ThaQAtaQ
Smash Rookie
- Joined
- Mar 24, 2016
- Messages
- 21
Diddy's grab game is essential for racking up damage, establishing stage control and straight up killing your opponent. As pure result of the Banana, Diddy can setup grabs easier (and safer) than any other character in the game. And anyone who plays, or has played against, Diddy is aware that many of his throws setup for true combos.
Here is a list of Diddy's throw combo variations:
In addition, it is important to mix up your grab combos to maximize damage output by minimizing move staleness (https://www.youtube.com/watch?v=Wis_25jQeew)
So I am looking for several things:
A) Confirmed kill combos - This needs to be character specific, including Rage/Opponent %
B) Confirmed grab combos (also, when do they STOP combo'ing?)
C) Your general rule of thumb for Rage/Opponent % (because we can't memorize every permutation out there)
I will update the OP as more data is collected.
Here is a list of Diddy's throw combo variations:
- Up-Throw -> UAIR (HOO-HA!)
- Up-Throw -> FAIR
- Up-Throw -> DAIR
- Up-Throw -> BAIR
- Up-Throw -> BAIR -> BAIR -> ...
- Down-Throw -> FAIR
- Down-Throw -> BAIR
- Down-Throw -> BAIR -> BAIR -> ... (my favorite)
In addition, it is important to mix up your grab combos to maximize damage output by minimizing move staleness (https://www.youtube.com/watch?v=Wis_25jQeew)
So I am looking for several things:
A) Confirmed kill combos - This needs to be character specific, including Rage/Opponent %
B) Confirmed grab combos (also, when do they STOP combo'ing?)
C) Your general rule of thumb for Rage/Opponent % (because we can't memorize every permutation out there)
I will update the OP as more data is collected.