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Yea i agree this match-up is by far in Diddy Kong's favor.This video should help us discuss the Shulk vs Diddy MU (Trela vs Zinoto).
I think that we should be focusing on aerials for KOs since smash attacks look way too risky for this MU.Jump would help, especially for going low and hitting him while he's charging up B, and Smash would not be bad for when he's recovering with monkey flip.A spot dodge is better than shielding if the Diddy does not do the kick with the monkey flip, but if he does you can shield grab it. I wonder if a retreating Fair might do the trick as well (do it oos)?
@ Berserker. These are very helpful.
Otherwise, I agree with everything Zephil said as well. This seems like a match up that is in Diddy's favor though.
I wonder at what damage we get out of Diddy's Dthrow Uair while in MSmash. Also, is a well spaced Bair safe if Diddy shields it, or is the landing lag too high?
I can't say I agree with this at all. I've been playing this match-up quite a lot with one of the top Diddy players in the UK. Diddy still wins this match-up and always will until Shulk gets better frame data. The nerfs Diddy received honestly didn't have too large an impact on the neutral overall. Diddy still wins most exchanges due to how vastly superior his frame data is combined with his great range and while his punishes are certainly weaker he still has no problem converting them. He doesn't have to fear about over committing to his punishes either. If Shulk commits to a punish Diddy can still throw out an aerial and either reset to neutral or punish Shulk back. Diddy's banana is still an incredibly powerful tool that prevents Shulk from approaching with aerials (spaced aerials versus Diddy's shield are punishable while Diddy is holding a banana). I'd actually say the main thing that lessens the blow in this match-up for Shulk is the fact that Diddy has more trouble killing now. UAir is a shell of what it once was so the main things you have to worry about are FSmash, USmash, FThrow and BThrow near the ledge.Broken Kong used to beat Shulk solidly
Then patched Diddy was even or slightly favorable against Shulk
Now, this is probably Shulk's favor or even. Diddy still has great aerials but his damage output and KO ability has been severely nerfed. Not only that, his ability to escaped disadvantageous situations has been gimped quite significantly because of the u-air nerf (u-air was his most reliable tool at the disadvantage). The only aerial we should really fear now is f-air but for as long as you space your aerials right and for as long as you know how to capitalize once you land a hit with buster/speed/jump n-air, b-air or f-air, or d-tilt or grab, the match-up is yours to win. +1 for Shulk or +0