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Diddy Recovery Glitch Solved; New Tech [Video up]

Jeepy Sol

Smash Ace
Joined
Dec 6, 2007
Messages
798
Location
Northern California
http://smashboards.com/showthread.php?t=156635

This is how you do it:

You have to press X (or Y) for your second jump at the exact same time that you press up-B. Very simple. It's just like Lucas' PK Fire Glitch. There's only one difference; You have to have been hit before you can do this. You CANNOT jump and then do it.

So, instead of descending while doing his up-B, you will ascend. You can ascend much more than shown in the video in the provided link. You can ascend almost as much as Diddy's fully charged up-B.


I will upload a video of me doing it consistantly if anyone thinks it is necessary.

EDIT: Here's the video of me doing it consistantly.

http://www.youtube.com/watch?v=Q2uair9THRI
 

N4N3RZ

Smash Journeyman
Joined
Mar 13, 2008
Messages
308
Location
BayArea Norcal
Theres a video of this in the other thread discussing this tech, very nice find by whomever found it...lol, usefull stuff here.
 

Cranberry Rogue

Smash Journeyman
Joined
Aug 8, 2007
Messages
226
Location
Newhall, California
So, instead of descending while doing his up-B, you will ascend. You can ascend much more than shown in the video in the provided link. You can ascend almost as much as Diddy's fully charged up-B.
Holy crap.

So basically, if I've been knocked off the stage, and purposely ignore using my second jump until I'm at the bottom of the screen, you're saying that I can more or less ascend back up to the stage and then release the Up B for even more lift?

That would simply be amazing.
 

GeneralPit

Smash Rookie
Joined
Jan 6, 2008
Messages
22
Location
New Orleans
If people have trouble doing it with X or Y (I found Zap Jumping with Lucas insanely hard with it), set L or R (whichever you don't use.) to jump. Makes it much easier.
 

Fruttti

Smash Rookie
Joined
Mar 23, 2008
Messages
4
Location
Europe
I have been trying this for a while now, but i can't do it.
I play with Wiimote and Nunchuck, and then i push C while I'm doing up + B. Am I doing wrong?
I can't see your video either, Jeepy Sol.
 

Jeepy Sol

Smash Ace
Joined
Dec 6, 2007
Messages
798
Location
Northern California
^ Ok, i just went to go try it. So, you have to press up on the nunchuk, up on the wiimote, C, and B all at the same time. Remember that this only works after being hit.

And I fixed the video.
 

ssbbFICTION

Smash Champion
Joined
Mar 5, 2008
Messages
2,535
I was one of the first to mention this, but I couldn't repeat it. Thanks for clearing that up!
 

uber_micro16

Smash Rookie
Joined
Dec 15, 2007
Messages
7
This is awesome, and works with any character that charges his/her up+b

Yeah I found this out with Fox yesterday, it is doable with anyone who "charges" their up+b or recovery attack. This basically just makes diddy un-killable from sides, if he's not completely killed he is coming back to the stage.

Diddy FTW! :chuckle:
 

Fruttti

Smash Rookie
Joined
Mar 23, 2008
Messages
4
Location
Europe
I just found out that it's able to just do Up + B to get this working. :bee:
I have just tried this with Wiimote + Nunchuck, so i don't know if this will work with the other controllers.
 

uber_micro16

Smash Rookie
Joined
Dec 15, 2007
Messages
7
I just found out that it's able to just do Up + B to get this working. :bee:
I have just tried this with Wiimote + Nunchuck, so i don't know if this will work with the other controllers.
That may just be the tap jump on your controller layout, check it out. If it was on, you basically just inputed a simultaneous jump and an up+b at the same time.
 

okor

Smash Apprentice
Joined
Jan 26, 2008
Messages
95
I posted this 12 days ago, why is everyone amazed by it now? >.>
 

Jeepy Sol

Smash Ace
Joined
Dec 6, 2007
Messages
798
Location
Northern California
it's really simple to do, just do a normal upB but go up slightly beforehand.
I thought this was common knowledge already >_>
What? No, you have to jump and up-B at the same time...


I posted this 12 days ago, why is everyone amazed by it now? >.>
No offense, but it didn't really seem like you knew how to do it. At least you didn't explain it very well. And your video didn't explain how to do it either.

Listen folks, I'm not claiming to have discovered this. I'm only trying to show people how to do it.
 

Falco&Victory

Smash Champion
Joined
Apr 28, 2006
Messages
2,544
Location
South Hill, Washinton
you said to press up and B at the same time, which means you would not use your second jump <_<

Most people automatically do it, but some people have themselves wired to where there timing is perfect enough to go straight into the recovery without the jump. I was saying you HAVE to press up at LEAST one frame before B, or it won't work
 

rockthevote

Smash Rookie
Joined
Jan 9, 2006
Messages
3
Location
Ottawa, Ontario
So i was testing this out tonight, and from what i can tell, it only works at the "peak" of the falling animation. I was testing with people throwing me, and off spikes in a created stage, and when i would purposly fallo n the spikes, i could only do this at the peak of where i was shot upwards. When people uthrow'd me it was also onlythe peak. WHen thrown from a side throw or what have you it only worked for a short period after about 2 seconds of falling animation
 

FerretStyle

Smash Apprentice
Joined
Sep 20, 2007
Messages
83
Interesting. But is this really useful for anything?

I would think that using the full height of the second jump before UpB would be even better.
 

okor

Smash Apprentice
Joined
Jan 26, 2008
Messages
95
No offense, but it didn't really seem like you knew how to do it. At least you didn't explain it very well. And your video didn't explain how to do it either.

Listen folks, I'm not claiming to have discovered this. I'm only trying to show people how to do it.
Actually, I pretty clearly said after being hit you jump into an Up-B.

Interesting. But is this really useful for anything?

I would think that using the full height of the second jump before UpB would be even better.
That doesn't work because by the end of the second jump, the time frame is over and you will fall as usual when you charge up-b.
 

FerretStyle

Smash Apprentice
Joined
Sep 20, 2007
Messages
83
That doesn't work because by the end of the second jump, the time frame is over and you will fall as usual when you charge up-b.
I was referring to just using a normal UpB. Starting at the peak of the second jump should still launch you further than if you start the UpB at the beginning of the second jump.

I'll just test it to see for sure.
 

okor

Smash Apprentice
Joined
Jan 26, 2008
Messages
95
I was referring to just using a normal UpB. Starting at the peak of the second jump should still launch you further than if you start the UpB at the beginning of the second jump.

I'll just test it to see for sure.
Believe me, that doesn't come close to matching the distance possible from this technique.
 
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