Temkin
BUSTER
Has anyone tried diddy in 3.6b yet? He feels mostly unchanged for the most part. Seems like he got a few buffs.
For those who haven't seen them yet.
Smashes
-Forward Smash
--Added a frame before first hit and removed a frame between hits so characters with a 4 frame landing can't DI down and shield between them.
--Reduced 1st hit's damage from 5 to 4.
Specials
-Up Special (Rocketbarrel Boost)
--Barrel movement reverted to Brawl. Barrels explode on contact with the stage and players, but deal minimal damage (1-3%) and don't cause flinching.
--Hitbox appears starting frame 11 instead of 1 so that interrupting Diddy when he's using up-b doesn't immediately cause the barrels to explode.
Forward smash doesn't drop characters now. Well most of them.
Rockets got changed for the better I think. Feels better to angle them now. But sadly they do close to nothing now when you get hit. Which I personally don't understand why they made them so weak but oh well. People's thoughts on diddy this version for those who are left?
For those who haven't seen them yet.
Smashes
-Forward Smash
--Added a frame before first hit and removed a frame between hits so characters with a 4 frame landing can't DI down and shield between them.
--Reduced 1st hit's damage from 5 to 4.
Specials
-Up Special (Rocketbarrel Boost)
--Barrel movement reverted to Brawl. Barrels explode on contact with the stage and players, but deal minimal damage (1-3%) and don't cause flinching.
--Hitbox appears starting frame 11 instead of 1 so that interrupting Diddy when he's using up-b doesn't immediately cause the barrels to explode.
Forward smash doesn't drop characters now. Well most of them.
Rockets got changed for the better I think. Feels better to angle them now. But sadly they do close to nothing now when you get hit. Which I personally don't understand why they made them so weak but oh well. People's thoughts on diddy this version for those who are left?