of a giant cabbage that falls from the sky, and leap up with a corkscrew-like jump. Muddy would essentially do the same. A giant cabbage would surround him, and he'd pop out using a Wario-like Corkscrew. If used in Midair, the cabbage will fall to the ground, potentially doing damage, and possibly a meteor-smash. When used on land, it disappears after use. I guess you can call it a mix between Wario's and Sonic's. 16% with the corkscrew, 10% if the cabbage hits you.
Muddy Mole's Down B would be Burrow. Going underground was key in Muddy Mole's adventures, so naturally Smash should reflect that. He would dig a hole, and go underground. If used on a passable platform, he'd fall through it. While underground, he can move around very fast, but at the expense of not being able to see where he is. By releasing B, he will pop out of the hole, causing minimal damage. However, you only have a three second time frame to stay underground, otherwise you are forcefully removed from the dirt. This would make up for Muddy's lackluster aerial game.
Finally, his Final Smash would be the Mole Family. When the Smash Ball is obtained, Muddy whistles loudly. His children and wife appear by his side and burrow into the stage. Going with Muddy's theme of stage control, his family makes the entire stage shake with violent tremors. To make matters worse, if the foe gets hit by one of the descending moles, they will be put into a Pitfall state. Every two or so seconds, the tremors cause 6% damage to any foe on the ground. Tripping is also slightly more likely. The effect only lasts for 15 seconds, but Muddy himself is free to move about and perpetuate the foe's agony by keeping them grounded. After 15 seconds, the family emerges. Muddy's wife puts the baby moles in their wagon, and they disappear.
Wario Wario Wario's Alt Costumes
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