3.0 Ceiling heights:
Halberd Stationary << YS < Halberd Flying < Castle Siege 1 = WW < PS1 = PS2 < Castle Siege 2 = FD < Skyloft = Rumble Falls = Metal Cavern < Yoshi's Island =Distant Planet = Lylat= Smashville < BF < FoD = Green Hill Zone = Norfair < Skyworld < Dracula's << DL64
So basically never ever go halberd vs Fox (still). Tested this using Fox's uncharged upsmash vs Peach with no DI in Training mode (human controlled and stale moves shouldn't matter in training). I tried vs Bowser to break some of the ties but it didn't matter. CS1 and skyloft were tested in the exact middle of the slope and Metal Cavern/Rumble Falls/Halberd Flying were tested on the far right of the stage.
DL64 let Peach live 5% longer than Dracula's and she dies 5% sooner on halberd than YS. The death %s go from 61-84%
Platforms make a big difference. On Halberd Stationary, you die 7% sooner on the platform. The top of Norfair subtracts about 15%.
I shudder to think of the percentages before the ceiling raises.
So can anyone from the BR verify these? Another question for a BR member: were these just done to normalize the ceiling heights or trying to balance a character like Fox's counterpick game?
Halberd Stationary << YS < Halberd Flying < Castle Siege 1 = WW < PS1 = PS2 < Castle Siege 2 = FD < Skyloft = Rumble Falls = Metal Cavern < Yoshi's Island =Distant Planet = Lylat= Smashville < BF < FoD = Green Hill Zone = Norfair < Skyworld < Dracula's << DL64
So basically never ever go halberd vs Fox (still). Tested this using Fox's uncharged upsmash vs Peach with no DI in Training mode (human controlled and stale moves shouldn't matter in training). I tried vs Bowser to break some of the ties but it didn't matter. CS1 and skyloft were tested in the exact middle of the slope and Metal Cavern/Rumble Falls/Halberd Flying were tested on the far right of the stage.
DL64 let Peach live 5% longer than Dracula's and she dies 5% sooner on halberd than YS. The death %s go from 61-84%
Platforms make a big difference. On Halberd Stationary, you die 7% sooner on the platform. The top of Norfair subtracts about 15%.
I shudder to think of the percentages before the ceiling raises.
So can anyone from the BR verify these? Another question for a BR member: were these just done to normalize the ceiling heights or trying to balance a character like Fox's counterpick game?